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Search: Posts Made By: Makinus
Forum: Scenarios, Maps and Mods April 20th, 2010, 01:25 PM
Replies: 10
Views: 3,896
Posted By Makinus
Re: Single Castle Mod

0 and -1 also get the "simple hillfort"
Forum: Scenarios, Maps and Mods April 20th, 2010, 01:00 PM
Replies: 10
Views: 3,896
Posted By Makinus
Re: Single Castle Mod

Is there any way to change the fort cost? maybe if we set a fort to a huge cost the AI would not build it?
Forum: Scenarios, Maps and Mods April 20th, 2010, 12:54 PM
Replies: 10
Views: 3,896
Posted By Makinus
Re: Single Castle Mod

I also tried assigning underwater forst to land and vice-versa and the game then allows you to build underwater forts in land and land castles underwater...
Forum: Scenarios, Maps and Mods April 20th, 2010, 12:44 PM
Replies: 10
Views: 3,896
Posted By Makinus
Re: Single Castle Mod

tested it, apparently, when using an invalid number (tried 45, 50 and 99)for the default fort the game sets it as a "simple hillfort" (fort type 1) and allows the building this type of fort....
...
Forum: Scenarios, Maps and Mods April 20th, 2010, 12:10 PM
Replies: 10
Views: 3,896
Posted By Makinus
Single Castle Mod

Is there any mod that forbids the building of new castles beyond the first one? Is it too hard to mod it?

I want a mod for SP, so the AI is unable to build more castles than the initial one.
...
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