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Search: Posts Made By: tinkthank
Forum: Dominions 2: The Ascension Wars March 16th, 2005, 11:49 AM
Replies: 901
Views: 139,280
Posted By tinkthank
UI Yet Again

Liga, these suggestions you made were in my UI summary (see above), or at least they better be!

These weren't:

- Common Battle Orders per Hotkey (e.g. "1" or "a" for Hold And Attack: None, "2"...
Forum: Dominions 2: The Ascension Wars March 12th, 2005, 06:03 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Short Question

Oh, see that "Beta Testing" has been announced -- does that mean we should stop bombarding you with suggestions now?
Forum: Dominions 2: The Ascension Wars March 12th, 2005, 06:03 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Forts

An Addendi to Forts:

This is PS to the notes on Flexible Fort Systems(tm) for dom3 discussed above (decoupling build time from gold price, for more design points the option of building butch tough...
Forum: Dominions 2: The Ascension Wars March 11th, 2005, 09:28 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: Finer-grained research.

Those are some really interesting ideas, Taqwus. I like them. I wonder if the folk at Illwinter do? It could be too complicated....
Forum: Dominions 2: The Ascension Wars March 8th, 2005, 01:01 PM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: A Big One

OK I tried to sum up here all of the posts regarding UI -- but I had to visualize it a bit, so I ended up making a word.doc with colors and some diagramms, which I just have not been able to look...
Forum: Dominions 2: The Ascension Wars February 25th, 2005, 10:33 AM
Replies: 901
Views: 139,280
Posted By tinkthank
A Big One

I think this would be a great one:

GAME SETUP: MASSIVE PARAMETER VARIABILITY

Illwinter could remain both true to their vision and simultaneously get rid of a lot of balancing worries /...
Forum: Dominions 2: The Ascension Wars February 25th, 2005, 09:41 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Some Tidbits

Some Things which Could Be Neat:

New Item:
- Levered Platform: Greater Magic Item, req. 40 earth, 20 nature, uses Misc. Slot: This huge and costly mechanical construct will allow any immobile...
Forum: Dominions 2: The Ascension Wars February 25th, 2005, 09:37 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Some Balance Suggestions

Here a couple of Balance Suggestions:

- Mechanical Men should be "Never Healing"

- Perhaps there should also be a flag: Susceptible to Afflictions; this doubles the chance of getting a battle...
Forum: Dominions 2: The Ascension Wars February 17th, 2005, 08:01 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Powerful Summons can Backfire!

All spells are flagged according to a type. Ritual spells are broken down into those which summons commanders to the caster, those that summon troops to the caster, both, those that send attacks to...
Forum: Dominions 2: The Ascension Wars February 17th, 2005, 07:53 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Scales and Events

- Make events occur on a per-province, not per-nation basis. If a nation has 200 provinces, 100 events per turn would not be unthinkable under a Turmoil scale.
Of course this presupposes a type of...
Forum: Dominions 2: The Ascension Wars February 9th, 2005, 08:39 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Handicapping

GAME SETUP
- Handicapping: Would like to elaborate on the idea I posted earlier. In the game setup screen, let there be 1 column labeled “Handicap” – the default is set to “none”. This column and...
Forum: Dominions 2: The Ascension Wars February 9th, 2005, 08:31 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Encouraging National Troops

- MORE WAYS TO ENCOURAGE NATIONAL TROOP USAGE:
- In game setup or Map Setup, there should be a separate screen which one activates by clicking “Extra Parameters”:
- There is a setting there for...
Forum: Dominions 2: The Ascension Wars February 9th, 2005, 08:31 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Tactical AI improvement

TACTICAL AI

Two suggestions here:

- Allow a setting (perhaps in the Troop screen, if this is to be kept) where commanders can tell their troops what to do when their enemy routs. The default...
Forum: Dominions 2: The Ascension Wars February 9th, 2005, 08:28 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Modding

MODDING
- A command under #selectspell called #nationspecific /number/ which allows all of the changes made until #end to be applied to that nation only: Thus one can mod national starting (making a...
Forum: Dominions 2: The Ascension Wars February 5th, 2005, 02:42 PM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: The Dominions 3: \"Wishlist\"

1.
To encourage using "national troops" and to balance powerful SC-usage, I would love for one or more of the following features to be implemented:

- Make most summonable SCs more expensive in...
Forum: Dominions 2: The Ascension Wars February 5th, 2005, 02:14 PM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: The Dominions 3: \"Wishlist\"

Something minor:
If possible, could you make the missile animations in battles about twice as fast? Those arrows seem to fly incredibly slowly, and it would be both a real practical boon while...
Forum: Dominions 2: The Ascension Wars January 26th, 2005, 03:56 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: Addendi

Ah ok thanks, that makes sense.

Well, here is a tad bit more:

Castle Selection Improvement:

Allow in God Creation for the selection of variable castle types.
For example, one could imagine...
Forum: Dominions 2: The Ascension Wars January 25th, 2005, 10:32 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: Addendi

Could also be a helpful idea in dom3 to decouple capital-only recruitability of troops with sites, perhaps using a

#capitalonly 10

command (would make that unit capital only for Pan, for...
Forum: Dominions 2: The Ascension Wars January 24th, 2005, 09:24 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: Addendi

A small modding wish:

#spelleffect /name/ /casterlevel/

This will apply that spell's effects to this unit as an attribute.
Thus one could have
# spelleffect mistform
which would give this...
Forum: Dominions 2: The Ascension Wars January 23rd, 2005, 09:17 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: Addendi

A strategic AI suggestion:

The AI does not seem to make items very well. It will construct things, but these are often squandered. (I have seen the AI stick a Blood Collar on a prophet and other...
Forum: Dominions 2: The Ascension Wars January 23rd, 2005, 09:12 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: Addendi

Another UI suggestion:

A feature "search", much like any windows application text search feature: when you call it up, you can enter either a commander name or an item name (perhaps there are two...
Forum: Dominions 2: The Ascension Wars January 20th, 2005, 07:52 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: The Dominions 3: \"Wishlist\"

Something minor:

In the nation overview, please include a slot for Terrain Type (so we can find all mountains, swamps, etc.)
In the nation overview, please include a slot for Dominion strength....
Forum: Dominions 2: The Ascension Wars January 18th, 2005, 01:37 PM
Replies: 901
Views: 139,280
Posted By tinkthank
Some Debuffs

Like many of NT Jedi's suggestions there!

Just thought to add some more examples for Buffs and Debuffs to those above-mentioned examples:

Cure Paralysis: Alteration 3, Air2, Fatigue 30-;...
Forum: Dominions 2: The Ascension Wars January 16th, 2005, 10:03 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: The Dominions 3: \"Wishlist\"

A small one.

Someone mentioned mixed VCs in game setup. I would like to second that and suggest a way in which the default VCs could be conceived, since I think Dominion should play, as the name...
Forum: Dominions 2: The Ascension Wars January 16th, 2005, 09:02 AM
Replies: 901
Views: 139,280
Posted By tinkthank
Re: The Dominions 3: \"Wishlist\"

Sounds good.

Here's another suggestion for the game setup / god creation screens. It comes from the desire to experiment and try out different God creations.

In additionn to letting us "cancel"...
Showing results 1 to 25 of 40

 
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