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-   -   Map: Feasibility of such a map? (http://forum.shrapnelgames.com/showthread.php?t=51448)

dimovski December 28th, 2016 12:21 PM

Feasibility of such a map?
 
Hello everybody,

I'd like to create a map of the Rochefort-Hargimont-Nassogne-Grupont area for my Long Campaign with the Germans, for the May 1940 Ardennes battle the game is giving me. (Fictional (nearly plausible!) Panzer-Grenadier-Bataillon z.b.V. spearheads 15th Panzerkorps' advance through the Ardennes over Marche towards Dinant, meets first significant resistance in designated area)

To make an accurate map, I'd need to emulate the significant height difference of the terrain (190+ meters => 315+ height units), but I can only get up to 150 "units" high hills - thus the maximum height difference would be only about 90 meters. Is there a way to add higher hills? Can I brute-force them into the CMT files somehow? :confused:

Whilst I'm at it, is there a possibility to hex-edit the maximum map size to something larger? :angel:

DRG December 28th, 2016 08:07 PM

Re: Feasibility of such a map?
 
15 is the limit ( it's actually 16 as ground level is zero ) and that's as hard-coded a limit as you can get. NOT something that can be hex-edited. EVERY level of terrain has to be defined in code.

You can always find ways to work within the limit......the game can only approximate reality

dimovski January 13th, 2017 02:15 PM

Re: Feasibility of such a map?
 
Hi!

Thanks for the detailed answer! I was, however, asking if the map size could be hex-edited - not with a generated map, obviously, but rather by hex-editing the max value of map length or width in the preferences.

DRG January 13th, 2017 02:30 PM

Re: Feasibility of such a map?
 
Quote:

Originally Posted by dimovski (Post 836601)
Hi!

Thanks for the detailed answer! I was, however, asking if the map size could be hex-edited - not with a generated map, obviously, but rather by hex-editing the max value of map length or width in the preferences.

The short answer is no ------maps wider bigger than what we have now screws up off map arty calculations so 200x160 is all you get


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