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-   -   Carronades (http://forum.shrapnelgames.com/showthread.php?t=29854)

Antonio August 16th, 2006 11:13 PM


In the past I have already brought this subject into the forum. "Salvo!" abstracts all guns of a ship independently of type. However, carronades are a type of gun that must indeed be differentiated due to range. I've just been reading about an episode that requires this differentiation in order to be correctly simulated (and the new scenario editor is indeed a great addition to Salvo!, which has finally convinced me to buy the game): the combat between the French figate La Chifonne and the Portuguese frigate Andorinha, which took place on the 19th May 1801, northeast of the island of Trinidad. The Portuguese frigate only had carronades with very short range and thus the commander decided to maneuver without firing (in order not to reveal the kind of artillery he had) until the French frigate was really close.

Antonio Grilo

Strider August 17th, 2006 07:40 PM

Re: Carronades
Howdy Antonio,
After receiving the game, if you'd be interested in PBEM games, give me a holler. Playing against another player makes quite a difference in gameplay.

Andrew Lonon August 22nd, 2006 10:54 PM

Re: Carronades

When I set out to make Salvo! – I focused on the larger fleet aspects, to the neglect of some of the finer details that make ship duels and small actions really fun. That’s just the nature of the beast (Salvo) right now.

I suppose you could design the scenario starting at the critical - close contact point and have the Andorinha load double ball shot. Double ball shot will produce almost the same effect as carronaids, reduced range – but dramatically more damage in close contact. No – Its not the same. Rest assured that features such as this will not be overlooked in the future.

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