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-   -   Paralyze vs Stellar Cascades (http://forum.shrapnelgames.com/showthread.php?t=48542)

samoht March 17th, 2012 04:40 PM

Paralyze vs Stellar Cascades
 
Vanilla Dominions

Paralyze is a level 4 Thaum spell, AoE 1 person, does 60+ points of AN damage and paralyzation.

Stellar cascades is a level 5 Evo, AoE5, 25AP stun damage.

Both require S2 to cast.

Questions:

1) Is there an effective difference between stun and paralyze?

2) Assuming enough research had been done where both would be reached at the same time, which would you pick? What situations is one better than the other?

Shardphoenix March 17th, 2012 04:55 PM

Re: Paralyze vs Stellar Cascades
 
Quote:

does 60+ points of AN damage
In fact, it does PARALYSING damage. And is negated by MR. So, if you hit someone with paralyse - you don`t kill him, you just paralyse him for a LONG time.
Stellar cascades, OTOH, deals damage to fatigue and can`t be negated by MR, so it`s much better against something resistant to magic (like fully kitted-out Iron Angel, for example)

LDiCesare March 18th, 2012 05:22 AM

Re: Paralyze vs Stellar Cascades
 
Stellar cascade needs spamming (must reach 100 damage to effectively hold the target) and is AP, not AN. So paralyzis is better against armored targets with low MR, and stellar cascade against unarmored with high MR. You also have a huge difference in terms of precision and AoE. Stellar cascades basically requires spamming and can affect many units. Paralysis with some penetration can get rid of a single nasty thug or SC.

Soyweiser March 18th, 2012 11:23 AM

Re: Paralyze vs Stellar Cascades
 
isn't paralize prec 100?

Shangrila00 March 18th, 2012 12:57 PM

Re: Paralyze vs Stellar Cascades
 
So's Stellar Cascades, so there's actually no difference there at all. The really big difference is paralyze is range 100 but Stellar Cascades is only range 30, so the latter can be dodged with good scripting. On the other hand, any random set of S2 mages or S1s in reverse communion can spam Stellar Cascades and it's not really plausible for any SC to survive it, since it'll require ridiculous 40+ protection and sky high reinvigoration, while it's quite plausible to make SCs near invulnerable to paralyze spam without penetration gear.

Soyweiser March 18th, 2012 02:42 PM

Re: Paralyze vs Stellar Cascades
 
Yeah, stellar cascades is a great spell if massed :D.

samoht March 19th, 2012 12:18 AM

Re: Paralyze vs Stellar Cascades
 
How does the priest spell Word of Power compare to these?

Shardphoenix March 19th, 2012 07:22 AM

Re: Paralyze vs Stellar Cascades
 
Quote:

How does the priest spell Word of Power compare to these?
It`s like paralyse with AoE 1 and needs holy4 priest. It probably means, that nobody in your empire can cast it without some serious boosting (communions, PotS, Sword of (In)Justice).

samoht March 19th, 2012 11:35 AM

Re: Paralyze vs Stellar Cascades
 
Quote:

Originally Posted by Shardphoenix (Post 798999)
Quote:

How does the priest spell Word of Power compare to these?
It`s like paralyse with AoE 1 and needs holy4 priest. It probably means, that nobody in your empire can cast it without some serious boosting (communions, PotS, Sword of (In)Justice).

But were I able to use it, would it be worth scripting before I reached stellar cascade and paralyze in my research?

bbz March 19th, 2012 03:33 PM

Re: Paralyze vs Stellar Cascades
 
Quote:

Originally Posted by samoht (Post 799013)
Quote:

Originally Posted by Shardphoenix (Post 798999)
Quote:

How does the priest spell Word of Power compare to these?
It`s like paralyse with AoE 1 and needs holy4 priest. It probably means, that nobody in your empire can cast it without some serious boosting (communions, PotS, Sword of (In)Justice).

But were I able to use it, would it be worth scripting before I reached stellar cascade and paralyze in my research?

Against high HP SC's (with some regen) then yea, against anything else smite should be better.


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