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Search: Posts Made By: LGM
Forum: SEIV November 19th, 2004, 09:47 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

Do not forget that escorts do have a 40% defense with a 0% defense for Freighters. However, until Point Defense Cannon II is reached, ships with Missile 1 and Max Range/Don't Get Hurt orders win...
Forum: SEIV November 19th, 2004, 09:30 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

Not all players use the same name in PBW and this forum, myself included.
Forum: SEIV November 14th, 2004, 05:18 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

You can deploy drones in space with two solar collectors III so they do not run out of supply. However, they are managed as single units so they quickly make your empire hard to manage. If you use...
Forum: SEIV November 14th, 2004, 05:14 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

Ringworlds remove the star from a system, so solar collectors on drones will no longer collect supply, so they will quickly run out of supply. I would assume that would apply to Crystalline faclity...
Forum: SEIV November 14th, 2004, 05:09 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

Warp Weapons on Heavy mounts are a nice way to break up an enemies fleet so they fight piecemail. However, such a strategy makes your unarmed ships that run to the corner much harder to defend. I...
Forum: SEIV November 14th, 2004, 05:01 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

When building Ringworlds, use the slow build turns of your Mobile shipyards when you are done building the RW parts to build weapon platforms, satellites, troops, and mines to place on your new...
Forum: SEIV November 14th, 2004, 04:57 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

Putting all (or most) of a systems warp-points into a cluster makes defense more efficient (one fleet will do). However, there is a pitfall to this strategy. If there is a way to attack them...
Forum: SEIV November 14th, 2004, 04:52 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

While someone mentioned that Small Fighter stacks are less vulnerable, they can get in the way of your warships and block them from getting into battle. Large stacks keep your movement lanes open.
Forum: SEIV November 14th, 2004, 04:49 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

Carriers that fight in combat should be classfied as Offensive Ships or Troop Carriers so they will not get the Don't Get Hurt order by default from the Carrier class. This avoids the pitfall of...
Forum: SEIV November 14th, 2004, 04:40 AM
Replies: 210
Views: 57,160
Posted By LGM
Re: Gameplay tips & tricks

To build upon this technique also use Freighters as your early combat ships. The Satellite launchers have a high probability of absorbing missile hits.

Consider building warships on Freighter...
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