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Search: Posts Made By: hyperstork
Forum: Coliseum November 29th, 2003, 03:30 AM
Replies: 9
Views: 2,961
Posted By hyperstork
Re: About the text delay speed..

Oh, I'll keep an eye on it, as I really want this game to turn out great. I wrote a gladiator text combat game for the Commodore 128 about 16 years ago, and this sure got my attention. :>
Forum: Coliseum November 27th, 2003, 09:18 PM
Replies: 9
Views: 2,961
Posted By hyperstork
Re: About the text delay speed..

The test delay problem turned out to be the deciding factor in my NOT pre-ordering the game, sadly. Lots of great ideas here but perhaps some tweaking needed. It felt like the gladiator contests were...
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