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Search: Posts Made By: Aiken
Forum: SEIV January 9th, 2005, 03:40 AM
Replies: 210
Views: 57,163
Posted By Aiken
Re: Gameplay tips & tricks

Yes, you can.
Just follow this scheme
<font class="small">Code:</font><hr /><pre>
B B B
B O A
B A A
</pre><hr />
If you start attacking from the "A" squares (on the system map) you'll start...
Forum: SEIV January 7th, 2005, 08:39 AM
Replies: 210
Views: 57,163
Posted By Aiken
Re: Gameplay tips & tricks

If you attack a planet from a bottom or right side (on the combat map), planet has 30% less chance to hit you. This is apparently a bug (either Planet Combat Offense Modifier is ignored or it's...
Forum: SEIV November 19th, 2004, 08:51 PM
Replies: 210
Views: 57,163
Posted By Aiken
Re: Gameplay tips & tricks

http://forum.shrapnelgames.com/images/smilies/redface.gif
oh...
...but you're right. Playing against me might lead you to conclusion that stock se4 AI is far superior than human brain...
Forum: SEIV November 11th, 2004, 06:08 PM
Replies: 210
Views: 57,163
Posted By Aiken
Re: Gameplay tips & tricks

But if your Mining aptitude is greatly tweaked (up to 120% or higher, which is standard for pbw) you get 107% * 1,2 = 128% minerals from such planet, and this number is higher than 112%.
Forum: SEIV October 18th, 2004, 02:16 PM
Replies: 210
Views: 57,163
Posted By Aiken
Re: Gameplay tips & tricks

It should work. I used such tactic with 2 types of fighters: first I loaded carrier with rocket pod fighters (1st wave), and then duc fighters (2nd wave). They were launched in the same order as...
Forum: SEIV October 18th, 2004, 01:09 PM
Replies: 210
Views: 57,163
Posted By Aiken
Re: Gameplay tips & tricks

Gandalf, it's a general rule for units: first loaded - first deployed, second loaded - second deployed. Note, that you can't store ships in cargo.



I tested deployment of multiple unit types...
Forum: SEIV October 18th, 2004, 11:20 AM
Replies: 210
Views: 57,163
Posted By Aiken
Re: Gameplay tips & tricks

It's a well known strategy, but I'll mention it nevertheless:
If you want to achive maximum efficiency in ground combat, it's worth to design 3 types of troops: Defender, Offender and Leader....
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