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Search: Posts Made By: Suicide Junkie
Forum: SEIV September 22nd, 2005, 03:50 PM
Replies: 210
Views: 57,160
Posted By Suicide Junkie
Re: Massive Planetary Shield Generators

Hit the Print screen key on your keyboard. This will "copy" the current image on screen.

Then open any graphic editing program, (MSPaint works just fine) and hit "paste" (CTRL-V).


Note:
The...
Forum: SEIV March 9th, 2005, 05:48 PM
Replies: 210
Views: 57,160
Posted By Suicide Junkie
Re: Gameplay tips & tricks

And as a detailed reminder:
To calculate the distances, use the Pythagorean theorem:
Distance to system = 10LY x squareroot( (horizontal)^2 + (vertical)^2 )
Forum: SEIV March 7th, 2005, 03:10 PM
Replies: 210
Views: 57,160
Posted By Suicide Junkie
Re: Gameplay tips & tricks

Or planets, yes.

For the most part, it dosen't really matter, as units are often killed by the handful and would never have a chance to regenerate.
Forum: SEIV March 7th, 2005, 02:06 PM
Replies: 210
Views: 57,160
Posted By Suicide Junkie
Re: Gameplay tips & tricks

Oddly enough I just tested this.
Platform: 1550 shields, 140 hull, 2500 regeneration.
Ship: 100 damage per shot, spread over many turns.

Result: 33rd hit dealt -1350 damage, killing the...
Forum: SEIV January 20th, 2005, 02:12 PM
Replies: 210
Views: 57,160
Posted By Suicide Junkie
Re: Gameplay tips & tricks

Or, and this works for everybody...
UNclaim your homesystem(s)

Better yet, if you're an ancient race, claim somebody else's homesystem to throw the other ancient race off...
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