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-   -   Ideas how to improve WinSP MBT/WW2 ! (http://forum.shrapnelgames.com/showthread.php?t=36566)

Epoletov_SPR October 24th, 2007 03:25 PM

Ideas how to improve WinSP MBT/WW2 !
 
Attention!

Post #559118 - a variant with bad machine translation.

The best translation of ideas is below under the list in post # 561316


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The information to reflection for modification in WinSP MBT/WW2.

It only offers, ideas, can be pushed they you on their entering into game with new patches.

We understand that there are difficulties in their realization and only suggest to choose what probably to embody.

It is developed by participants of club SPR.


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The Opportunity to choose at shooting type of a shell (HE, AP, HEAT...).

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Opportunity of a choice of the party map at deploy armies in a mode " creation of fight for two person " (for example now Russian almost always are on east side map).

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To continue numbering scenarios (MBT).

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To make trenches more passable for vehicles (now this anti-tank obstacle).

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To increase protective ch aracteristics for dug round vehicle (a round entrenchment).

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To exclude ability to be dug round vehicle in trenches.

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To enter an opportunity to be dug round to infantry during fight, as in SPWaW.

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To enter system of orders as in SPWaW - Command Control (disconnected in preferences).

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To modernize op-the filter of fire, having entered a choice for shooting on aircraft.

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To clean smokes at crews. When you run from the padded machine often there is no opportunity to take smoke pomegranates, now the crew of smokes has less than at section infantry.

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To increase quantity weapon slots.

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To reduce cost Self-Propelled ATGM.

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To reconsider cost of transport helicopters with weapons (MG, no guided rockets) aside increases.
Now these helicopters can be in lots in fight (there is no restriction in air strikes) and they are not less effective, than attack helicopters.

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To enter an opportunity to build bridges during fight (pontoon, mechanical sliding).

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To enter units (engineering) capable to blow up bridges (now it can only artillery).

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To enter for each kind of the weapon, the machine, branch an individual sound, and different sounds (especially for the weapon) are better some.

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To lower opportunities thermal imegine (increase in cost in points,reduction of accuracy at shooting, strengthening of influence of a smoke (phosphorus smoke) on ability to find out targets).

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To enter marks units from one platoon, company (as in SPWaW). It is visible where the commander and its subordinated soldiers, machines.

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To change display of the information about units the opponent: it is visible from what shoot (AK, M-16, MG...), but not who (recruits, veterans, Rangers, National Guards...)

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To clean function of display of presence of a landing of a/cargo in closed (with a roof) transports (helicopters, vehicles, the ships).

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To clean an opportunity of renaming units in fight.

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To resolve to helicopters in the sped up XX km/h movement only forward and forward and aside on a course of movement (sector in 90 degrees). The dispersed helicopter cannot make a turn on a place.

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To enter artillery guided shells targeting by means of forvard observer (FO).

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To reduce radius supression (Z - button) for MG-units up to 1 hex (now 2 hex).
Now it is not necessary to artillery if to take much MG-units probably easily supression all armies of the opponent and then also it is easy to destroy them.

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To add still weapons for unit (now 4 slot to make 5-6 slot).

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To lower speed Engineer / Mineclear to tanks (so their work on mine clearing will be shown. And a smaller maneuverability because of the additional equipment).

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RecruitMonty October 24th, 2007 04:02 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Was denn?

RecruitMonty October 27th, 2007 08:12 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
What I mean to say is, perhaps you should re-consider what you want tosay and then run it by someone who is fluent in English, I would be glad to help. Then re-post it and ask others what they think (suggestions etc) so that more people can get involved.

It might be an idea to PM the mods first (Don and/or Mobhack). If you edit the text into something fluent and legible first and the forward it to the mods then that would be even better.

I know how it feels to type/write in a foreign language, it is a real pain getting your point across.

PM me if you want some help re-formating what you have written thus far.

Marek_Tucan October 28th, 2007 03:19 AM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Quote:

Epoletov_SPR said:
To reduce radius supression (Z - button) for MG-units up to 1 hex (now 2 hex).
Now it is not necessary to artillery if to take much MG-units probably easily supression all armies of the opponent and then also it is easy to destroy them.


Will try to respond to more points later, this just caught my eye http://forum.shrapnelgames.com/images/smilies/happy.gif

The "blast radius" for machineguns is relatively recent addition and it was introduced after a lot of considerations - it represents fact that MG's were really great "suppression builders", esp. against infantry formations. Also it represent facts that MMG's and HMG's were often intentionally fired to create a beaten zone, not pinpointing targets, but just spraying and praying. And sometimes they did even have special accessories to be more effective at it.
About the most elaborate was a HMG twin used in Czechoslovakian fortifications. Not only all fortification main weapons had a blindfire aiming device, allowing them to lay down suppressive fire on almost any spot in fire arc (and they were trained to do so), the HMG twin actually did have two options of weapon set up - both HMG's being coaxial or one being slightly knocked off the alignment to create even wider beaten zone.
So, this behavior of MG's (and only those in MG teams and in fixed AAA IIRC) is not a bug, it's a feature and realistical one. Generally, 9 times out of 10 when infantry got under HMG fire, they did hit the dust and waited for arty to suppress the machineguns.

DRG October 28th, 2007 11:10 AM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Quote:

RecruitMonty said:
It might be an idea to PM the mods first (Don and/or Mobhack).

NO... DO NOT "PM the mods first" !

I do not want personal mail.

Don

RecruitMonty October 28th, 2007 01:39 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Oh, sorry, forget that last bit.

Sorry about that Don. I forgot.

Epoletov_SPR October 28th, 2007 02:39 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
2: Recruit Monty: Thanks for the offered help !

Has written to you in PM.

RecruitMonty October 29th, 2007 08:50 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Ok, PM received. I will send it back shortly.

RecruitMonty November 1st, 2007 12:43 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
I do agree with a number of the points put forward. Accurate and appropriate sounds for instance have always been my major area of modification. It would also be neat to be able to pick what Ammo you are using on the bigger guns.
Adding more weapons slots though, If I remember correctly isn't that totaly unfeasable. Even then you would have to work on every unit and those of us who have mods on the go would be totally screwed. Back to square one I should say.
The solution, one that others have used, is to combine weapons or to create multiple weapons in one slot. I think that is already in place for some types of weapons. Having said that another way round, at least with the infantry, is to just create another unit with a different weapons loadout.

Epoletov_SPR November 1st, 2007 03:24 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Has written to you in PM.

Translation of ideas will be soon published.


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