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Search: Posts Made By: DRG
Forum: Vietnam Campaign Project September 23rd, 2005, 10:20 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

That is part of the bug Andy sorted out last night I beleive. You should see a difference when the new EXE is appled

Attached


If not it will be fixed in WinSPWW2 and then in the patch for...
Forum: Vietnam Campaign Project September 23rd, 2005, 07:20 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

I've posted a note as to why the patch was delayed yesterday and two of the guys who do indeed "run off at the mouth at the drop of a hat" and who have both, in the past, over reacted to remarks...
Forum: Vietnam Campaign Project September 23rd, 2005, 03:06 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

I am currently uploading a corrected version of the patch to Shrapnel. Right now that is all I'm prepared to say.

Don
Forum: Vietnam Campaign Project September 23rd, 2005, 09:24 AM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

Andy tells me the problems came from code which fixed weapons deleted on a unit in scenario editor, which some other code change had screwed up. This change buggered up some scenarios where the unit...
Forum: Vietnam Campaign Project September 22nd, 2005, 06:42 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

OK we just discovered we DO have a big problem . This is not OOB related and it's not scenario related it's right in the EXE and how it's processing the info. We are debugging now and the patch...
Forum: Vietnam Campaign Project September 22nd, 2005, 05:25 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

It is not possible to fix this for the patch without delaying the patch two weeks as I am leaving for a weeks vacation on Saturday. We have NO idea how this could have gotten this screwed up and I'll...
Forum: Vietnam Campaign Project September 14th, 2005, 11:44 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

Set up a generated battle on a 100 x 100 map with 10,000 points. Choose two "European" opponents but this will work the same with any nation. Set the battle to Meeting engagement.

Set the purchase...
Forum: Vietnam Campaign Project September 13th, 2005, 11:00 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

They were spotted becasue one or more of the tanks had those hexes in view and the game determined, through calculations, that there was sufficient movement in the hex, after the bombardment, for...
Forum: Vietnam Campaign Project September 12th, 2005, 02:52 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

The more people we have looking at this the less chance of finding something big and ugly lurking someplace two days after the patch is released so any further input is welcome

Don
Forum: Vietnam Campaign Project September 12th, 2005, 02:50 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

I loaded save 15 and watched what happened from the Palestinian perspective then the game switched to the Israeli side and I can see two PLO units. One Milita support with one man and one with...
Forum: Vietnam Campaign Project September 12th, 2005, 11:25 AM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

Thank you. Now fixed. There was an ealier one as well. A gap between 4/2000 and 1/2001

Don
Forum: Vietnam Campaign Project September 10th, 2005, 11:06 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

Ahhh.... these were attack helos weren't they?? And it's the first turn and they havne't fired or been fired at and they are not moving

And if you try the same thing again only this time only kill...
Forum: Vietnam Campaign Project September 10th, 2005, 10:48 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

Ahhhh but BTR-152k's are in service in th Iraqi army in 2004. Are we talking about Iraq in 2004 Listy??

Ya see what I mean about "information" and how useful it is?

Don
Forum: Vietnam Campaign Project September 10th, 2005, 10:37 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

And just how did you manage to see these BTR's dug in 50 - 59 hexes away?? Just what was the map like? Maybe a save game would be useful?

Don
Forum: Vietnam Campaign Project September 10th, 2005, 10:33 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

Listy, don't you think mentioning what you were firing WITH would be useful information to include in a test report?

I do.

If it's not too much to ask from everyone if you make reports about...
Forum: Vietnam Campaign Project September 10th, 2005, 06:39 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

29 Missiles fired, 31 Kills (Somehow despite haveing only 4 rounds some units got 5 kills? Maybe take into acount destroyed units carried?)

[/quote]


If you destroy the vehicle and the crew...
Forum: Vietnam Campaign Project September 8th, 2005, 04:47 PM
Replies: 52
Views: 18,936
Posted By DRG
Re: Playtesting WinSPMBT patch

Mike

In all my years of playing and developing this game I have never seen an airstrike go that badly wrong so when I see reports like this it causes nothing but questions that only save games can...
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