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-   -   Invisible Swarm (finished) (http://forum.shrapnelgames.com/showthread.php?t=34662)

CUnknown May 11th, 2007 03:25 PM

Invisible Swarm (finished)
 
Hi guys! I just got Dominions III ... must play ... must play...

I'd like to host a game.. um.. Middle Ages.. I want ULM!!

I'd like:

Small, random map (7 players)
Standard Research
Gold, Supplies, and Resources at 100%
Magic Sites at 50
Indies at 4
Victory Locations, there are 16 total on the map, you need 10 to win.
No mods.
24-hour hosting, at least for the first 20 turns or so.
Score graphs off.
HoF at 15.

Who is down??

Jazzepi May 11th, 2007 05:20 PM

Re: Invisible Swarm
 
I would recommend leaving everything at defaults instead of tweaking them. The vanilla game, IMHO, is fairly balanced and they just nefered glamor.

I would probably be interested in playing.

Jazzepi

Remmy May 11th, 2007 05:21 PM

Re: Invisible Swarm
 
I'm in as Caelum

Jazzepi May 11th, 2007 05:24 PM

Re: Invisible Swarm
 
Quote:

Remmy said:
I'm in as Ulm

I think the game creator already claimed Ulm.

Jazzepi

Shovah32 May 11th, 2007 05:30 PM

Re: Invisible Swarm
 
If you leave settings on standard(particularly victory conditions. i hate VPs) id be interested in playing bandar log.

Remmy May 11th, 2007 05:31 PM

Re: Invisible Swarm
 
Quote:

Jazzepi said:
Quote:

Remmy said:
I'm in as Ulm

I think the game creator already claimed Ulm.

Jazzepi

Hahaha, yeah. Wow I suck, alright I'll be Caelum.

Jurri May 12th, 2007 05:01 AM

Re: Invisible Swarm
 
I'm definitely down for this! As for mods, Worthy Heroes is a nice mod, although I think it has some problems with the latest patch so it's maybe better to leave it out. The Conceptual Balance mod (by quantum_mechani, not Zen, nowadays) is a good mod, sure. But it also changes a large number of things: don't you want to experience the baseline vanilla game first?

I'll pick a nation once the settings are confirmed... The default settings are pretty functional, although magic sites can use the bump to 50. Lowering the gold makes castles and temples and labs even harder to build, and they are hard to build en masse already on default settings. Standard research is indeed the old difficult, but it's factually harder than that in the early game, since castles and labs are more expensive, and easier than that in the later stages, since there's more gold. I'm kind of partial for easy research, but I'm sure standard will be fun too.

CUnknown May 12th, 2007 05:48 AM

Re: Invisible Swarm
 
Yay! Jurri's playing!

Okay, we won't do any mods and leave most settings at standard for now. I would like to keep Victory Locations, though. Just so the game ends at a reasonable time. I'll make it so you have to have most of the Victory sites in order to win--in my opinion, if someone has 75% of the map, they should win.

I'll edit the first post with the new settings.

Jurri May 12th, 2007 06:22 AM

Re: Invisible Swarm
 
Your hosted games are great fun, so of course I'll jump at the chance http://forum.shrapnelgames.com/images/smilies/happy.gif (And I'd wholeheartedly recommend this one to anyone considering joining.)

Victory points are definitely a good idea; I would think something like 40% or at most 50% of the victory points is enough of a requirement, though, but that might depend somewhat on what the ratio is between capital- and non-capital VPs. Ah, I'll just leave it to you http://forum.shrapnelgames.com/images/smilies/wink.gif

Depending on the number of players it would be fun to have a larger Hall of Fame, and renaming is good to have on, too, to complete the survey of settings.

Digress May 12th, 2007 07:53 AM

Re: Invisible Swarm
 
Could I join and give C'tis a go ?

I happy with a game of any flavour.


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