.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 2 of 2
Search took 0.00 seconds.
Search: Posts Made By: Edi
Forum: Scenarios, Maps & Mods November 9th, 2004, 07:38 AM
Replies: 5
Views: 1,848
Posted By Edi
Re: Disabling sages?

Yes. See the modding documentation. Relevant commands are iirc #clearspec and #researchbonus <nbr> or something like that.

Edi
Forum: Scenarios, Maps & Mods November 9th, 2004, 06:46 AM
Replies: 5
Views: 1,848
Posted By Edi
Re: Disabling sages?

You could make a mod that clears the special abilities from the sage (namely research bonus), so they would revert to mages with one random magic and 3 RP. They'd still be useful as single path item...
Showing results 1 to 2 of 2

 
Forum Jump

All times are GMT -4. The time now is 02:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.