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-   Weird Worlds: Return to Infinite Space (http://forum.shrapnelgames.com/forumdisplay.php?f=125)
-   -   Info: Has anyone tried the iOS port? (http://forum.shrapnelgames.com/showthread.php?t=47459)

Alphasite September 4th, 2012 11:16 AM

Re: Has anyone tried the iOS port?
 
Quote:

Originally Posted by clomaka (Post 810027)
bought it for my ipad and liked it. It's a bit fiddly with everything so small on screen, and it seems to run a bit slow. oh, and they removed the lights from all the ships. My ipad's jailbroken, so i've been trying to add my mod. it'll be super hard to do though as they changed a number of images to different formats, for memory reasons i assume as i've encountered crashes even with adding a few things.

I've messed around on my iPad (also jailbroken) and made some changes as a test. I haven't tried loading any mods since that would require changing the defaults. I would be interested in trying your mod if you get it working and can provide diffs.

The inability to use mods is the one glaring issue with this game on the iPad.

clomaka September 17th, 2012 11:17 PM

Re: Has anyone tried the iOS port?
 
I'll be posting a new thread devoted to what I've found - nearly 100% conversion:)

Alphasite September 18th, 2012 04:42 PM

Re: Has anyone tried the iOS port?
 
That's good news. Will you be releasing the files to copy over to get the mod running?

clomaka September 18th, 2012 11:43 PM

Re: Has anyone tried the iOS port?
 
Quote:

Originally Posted by Alphasite (Post 811315)
That's good news. Will you be releasing the files to copy over to get the mod running?

Probably; once i get a few quest bugs ironed out. It'll be hard to separate out all the modded files as you're essentially replacing the default folder.

Alphasite September 19th, 2012 12:36 PM

Re: Has anyone tried the iOS port?
 
Quote:

Originally Posted by clomaka (Post 811329)
Quote:

Originally Posted by Alphasite (Post 811315)
That's good news. Will you be releasing the files to copy over to get the mod running?

Probably; once i get a few quest bugs ironed out. It'll be hard to separate out all the modded files as you're essentially replacing the default folder.

I've read that it's possible to have multiple copies of an app on a device by editing Info.plist. I'm going to give that a try. It's the only way we're going to have the ability to have more than one mod.

clomaka September 19th, 2012 11:49 PM

Re: Has anyone tried the iOS port?
 
If you can do it, post it up in the thread i started for ios modding. I gave it a quick try, but i didn't really know what i was doing.


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