Forum: Scenarios, Maps & Mods
November 9th, 2004, 07:38 AM
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Replies: 5
Views: 1,848
Re: Disabling sages?
Yes. See the modding documentation. Relevant commands are iirc #clearspec and #researchbonus <nbr> or something like that.
Edi
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Forum: Scenarios, Maps & Mods
November 9th, 2004, 06:46 AM
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Replies: 5
Views: 1,848
Re: Disabling sages?
You could make a mod that clears the special abilities from the sage (namely research bonus), so they would revert to mages with one random magic and 3 RP. They'd still be useful as single path item...
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