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Posts Made By:
Graeme Dice
Forum:
Dominions 2: The Ascension Wars
March 7th, 2006, 03:20 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Apparent Astral Weapon
It does at least 1 damage no matter what IIRC. It can be useful that way for inflicting afflictions on a cursed unit.
Forum:
Dominions 2: The Ascension Wars
April 21st, 2005, 02:40 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
Without complete information, it's impossible to determine whether the behaviour you are seeing is a bug, or is the normal behaviour.
Forum:
Dominions 2: The Ascension Wars
April 21st, 2005, 12:09 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
If we don't know how many troops and what their sieging strength is, then we can't be certain that the spells aren't working.
Forum:
Dominions 2: The Ascension Wars
April 20th, 2005, 11:18 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
What I need is how many defenders and besiegers you had, what the strength on each unit is, and whether any of them flew or had siege bonuses.
Forum:
Dominions 2: The Ascension Wars
April 20th, 2005, 09:31 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
What were the parameters of your test?
That's unlikely, since they are expensive both in gems and mage time compared to the fairly small benefit they give you. If they were low level, say...
Forum:
Dominions 2: The Ascension Wars
December 21st, 2004, 01:35 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Murder
The caster of Burden of Time never died, so the spell stays up.
Forum:
Dominions 2: The Ascension Wars
November 21st, 2004, 02:18 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
That looks more like the results from unholy power, although it certainly doesn't lower MR.
That's the standard Unholy protection effect.
Sure it does. The unholy spells are at the very...
Forum:
Dominions 2: The Ascension Wars
October 29th, 2004, 10:24 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
Getting rid of the flame helmet would have probably been enough actually.
Forum:
Dominions 2: The Ascension Wars
October 29th, 2004, 12:17 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
That's only armour 19 against armour piercing attacks, and with 10 of those attacks per round they will add up quickly. It's no different from the rather common occurrence of having a squad of...
Forum:
Dominions 2: The Ascension Wars
October 28th, 2004, 11:42 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
Every 10 fatigue, your defense decreases by 1. Every 20 fatigue, your attack decreases by 1. To determine if an attack is armour piercing, you check 2d6oe - fatigue/15 < 2. (Manual page 15) So at...
Forum:
Dominions 2: The Ascension Wars
October 24th, 2004, 06:17 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
This is normal behaviour. You sometimes get Tartarian titans that don't require anything to turn them into magic-capable commanders.
Forum:
Dominions 2: The Ascension Wars
October 24th, 2004, 01:15 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
The trident gives you quickness as well as having two attacks.
Forum:
Dominions 2: The Ascension Wars
October 3rd, 2004, 05:56 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
I believe that the bug that keeps you from being able to cast a spell at a bonus site unless you have enough gems to cast the spell normally still exists. This shows up most noticeably when you find...
Forum:
Dominions 2: The Ascension Wars
September 10th, 2004, 11:34 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re:
They always could. Only undead cannot preach.
Forum:
Dominions 2: The Ascension Wars
September 2nd, 2004, 09:19 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
Pillaging would make your unrest increase. If it's over 100, then you have no actual resources in that province.
Forum:
Dominions 2: The Ascension Wars
July 14th, 2004, 04:48 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">Thanks for clarifying it. Have you tested for cold and lightning damage? I know that the elemental armour and sculuta volumnus stack properly, but...
Forum:
Dominions 2: The Ascension Wars
June 27th, 2004, 05:42 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">There is a possible bug with the blood slave unit, unless it has been fixed in recent patches.
If you gift of reason one, then empower it in blood...
Forum:
Dominions 2: The Ascension Wars
June 17th, 2004, 09:14 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">It's not a ritual spell, but has its own menu item.
Forum:
Dominions 2: The Ascension Wars
June 14th, 2004, 06:37 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">It has to do a magic resist check on every unit it affects, and this computation takes time.
<font size="2" face="sans-serif, arial,...
Forum:
Dominions 2: The Ascension Wars
June 1st, 2004, 06:54 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">The reason for the bug you describe is a difference in the order of evaulation of subexpressions between code compiled on the Linux and Windows...
Forum:
Dominions 2: The Ascension Wars
April 29th, 2004, 03:27 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">The Serpent cult Cataphracts do have a light lance.
[ April 29, 2004, 14:28: Message edited by: Graeme Dice ]
Forum:
Dominions 2: The Ascension Wars
April 27th, 2004, 03:10 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">This isn't a bug. Most of the light cavalry units have been changed to use a light lance now instead of a spear.
Forum:
Dominions 2: The Ascension Wars
March 4th, 2004, 10:07 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">I have noticed exactly the same thing, but forgot to mention it.
Forum:
Dominions 2: The Ascension Wars
March 4th, 2004, 06:51 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
<font size="2" face="sans-serif, arial, verdana">This isn't entirely true, after around 40 turns the attackers will auto-rout. If they cannot all leave the battlefield after several more turns, all...
Forum:
Dominions 2: The Ascension Wars
February 28th, 2004, 06:44 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
163,221
Posted By
Graeme Dice
Re: Dominions II Bug Thread
The seventh level spell living water states that it cannot be cast underwater, which is odd for a spell that summons water elementals.
Another is that the life drain spell seems to not function...
Showing results 1 to 25 of 35
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