.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Dystopia - new poor game (Running) (http://forum.shrapnelgames.com/showthread.php?t=45192)

Maerlande March 25th, 2010 01:20 AM

Dystopia - new poor game (Running)
 
1 Attachment(s)
Hi folks,

I want to credit QM with the insanity of Forge of Godhood. Some of us on IRC think it's a neat idea but needs some adjustment to make a game that might actually end with a win for someone.

So here's my new plan for a poor game.

Map: Streamlands by Elmoki (great map maker)
http://forum.shrapnelgames.com/showpost.php?p=713433
Era: Middle
Players: 12-15
Magic site freq: 0
Gold multiple: 50
Resource multiple: 50
Supply: 100
Research: Very difficult
Independents: 9
Mods:
CBM 1.6
Endgame Diversity Mod by LlamaBeast
Zlefins F/W Thugs
Please download the following Combined mod prepared by Sombre for this game.


Hall of Fame: 15
Graphs: On

Host Schedule:
24h until otherwise requested

Victory:
Cummulative: Capitals are the only VPs. 15 vps are required.

Other rules:
No trading (meaning no sending gold/slaves/items/gems)
Breaking of alliances and NAPs should acceptable/expected
No magic above level 8 on pretenders (to prevent complete domination of blesses)
Water nations are allowed. Simply because I want to play Ryleh. But note, this map is very unfriendly to water nations which is a deliberate choice.

I might be open to negotiate some of these terms but frankly I doubt it. I'm too ornery and stubborn. Try me if you really want.

Folks who played Forge will remember a number of problems. It's very difficult to move forward after the middle game due to the overwhelming selection of D3 scalse. Also water nations can turtle forever which is why I've chosen a much more unfriendly map for water.

Cummulative victory points was chosen for the simple reason that once all the people have died, making armies large enough to take more capitals becomes nearly impossible.

I've chosen not to ban any nations. The freespawn nations like Pan and Ermor have some advantages but they were shown to be as much challenge as they were advantage.

Come on down for some bloody hard work. These are tough games but I had so much fun in Forge I want to repeat the insanity.

Nations:

1) Ryleh - Maerlande
2) Vanheim - don_Pablo
3) Caelum - LoloMo
4) Pythium - legolajrt
5) T'ien Ch'i - Sir_Dr_D
6) Mictlan - zlefin
7) Pangaea - LumenPlacidum
8) Agartha - FrozenLama
9) Bandar Log - Squirrelloid
10) Jotunheim - Zeldor
11) Abysia - Graeme_Dice
12) C'tis - GameExtremist
13) Ulm - StaggerLee
14) Machaka - Fantomen
15) Man - Rytek

Game is up. :) http://www.llamaserver.net/gameinfo.cgi?game=Dystopia

don_Pablo March 25th, 2010 01:46 AM

Re: Dystopia - new poor game
 
I'll try with Vanheim

LoloMo March 25th, 2010 04:41 AM

Re: Dystopia - new poor game
 
Finally! A poor game! Caelum please :)

LoloMo March 25th, 2010 07:42 AM

Re: Dystopia - new poor game
 
I changed my mind, I'm going to play a nation I've never played before. Switch me over to Marignon please. Thanks!

vfb March 25th, 2010 07:52 AM

Re: Dystopia - new poor game
 
Forge was a ton'o'fun IMO, but sorry I'm burned out at the moment and can't see how your parameters are any different. Just the cumulative victory condition? How does that work anyway?

Maerlande March 25th, 2010 09:38 AM

Re: Dystopia - new poor game
 
vfb: Maybe they aren't enough different vfb. My plan was to squeeze the players tighter to about 8 provinces per player. But that's about the same as Forge.

1) I squeezed the map by roughly 50%.
2) The map was specifically chosen to penalize water nations so they can't turtle. There is one small sea of 4 provinces which I will set to #nostart. The rest of the water provinces are small lakes not connected. This will force any water nations to get on land fast or die.
3) CBM 1.6 makes entering water easier with manuals of water breathing for N gems.
4) Cummulative VPs is huge. You get one vp every year for each capital you hold. So setting the cummulative at 6 for example ends the game on turn 72 no matter what. It won't devolve into a giant stalemate. I think we should got more than 6 though :) Probably say if you get 4 caps and hold a couple years you win.

My view on Forge wasn't that the settings didn't work. Just that no one could win in less that 120 turns.

Maerlande March 25th, 2010 09:40 AM

Re: Dystopia - new poor game
 
don_Pablo:

You look new. Please carefully review the settings. Try out a single player game to test some ideas. These settings are extremely brutal and a lot of things don't work. You might want to read the Forge of Godhood threat to get a feel for the game.http://forum.shrapnelgames.com//showthread.php?t=43675

You are most welcome to play. I'm just offering some advice to make it enjoyable.

Maerlande March 25th, 2010 09:45 AM

Re: Dystopia - new poor game
 
1 Attachment(s)
Here is my last turn as the sub for QM in Forge of Godhood. Note the extremely low populations and gold income.

Calahan March 25th, 2010 10:14 AM

Re: Dystopia - new poor game
 
Quote:

Originally Posted by Maerlande (Post 737137)
You might want to read the Forge of Godhood threat....

Hey Maerlande, I'd love to hear more about what the Forge of Godhood threat is :D Is it along the lines of....

"I demand that you join this game :tough: else I'll curse all your other games to grind to a deadlock in a never ending midgame that lasts a thousand turns."

pyg March 25th, 2010 10:18 AM

Re: Dystopia - new poor game
 
I am a tentative yes. My real life is getting very busy but I'm only in one game right now. If this game doesn't start right away I'm more likely to test some ideas and commit. Looks like fun though. :)


All times are GMT -4. The time now is 04:57 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.