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-   -   A first!!! (http://forum.shrapnelgames.com/showthread.php?t=32148)

bearclaw December 5th, 2006 04:10 PM

A first!!!
 
I can't belive it! This has to be the first time since I registered on Shrapnel in 2002 that I logged into the SEIV forum and there were NO new posts! In 24 hours, not a single new post.

I guess it was bound to happen eventually... I just wish I could buy a CD copy of SEV here... Getting tired of the demo http://forum.shrapnelgames.com/images/smilies/frown.gif

Atrocities December 5th, 2006 06:10 PM

Re: A first!!!
 
Yup, the game has official died now. http://forum.shrapnelgames.com/images/smilies/frown.gif

Arralen December 5th, 2006 06:52 PM

Re: A first!!!
 
.. what is a shame, because SE5 isn't really viable outside the incubator http://forum.shrapnelgames.com/images/smilies/frown.gif

Fyron December 5th, 2006 06:59 PM

Re: A first!!!
 
Well, to be fair, a lot of the new posts in recent months have been OT, and that has all stayed in the "main" forum. http://forum.shrapnelgames.com/images/smilies/wink.gif

If you want to see more discussions about SEIV, why not create some? I keep seeing people complaining about it dying, but they do little to stimulate discussion to help keep that from happening...

Atrocities December 5th, 2006 08:14 PM

Re: A first!!!
 
Does any one still play SE IV?

Artaud December 5th, 2006 09:12 PM

Re: A first!!!
 
Quote:

Atrocities said:
Does any one still play SE IV?

http://forum.shrapnelgames.com/image...es/biggrin.gif

I have several games going: ST Mod, Dark Nova and Devnull.

Atrocities December 5th, 2006 11:58 PM

Re: A first!!!
 
I still play it almost daily. In fact I was playing it just now as I worked on the AST 2.0 mod. At least we are still playing. http://forum.shrapnelgames.com/images/smilies/happy.gif

Arralen December 6th, 2006 12:44 PM

Re: A first!!!
 
Actually, I would play SE4 much more if there was a mod that suits my tastes completly:

- Newtonian Movement, but not move-2 crawling for 150 turns.
- Leaky armor/shields, but not useless ones (standard-sized component, but not hit first; chance for hit on armor ~10%)
- small hulls more usuable
- harder to colonize 'alien' environments/planet types
- lesser pop growth
- etc.
- AI capable of 'understanding' the changes

Sadly, the mods get only some things 'right', but inevitably introduce some other ideas which spoil the whole fun for me.

And I don't have the time to do a complete mod myself. Therefore, I play a little bit with standard or modded game, until frustration strikes again for some reason.

Thinking 'bout it, this is true for all my gaming: so many promising games, but there's always something that spoils the fun in the end ...

Fyron December 6th, 2006 03:15 PM

Re: A first!!!
 
Adamant Mod seems to fulfill all of those roles. You could make it introduce far fewer other concepts by deleting the races using non-physical paradigm, and only taking it for yourself. http://forum.shrapnelgames.com/images/smilies/wink.gif

Btw, you can easily decrease pop growth in any mod by going into Settings.txt and increasing this:

Reproduction Check Frequency := 2

Reproduction occurs every X turns, based on that setting. Stock uses 1, Adamant uses 2, Proportions uses 10 (for some examples).

Doing so might create MP savegame incompatibilities, but that's not a concern if you are just interested in single player.

Captain Kwok December 6th, 2006 05:23 PM

Re: A first!!!
 
Quote:

Sadly, the mods get only some things 'right', but inevitably introduce some other ideas which spoil the whole fun for me.

I wonder if this was in reference to magic? http://forum.shrapnelgames.com/image...ies/tongue.gif


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