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Search: Posts Made By: Mobhack
Forum: WinSPWW2 September 1st, 2019, 01:54 PM
Replies: 49
Views: 19,381
Posted By Mobhack
Re: Infantry class differences, MG fire modes while delaying

SMG has less range than rifles - but hits harder when in range. If fighting in woods, at night or in towns, you may prefer the bullet-hoses. me, I usually prefer the range that rifles give me in the...
Forum: WinSPWW2 September 1st, 2019, 09:41 AM
Replies: 49
Views: 19,381
Posted By Mobhack
Forum: WinSPWW2 April 4th, 2019, 02:02 PM
Replies: 49
Views: 19,381
Posted By Mobhack
Re: Infantry class differences, MG fire modes while delaying

Making A0 a vehicle of some sort
- loses his artillery ability
- means the enemy planes will probably strafe him
- or some random tank will pop him

A0's job is to hide on the baseline. He is...
Forum: WinSPWW2 April 3rd, 2019, 02:12 PM
Replies: 49
Views: 19,381
Posted By Mobhack
Re: Infantry class differences, MG fire modes while delaying

Take a rifle section and start popping smoke grenades all around, get his companions to do so as well. Incoming presents may arrive in the mail a little later (the human player popping smoke is an AI...
Forum: WinSPWW2 April 1st, 2019, 08:29 AM
Replies: 49
Views: 19,381
Posted By Mobhack
Re: Infantry class differences, MG fire modes while delaying

Unit classes exist for OOBs - if you only want a certain type in the mech companies, the leg companies, commando companies etc. Some unit classes have extra attributes - see the Game Guide (e.g....
Forum: WinSPWW2 April 1st, 2019, 06:38 AM
Replies: 49
Views: 19,381
Posted By Mobhack
Re: Infantry class differences, MG fire modes while delaying

Spotting is based on experience, not unit class - though vehicles spot infantry less well than other infantry. Remaining stationary, or only moving a hex or so per turn makes spotting more likely...
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