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Search: Posts Made By: JimMorrison
Forum: Scenarios, Maps and Mods November 30th, 2008, 06:06 AM
Replies: 144
Views: 28,665
Posted By JimMorrison
Re: New Nation: Dragons, Magic Incarnate V1.00

But they're not useful as chaff at all, already. :p
Forum: Scenarios, Maps and Mods November 28th, 2008, 06:14 PM
Replies: 144
Views: 28,665
Posted By JimMorrison
Re: New Nation: Dragons, Magic Incarnate V1.00

I think the "Morale" issue with the wyrmlings, especially as PD, is that with their size, their relatively low defense, and their lack of a shield - they will all spread out around the enemy on turn...
Forum: Scenarios, Maps and Mods November 15th, 2008, 02:42 AM
Replies: 144
Views: 28,665
Posted By JimMorrison
Re: New Nation: Dragons, Magic Incarnate UPDATE

Somehow I was expecting to hear something more along the lines of, "But I fixed it". ;)
Forum: Scenarios, Maps and Mods October 16th, 2008, 11:50 PM
Replies: 144
Views: 28,665
Posted By JimMorrison
Re: New Nation: Dragons, Magic Incarnate now with preview

Figure they're already your least cost effective mage,a nd capital only.

So far (after fixng their claw attacks), the Bonebiters are obliterating everything I toss them against. Most indies die...
Forum: Scenarios, Maps and Mods October 16th, 2008, 09:54 AM
Replies: 144
Views: 28,665
Posted By JimMorrison
Re: New Nation: Dragons, Magic Incarnate now with preview

I remember reading that. It seems easily checked in-game - none of them show a 10% or 50% random pick.

It was an interesting idea, but wouldn't it work fine enough to just give the Stargazers H1?...
Forum: Scenarios, Maps and Mods October 16th, 2008, 04:11 AM
Replies: 144
Views: 28,665
Posted By JimMorrison
Re: New Nation: Dragons, Magic Incarnate now with preview

Messed around with these guys a little tonight.

First, a bug. The Stargazer dragon has a typo in the path for its attack/casting sprite, it is directing to "Stargazerblahblah.tga.tga". Worked...
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