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-   -   A prioritized and hopefully realistic Wish List for 2.13 (http://forum.shrapnelgames.com/showthread.php?t=19640)

tinkthank July 15th, 2004 11:50 AM

A prioritized and hopefully realistic Wish List for 2.13
 
I feel like a heel, but here it is: a Wishlist for 2.13!!

For me, the "wishes" should be half-way realistic, and are thus prioritized according to their importance divided by the amount of time I imagine it would take to implement them.


Thus it starts of humble and gets more and more dreamy.... It is a wish list after all!

1. Bugfix: Rehiring Mercs set to half price by default
2. Bugfix: "Goto Commander" in message screen works for reports on sneaking commanders and assasins
3. BugFix: Call of the Wilds forest only
4. Tactical AI: Partial resistances to X do not block a scripted "cast resist X"
5. Dispel should be castable underwater
6. UI change: f12 scrolls through forts; f11 scrolls through hidden/stealthy commanders; f10 switches between prophet and pretender; f9 scrolls through mages with forge bonus
7. UI change: "put into lab" option in "Transfer Item" screen set to top, "Throw Away" set to bottom with a small space before commanders
8. Full battle reports after Storming Castle
9. Some Icons added! ( this thread here)
10. UI change: shift-f1 displays commanders alphabetically, shift-f2 displays them in order of their type, shift-f3 displays them in order of their action queue (as it is presently)
11. UI change: From the "View Commander" (Inventory/rename) screen, give us (a link to) the button "SET BATTLE ORDERS" (gives us the troop view of that commander and his scripted orders)
12. Strategic AI: Fort-building Algorithm
13. Strategic AI: Troop-building Algorithm
14. Bugfix: Perpetual Storm does not *strategically* ground those able to fly during storms
15. Fountain of Blood for Vanheim!! (argh!!)
16. UI change: "A message from X to Y" on top of message screen when sending Messages in-game; "Sending Item(s)/Gems to Y" on -screen when sending Messages
17. UI change: Merc Bids defined per number pad instead of +/- clicking
18. UI change: f5-Research lets you define research numbers per number pad (instead of +/- clicking)
19. Interface / Tactical AI: In Spell Queue, all spells can be clicked either "disabled", "low priority", "medium priority", or "high priority"
20. BugFix: Replay/Report discrepancy ( see this thread here)
21. Tweakage: Increasing Sexiness of Tien BK by some nice but not too powerful means I leave up to others to decide (pillage bonus, lesser berserker ability on the cav I find thematic)
22. Balance Changes: NONE!!!

What do you think?

Norfleet July 15th, 2004 11:54 AM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by tinkthank:
21. Tweakage: Increasing Sexiness of Tien BK by some nice but not too powerful means I leave up to others to decide (pillage bonus, lesser berserker ability on the cav I find thematic)
22. Balance Changes: NONE!!!

What do you think?

<font size="2" face="sans-serif, arial, verdana">I think that these two demands are mutually contradictory. Isn't tweaking a theme, albeit a currently crappy theme, to make it useful, a balance change by definition? I think what you probably meant was "no more nerfing".

[ July 15, 2004, 10:54: Message edited by: Norfleet ]

tinkthank July 15th, 2004 12:05 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tinkthank:
21. Tweakage: Increasing Sexiness of Tien BK by some nice but not too powerful means I leave up to others to decide (pillage bonus, lesser berserker ability on the cav I find thematic)
22. Balance Changes: NONE!!!

What do you think?

<font size="2" face="sans-serif, arial, verdana">I think that these two demands are mutually contradictory.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Must you always put your finger on my open wounds??? Argh!!

Quote:

Isn't tweaking a theme, albeit a currently crappy theme, to make it useful, a balance change by definition? I think what you probably meant was "no more nerfing".
<font size="2" face="sans-serif, arial, verdana">I meant primarily "no more nerfing", yes (clams, etc.); but I also meant: If there is any tweakage to be done, it should be done out of the motivation for increased sexiness (= fun with playing that race), and not because there is consensus that it is too powerful or not powerful enough (e.g. "nerf that!" or "that unit is too expensive!")

Sandman July 15th, 2004 06:18 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Some way to view the magic paths of mages with randoms without having to examine every single one would be nice. I always find myself renaming sages according to their random pick in order to better manage them.

atul July 15th, 2004 07:03 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Sandman:
Some way to view the magic paths of mages with randoms without having to examine every single one would be nice.
<font size="2" face="sans-serif, arial, verdana">The nation overview (F1) manages this quite well, only I find some paths' colors (fire, some other) hard to see from the background. Might have something to do with me being partially colorblind, though. But the overview isn't what you're after?

Sheap July 15th, 2004 07:19 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
I want the Skratti and Warlock back http://forum.shrapnelgames.com/images/icons/icon7.gif

Cainehill July 15th, 2004 09:54 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by atul:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Sandman:
Some way to view the magic paths of mages with randoms without having to examine every single one would be nice.

<font size="2" face="sans-serif, arial, verdana">The nation overview (F1) manages this quite well, only I find some paths' colors (fire, some other) hard to see from the background.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Too bad that clicking on the mage in the overview doesn't select that mage though. Makes it a pain if you have a lot of mages in one province (researching, forging, summoning, etc), especially if renaming isn't turned on and you have 5 with the same name.

Sandman July 15th, 2004 09:55 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by atul:
The nation overview (F1) manages this quite well, only I find some paths' colors (fire, some other) hard to see from the background. Might have something to do with me being partially colorblind, though. But the overview isn't what you're after? [/QB]
<font size="2" face="sans-serif, arial, verdana">Oh right, that might be it. Never really got into the swing of using the nation overview except for managing unrest.

Heironeous July 15th, 2004 11:15 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Good list. One addition comes to mind:

Sacred Templar Commander for Iron Faith Ulm

Ironhawk July 16th, 2004 12:25 AM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by tinkthank:

19. Interface / Tactical AI: In Spell Queue, all spells can be clicked either "disabled", "low priority", "medium priority", or "high priority"

<font size="2" face="sans-serif, arial, verdana">I like the concept, but it seems like too much work to go thru every spell for every mage and select its priority or lack thereof. I'd be happy if they just implemented a simple Cast Spell 'x' order like I mentioned a day or two ago.


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