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-   -   Finding tech tree (http://forum.shrapnelgames.com/showthread.php?t=3628)

July 11th, 2001 05:23 AM

Finding tech tree
 
I wanted to know ALL techs for my AI design. So I started a high tech game with display tech tree and exported to files. It is Wonderful! All the techs laid out in proper order with dependencies given. Now what I would REALLY like is to have the tech COSTS given for low/ medium/ high too. That should not be much work...

Anybody else want to lobby for this change ?

Dragonlord July 11th, 2001 08:02 AM

Re: Finding tech tree
 
Oooh yes, I've always wanted that !

capnq July 11th, 2001 02:58 PM

Re: Finding tech tree
 
Search the mod utility downloads board; I'm pretty sure someone has already done something like this.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

July 11th, 2001 05:36 PM

Re: Finding tech tree
 
I downloaded the design cheatsheat, the weapons report that gives costs, and the one that listed family numbers. They are all useful, but what I want is for MM to provide a very modest amount of information needed by modders when designing the research tree.

Also it would be useful to have the abilities given at the start of each facility/ component series. There is no need to repeat for each Version II,III etc, just on the first.

Also I would really like to have the bLasted weapon family number given on the same report, now that I have looked at the vehicle design file. Using a number rather than a name is annoying, but my workaround right now is to printout the family number file and write the required techs with costs down on each of the weapons. Somebody who has programming tools could generate all the information I need with just a few hours work....

[This message has been edited by LCC (edited 11 July 2001).]


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