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-   -   A Few Questions (http://forum.shrapnelgames.com/showthread.php?t=43249)

Piłsudski May 29th, 2009 12:57 PM

A Few Questions
 
I would first like to say hello to everyone on the forum - I am a long-timer avid fan of SPWaW but have recently switched over to playing MBT for the first time. Once I began playing MBT, I noticed several differences between the two games even though WaW is a modded version of MBT. Thus I am somewhat confused by several points:

1. In MBT, there are no pop-up windows as in WaW when firing weapons or mouse hovering over units or terrain. Is this purely a WaW feature, or did I download an older version of MBT (I have v.4.0)?

2. In WaW, you are given an option of conducting op fire (and can decline if you wish), but it seems in MBT, you can only limit the target types or range for op fire in MBT. Again, is this purely a WaW feature, or did I download an older version of MBT (I have v.4.0)?

I must say that MBT is a much different game than WaW, but thoroughly enjoyable once I get the feel for modern combat - which might take me a while! Any help with these question would be greatly appreciated.

Mobhack May 29th, 2009 02:01 PM

Re: A Few Questions
 
Quote:

Originally Posted by Piłsudski (Post 693486)
I would first like to say hello to everyone on the forum - I am a long-timer avid fan of SPWaW but have recently switched over to playing MBT for the first time. Once I began playing MBT, I noticed several differences between the two games even though WaW is a modded version of MBT. Thus I am somewhat confused by several points:

1. In MBT, there are no pop-up windows as in WaW when firing weapons or mouse hovering over units or terrain. Is this purely a WaW feature, or did I download an older version of MBT (I have v.4.0)?

2. In WaW, you are given an option of conducting op fire (and can decline if you wish), but it seems in MBT, you can only limit the target types or range for op fire in MBT. Again, is this purely a WaW feature, or did I download an older version of MBT (I have v.4.0)?

I must say that MBT is a much different game than WaW, but thoroughly enjoyable once I get the feel for modern combat - which might take me a while! Any help with these question would be greatly appreciated.

WAW is not a modded version of our game in any way whatsoever. They made their game based on the SP3 engine, we remained with the SP2 engine we had been using before.

1) Pop up windows getting in the way are part of the SP3 engine. Same as the SP3 engine let you "magically" know your unit was spotted by some unseen enemy unit with a "~" character etc. The SP3 engine was horrible - and as I was on the beta test team, I knew that before it was released! :(. I got a free release copy from SSI - but would not have bought it, otherwise.

2) WAW only. It gives the human another unfair advantage over the AI (as the AI does not get to use that feature) - just like e.g. using ammo trucks is a human player only advantage in all SP games.

Our opfire filtering is used internally by the AI, and a skilled scenario designer can use it to set up AI "kill sacks" etc if so desired.

Try searching the WW2 and MBT forums on "opportunity fire" or "WAW" - this has all been discussed somewhere on these forums before.

cheers
Andy

Piłsudski May 29th, 2009 02:20 PM

Re: A Few Questions
 
Ahh, thank you, Andy, for the reply. I was mistaken then about WaW being a mod of the original game, sorry about that. MBT plays out much differently than WaW and requires an entirely different approach in playing. However, I am entralled by the game, but have much to learn -especially that most infantry carry alot of anti-tank weapons and the like, or even anti-air missiles!

Wdll May 29th, 2009 08:58 PM

Re: A Few Questions
 
The latest version of winSPMBT is 4.5

troopie May 30th, 2009 12:24 AM

Re: A Few Questions
 
Spmbt is a delight. And that stuff they hammered into you in the army actually works.

troopie

gila May 30th, 2009 01:06 AM

Re: A Few Questions
 
Quote:

Originally Posted by Piłsudski (Post 693500)
Ahh, thank you, Andy, for the reply. I was mistaken then about WaW being a mod of the original game, sorry about that. MBT plays out much differently than WaW and requires an entirely different approach in playing. However, I am entralled by the game, but have much to learn -especially that most infantry carry alot of anti-tank weapons and the like, or even anti-air missiles!

Do you have WinSPWW2?
Playing MBT in modern warfare, fresh from WaW would be frustrating,to say the least!

It's lot easier to get a grasp of the major differnce's from SPWaW and SPWW2,SPMBT and they are much different.

DRG May 30th, 2009 12:51 PM

Re: A Few Questions
 
Probably the best way to learn the differences in modern combat ( and the differences between both games ) without suddenly diving in too deep to would be to start playing battles with winSPMBT in the late 1940's or early 50's then move up a decade at a time. That way you are not suddenly dropped into a ATGM rich enviroment without any lead in

As Andy noted WaW is NOT a mod of our games though our WW2 mod of Steel Panthers 2 predates the release of WaW by a couple of years.


Don

Piłsudski May 30th, 2009 01:32 PM

Re: A Few Questions
 
Quote:

Originally Posted by gila (Post 693579)
Quote:

Originally Posted by Piłsudski (Post 693500)
Ahh, thank you, Andy, for the reply. I was mistaken then about WaW being a mod of the original game, sorry about that. MBT plays out much differently than WaW and requires an entirely different approach in playing. However, I am entralled by the game, but have much to learn -especially that most infantry carry alot of anti-tank weapons and the like, or even anti-air missiles!

Do you have WinSPWW2?
Playing MBT in modern warfare, fresh from WaW would be frustrating,to say the least!

It's lot easier to get a grasp of the major differnce's from SPWaW and SPWW2,SPMBT and they are much different.

I have been playing Steel Panthers WaW (and Enhanced) for years, but never played SPWW2 strangely. The biggest change is in Op fire and the amount of ATGM in the game. I am still trying to learn the best op fire settings for units. What I have found so far is to set up platoons in Two-up formations, with my lead sections set at op fire of 2 or less hexes, my platoon leader set at 0 hexes, and my support section in the rear set at 8 hexes or so (but only if they are equipped with a decent MG).

Quote:

Originally Posted by DRG (Post 693655)
Probably the best way to learn the differences in modern combat ( and the differences between both games ) without suddenly diving in too deep to would be to start playing battles with winSPMBT in the late 1940's or early 50's then move up a decade at a time. That way you are not suddenly dropped into a ATGM rich enviroment without any lead in

As Andy noted WaW is NOT a mod of our games though our WW2 mod of Steel Panthers 2 predates the release of WaW by a couple of years.

Don

In playing SPWAW, I almost always preferred infantry over armor, so this will help in switching over games. However, I jumped right into modern scenarios, starting with the Heart of Africa campaign. That campaign is simply a treat to play :)I will have to keep battles small, no more than a company in size, until I get the hang of it. I don't even want to try armor right now:happy:

runequester May 31st, 2009 02:03 AM

Re: A Few Questions
 
yeah, modern warfare is crazy. Infantry can knock out tanks a kilometer away with impunity. Takes a whole different type of tactics :)

hoplitis May 31st, 2009 02:53 AM

Re: A Few Questions
 
Quote:

Originally Posted by runequester (Post 693759)
yeah, modern warfare is crazy. Infantry can knock out tanks a kilometer away with impunity. Takes a whole different type of tactics :)

Bah! Actually the same since the sling, arrow and catapult was invented. "Break" the opponent's line with artillery. It's the "depth" of the line that has changed... and the fact that you put on your helmet on 2-3 kilometers "sooner" then your grandfather did !!!:D:D


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