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Search: Posts Made By: Mobhack
Forum: WinSPMBT March 9th, 2016, 12:46 PM
Replies: 20
Question: Vehicle facing
Views: 10,606
Posted By Mobhack
Re: Vehicle facing

All units have a primary spotting arc of the direction they are facing, with limited arcs elsewhere. e.g. in the turret arc of a tank. The limited arc goes 360 degrees, but of course with a lesser...
Forum: WinSPMBT January 14th, 2016, 09:45 AM
Replies: 20
Question: Vehicle facing
Views: 10,606
Posted By Mobhack
Re: Vehicle facing

None of this uses movement points, as we decided to go for KISS, option A.1 only - see the thread above.

Voluntarily changing face may now trigger an opportunity fire or even several. It does not...
Forum: WinSPMBT January 12th, 2016, 02:23 PM
Replies: 20
Question: Vehicle facing
Views: 10,606
Posted By Mobhack
Re: Vehicle facing

OK - Now have this incorporated into both games for testing. seems to be working fine.

One thing - there were two right click events to handle, one on the map with no detected enemy there (turns...
Forum: WinSPMBT January 7th, 2016, 06:33 AM
Replies: 20
Question: Vehicle facing
Views: 10,606
Posted By Mobhack
Re: Vehicle facing

OK - Consensus seems to be that a manually initiated turn to face should draw opfire (A.1). Should be simple to do in the right-click on map event handling code.
Forum: WinSPMBT January 6th, 2016, 11:55 AM
Replies: 20
Question: Vehicle facing
Views: 10,606
Posted By Mobhack
Re: Vehicle facing

Its one of the weaknesses of the SP game engine, in that facing changes cost nil MP (not even fractions of an MP).

Also, loading and unloading originally had no MP impact, and you could load from...
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