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Posts Made By:
douglas
Forum:
SEIV
March 23rd, 2006, 11:35 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Ship Upgrades
Any space yard will do, and repair bays can help. Even a modded space yard with 0 repair rate allows repair bays in the same sector to repair emergency components.
Forum:
SEIV
December 8th, 2005, 01:41 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Ship Upgrades
He mentioned scrap resources as a possible culprit a few posts later.
I have played in a game where I regularly did an IMMENSE amount of repairing every turn (retroseries building for ordinary...
Forum:
SEIV
December 8th, 2005, 03:03 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Ship Upgrades
Repairs do not cost any resources at all. Damaged components still cost maintenance, but there is no extra cost for repair beyond just getting the damaged ship and a repair bay or space yard in the...
Forum:
SEIV
December 7th, 2005, 02:24 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Ship Upgrades
The bug is that resources from scrapped facilities, despite showing up immediately when you're playing the turn, vanish without a trace in turn processing.
Resources from scrapped ships come in...
Forum:
SEIV
December 2nd, 2005, 06:24 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Screenshots
Were any of the planets you had doing resource conversions on repeat orders? If so, that planet would have continued converting until you ran out of the source resource or it had executed the...
Forum:
SEIV
December 1st, 2005, 03:21 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Massive Planetary Shield Generators
In sequential movement mode, resources from scrapped facilities are available immediately. In simultaneous, unless this was fixed in the Deluxe patch, there is a bug that prevents you from getting...
Forum:
SEIV
September 14th, 2005, 01:45 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Gameplay tips & tricks
No, I think cheese would have less structure, it's too soft. A Neural Combat Net is exactly as useful as an empty fighter bay, but it costs more.
Forum:
SEIV
September 14th, 2005, 09:00 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Massive Planetary Shield Generators
I assume you're asking about Massive Planetary Shield Facilities. The 5000 shield points protect everything on the planet, including weapon platforms, but it's non-phased shields so Phased Polaron...
Forum:
SEIV
September 9th, 2005, 05:16 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Gameplay tips & tricks
Read section "10.1 Intelligence" in the FAQ for the rundown on how intelligence works in general.
PPP is a special exception to the all-or-nothing rule of counterintel. It has a chance to do...
Forum:
SEIV
September 9th, 2005, 04:20 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Gameplay tips & tricks
There are three possible reasons for intel projects to fail:
1) It was blocked by counterintel. Keep in mind that counterintel can be built up during an empire's height and saved indefinitely as...
Forum:
SEIV
March 10th, 2005, 02:28 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Gameplay tips & tricks
You forgot to mention that this is for when the enemy fleet is cloaked. Ships and bases will also work.
Forum:
SEIV
January 20th, 2005, 05:34 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Gameplay tips & tricks
Ancient Race also allows you to know where every homeworld is from the start, and allows the only certain counter to the previously mentioned trick. The combination of the right size planet and all...
Forum:
SEIV
October 22nd, 2004, 02:42 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
57,163
Posted By
douglas
Re: Gameplay tips & tricks
I don't think so. If you've knocked out a targets shields with shield depleters and then hit it again with another shield depleter, that damage will simply be ignored rather than stored and added to...
Showing results 1 to 13 of 13
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