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-   -   winSPWW2v4.0 upgrade Now Available (http://forum.shrapnelgames.com/showthread.php?t=44503)

DRG December 15th, 2009 07:34 PM

winSPWW2v4.0 upgrade Now Available
 
The winSPWW2v4.0 upgrade is now available. Click HERE.

Here is what it contains ( 17.6 mb )


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~

WinSPWW2 version 4.0 upgrade patch

22 New Scenarios
52 Revised Scenarios
6 Revised Campaigns including the ANZAC Campaign
96 New photos
29 New Icons
40 New or revised Text files
36 Updated OOB files
4 Updated sound files
17 Revised Graphic files
Upgraded ScenHack
Upgraded MOBHack
Upgraded Cost Calculator
ArmourCalc
APCalc




1) There has been a new "explosives" class added to the game. In WW2 there are three types of units added to each OOB

Booby traps

These represent any type of anti personnel weapon typically built from small explosive charges or bundles of hand grenades. They may occasionally damage an armoured vehicle or destroy a truck

Demolition Charges

A charge powerful enough to bring down a concrete / steel bridge but also used to bring down buildings on advancing troops in defensive battles. They could also be used as "roadside bombs" or IED type weapons

Fougasse
Fougasse was typically a mixture of gasoline and oil with an explosive igniter. In Britain during WWII fougasse was usually a 40-gallon drum dug into the roadside and camouflaged at a location such as a corner where vehicles would need to slow down. The Russians first used 'Fougasse flame throwers' in the defences around Moscow in 1941 and in the defence at Stalingrad. They were remote-controlled cans with nozzles designed to be embedded in the ground and set off from a distance and they were the basis for a German copy that showed up in Italy. Those weapons were buried with a fixed direction discharge tube and integrated with conventional landmines and barbed wire in defence works. Weapons of this type were widely used in the Korean and Vietnam wars as well as other conflicts and are well known to combat engineers


NOTE 1: These units are set up as one per formation maximum to curb overuse. They cannot be moved so must be placed during the deployment phase of the game.

NOTE 2:These explosive devises can self detonate when enemy units are nearby and, in the case of Demolition Charges and Fougasse can be "command detonated" on the players turn who "owns" them, IF there is radio contact, by selecting the explosive charge then pressing "F"



2) Buildings that collapse into rubble for any reason will now cause casualties to anyone in the building with more potential damage if the building is stone. Previous to this there was no test in the code for such casualties.

3) Engineer type vehicles that deliberately rubble a building will show markedly less chance sticking when "bulldozing" buildings than regular tanks do.

4) Mobhack would now retain the nation when "Paste as target nation" box was selected when copying formations from one nation to another.

5) When tanks turn their hulls to face an enemy firing they no longer turn the hulls directly 90 degrees which generally increases their chance of survival by increasing the angle of attack for the shell.

6) Passengers who dismount into a hex with mines will now be tested to see if they set off a mine. Previously the only test was for the vehicle when it entered the hex. This change also applies to any passengers unloading from a helicopter or a helicopter landing in a minefield.

7) All OOBs have had every unit and formation trimmed back to 12/46 where the OOB still existed in 1946. All OOBs have been checked for units that started before 1930 and the few that were found have been corrected to 1930. All OOBs that started or ended between 1930 and 1946 such as The Slovak Republic, Italian RSI, Polish LWP and both Spanish OOBs have had their start and end dates adjusted to their actual in and out of service dates used by the game code for all units and formations that strayed before or after those dates. Any unit with a start date after 12/46 was removed. This was a holdover from the original version of the game that allowed game play to 1949.There were 86 units that started after 1946 so were wasting space in the OOBs and there were 4851 units with end dates after 12/46 which made for "messy" OOBs.

8) There was an extensive comb though of the weapons list was done to corrected deviant and erroneous entries. All weapons of one type should now have the same stats in every OOB they are listed

9) Japanese infantry units may now disperse but at a 50% chance compared to all other nationalities. This speeds up the game and eliminates the need to hunt down 1 man squads.

10) MOBHack now shows template units used by formations as underlined in the units section and in the formation section the total number of men in a formation is now reported up to a limit of 255.

11) After a campaign river crossing, your core infantry will no longer be permanently assigned an inflatable raft.

12) When playing PBEM in basic security mode the game will now simply warn players if the OOBs differ from the original without aborting the game.

13) More historical battle locations for Canada in Normandy onwards in NW Europe have been added, such as "Le Mesnil Patry", "Orne Valley", "Quesnay Wood", "Scheldt estuary", "Hochwald forest", Sonsbeck (town), and Gronigen (city).

14) In campaigns it is no longer possible to change a dead unit and retain that dead units experience and morale for the new unit.

15) Smoke is now more readily available for non x0 armoured vehicles. In the past some formations contained support units who's purpose was to provide this service but they had no smoke rounds due to code restrictions. These restrictions have now been removed.

16) The code has been adjusted so that the V hexes , both cluster and "shotgun", are more evenly distributed to both sides

17) Experience and Morale are now presented in the same order on all screens

18) Occasionally the last reported page of formations in the purchase menu would turn up blank. This has been corrected. The code was producing an extra page every 25 formations instead of at 26

19) The ratings for HEAT protection of German Shurtzen has been increased from 6 to 10 based on new information found in post war British tests.

20) Two of our game development programs have been included with this patch and can both be found in the main winSPWW2 folder. ArmourCalc is a very straightforward program. Enter the armour thickness and angle and press calculate and the answer is displayed in the Result box.The second program is named APCalc and is a bit more involved. At the top of the screen is a "Select OOB" box where each nation can be picked. APCalc reads the weapons data in each OOB and displays the potential armour penetration at various range increments for AP and Sabot. HE and HEAT have only one result as they are not affected by range. There is also a "Best" results box for each type which will give you the best possible result from 1000 calculations .Re-sampling CAN give a different result sometimes, depending on the influence of the random factors the game uses to calculate penetration. Help files for both can be found in the main game folder along with the programs

21) The ANZAC Campaign has been corrected for OOB changes and added to the patch. It and five other campaigns contain corrections made due to OOB upgrades as do a number of scenarios.

22)There were numerous minor unit , weapon and formation changes made to the OOBs .

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~

RVPERTVS December 15th, 2009 07:52 PM

Re: winSPWW2v4.0 upgrade
 
Wow! I see some interesting changes implemented, just when one could think the game is showing it´s age you find the way to keep it fresh.

Keep up the good work SP Camo! and thanks again for a new update.

Two new features got my attention in particular:

"21) Two of our game development programs have been included with this patch and can both be found in the main winSPWW2 folder. ArmourCalc is a very straightforward program. Enter the armour thickness and angle and press calculate and the answer is displayed in the Result box" What answer that would be? you´re still not revealing the code formulas, are you?

***removed from patch-DRG

Keep Cool!

RightDeve December 15th, 2009 11:37 PM

Re: winSPWW2v4.0 upgrade
 
HAIL DRG and Mobhack!!!

DRG December 16th, 2009 12:19 AM

Re: winSPWW2v4.0 upgrade
 
Quote:

Originally Posted by RVPERTVS (Post 722045)
Two new features got my attention in particular:

"21) Two of our game development programs have been included with this patch and can both be found in the main winSPWW2 folder. ArmourCalc is a very straightforward program. Enter the armour thickness and angle and press calculate and the answer is displayed in the Result box" What answer that would be? you´re still not revealing the code formulas, are you?
!



The "answer" is the thickness of the armour through the angle it is inclined. It's simple basic math ....a piece of steel X thick inclinded at Y angle = Z thinkness....put into a calculator anyone can use. It's a simple aid for determining a tanks armour thickness and will be of interest or use to maybe 2% of the players.

Don

reverend December 16th, 2009 06:20 AM

Re: winSPWW2v4.0 upgrade
 
Cool news! Just in time for the weekend! :D

Sgt_Walrus December 16th, 2009 09:42 AM

Re: winSPWW2v4.0 upgrade
 
Don and Andy, you guys are just splendid...Splendid I say!
Hurrah!

Thanks for all your hard work.
I am very sorry not to have the time to help test.

A marvelous effort, as usual.

Much Respect
Walrus

PatG December 16th, 2009 08:00 PM

Re: winSPWW2v4.0 upgrade
 
Thank you for #13!

iCaMpWiThAWP December 16th, 2009 10:53 PM

Re: winSPWW2v4.0 upgrade
 
Yeah, new patch coming!thanks for the new tools. btw, in the game launcher(not the main game exe) will there be a shortcut to access them like mobhack?

Kartoffel December 16th, 2009 11:30 PM

Re: winSPWW2v4.0 upgrade
 
I'm really grateful for these patches. Keep up the good work. :up: And so are the people that play but never post. I know; I used to be one.


K.

DRG December 17th, 2009 12:21 AM

Re: winSPWW2v4.0 upgrade
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 722229)
Yeah, new patch coming!thanks for the new tools. btw, in the game launcher(not the main game exe) will there be a shortcut to access them like mobhack?

No. They are very specialized programs. Anyone truly interested will set up their own shortcuts

Don


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