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Posts Made By:
Slick
Forum:
SEIV
March 23rd, 2006, 12:49 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Ship Upgrades
I use that very "super fast" battleship design also for my Stellar Manipulation ships. You paid big bucks for them, you are paying big maintenance for them, you can't have them spending too much...
Forum:
SEIV
December 16th, 2005, 04:16 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Massive Planetary Shield Generators
I believe the Resource Conversion limit is per converter so you can convert more resources by making facilities on other planets.
Forum:
SEIV
December 8th, 2005, 12:13 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Massive Planetary Shield Generators
Repairs are indeed "free" (i.e. they cost no resources) In game terms, that's what the "Maintenance" cost is for. It doesn't seem too logical, but hey, that's how it works. ...
Forum:
SEIV
November 29th, 2005, 10:15 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Wish List for SE5
Warshed, I think you posted this in the wrong thread. Looks like SE5 wishlist stuff.
Forum:
SEIV
September 22nd, 2005, 12:29 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Massive Planetary Shield Generators
The Massive Shield Depleter has a reload of 30 http://forum.shrapnelgames.com/images/smilies/shock.gif which means it fires only once at most per combat. I think that makes it suck.
Forum:
SEIV
September 18th, 2005, 05:31 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Massive Planetary Shield Generators
You can't transfer cargo off of a Plagued planet.
Forum:
SEIV
September 14th, 2005, 12:38 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Massive Planetary Shield Generators
I haven't done formal testing, but through game experience, I think that fighters over a planet just might help happiness. My general way to overcome a rioting system (such as when another empire...
Forum:
SEIV
March 23rd, 2005, 12:53 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
I also tested this and here are my results:
quote:
--------------------------------------------------------------------------------
I started a new high tech game with 2 human controlled...
Forum:
SEIV
March 23rd, 2005, 12:47 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
Has anyone tested the "double shield effect" for other units?
Forum:
SEIV
March 9th, 2005, 10:25 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
That's available only if you have a warp opener, on the screen to choose the destination of the warp opener. and you have to select a checkbox to turn that on.
Forum:
SEIV
February 9th, 2005, 12:22 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
If you increase the maximum number of systems beyond the default (100) in "settings.txt", you will need more names in the system names file. If you don't do this, you can end up with systems that...
Forum:
SEIV
January 22nd, 2005, 05:54 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
Sounds like you are using a QNP mod. I was speaking of unmodded propulsion. But yes, it requires at least 1 movement point to colonize, not necessarily 1 engine. Just to be precise.
Forum:
SEIV
January 22nd, 2005, 05:22 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
Hey, I just realized this tonight:
You can protect your colonizers by fleeting them with warships. Simple, yes, I know, but I never did that before tonight. Then you can give the (C)olonize...
Forum:
SEIV
November 19th, 2004, 02:29 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
http://forum.shrapnelgames.com/images/smilies/frown.gif
Slick.
Forum:
SEIV
November 12th, 2004, 02:37 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
Just for clarification, when I said "unmodified construction rates" I meant that the base construction rates are unmodified from the default values in the data file "settings.txt". Those default...
Forum:
SEIV
November 11th, 2004, 06:22 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
very true. There were two points to make there and I didn't factor in all the various variables on purpose. That was assuming all other variables being equal. First, the quickest way to fill up a...
Forum:
SEIV
November 11th, 2004, 04:49 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
Here's another one I use. Say I am in dire of need more minerals, and who isn't? I just colonized a planet and the resource percentages are 107%M, 123%O, 160%R and my empire has a Resource...
Forum:
SEIV
October 19th, 2004, 04:08 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
Hold your horses. I said I'm testing it. I also assure you that, if this does in fact work, it is NOT an exploit and I will post the method here. At this point, I won't say any more. It may or...
Forum:
SEIV
October 19th, 2004, 02:42 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
Hey! A friend of mine mentioned that he may have figured out a way to overcome the "cloaked minesweepers don't sweep mines" problem. I'll be testing this before I post the results.
Slick.
Forum:
SEIV
October 18th, 2004, 06:01 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
What about using more than 1 Troop Transport. I can't see how the order would stay the same after some troops get lost with the added variable of not knowing which transport will pick up the troops....
Forum:
SEIV
October 18th, 2004, 12:07 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
Aiken: for simultaneous games, how do you make sure the troops are loaded right after the initial load? If you attack,load,attack,load, etc, don't they get all jumbled up?
Slick.
Forum:
SEIV
October 18th, 2004, 02:40 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
I have only seen the order fail very rarely. I usually only use a single Troop Transport in my fleets, though. Could it have to do with multiple transports?
Yeah, Yeah, I know...use more...
Forum:
SEIV
October 18th, 2004, 02:25 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
As you all can tell, I finally got a weekend off! Worked 7 weeks straight and the 2nd thing I did on my day off was play SE4 http://forum.shrapnelgames.com/images/smilies/wink.gif
Anyways, all...
Forum:
SEIV
October 17th, 2004, 03:40 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Re: Gameplay tips & tricks
21) To give a bunch of ships in the same sector the "sentry" order, shift-click them all, then manually left click one of them and give it the "sentry" order. For some reason, the Sentry button...
Forum:
SEIV
October 17th, 2004, 02:45 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,162
Posted By
Slick
Gameplay tips & tricks
This thread was inspired by another thread:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=303719&page=0&view=collapsed&sb=5&o=31&fpart=1
where I learned something that probably...
Showing results 1 to 25 of 25
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