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Search: Posts Made By: Beeg
Forum: Campaigns, Scenarios & Maps August 28th, 2015, 05:55 AM
Replies: 15
Views: 3,158
Posted By Beeg
Re: AI transport helos

I've tried setting v-hexes in clear landing areas and setting waypoints but the AI continues to have a mind of it's own...now it lands on the edge of the map, away from any victory objectives. How...
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 02:59 PM
Replies: 15
Views: 3,158
Posted By Beeg
Re: AI transport helos

That was my thought also...clear hexes next to victory hexes. I tried that but the AI still tried to land next to buildings on the other side of the map.
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 09:45 AM
Replies: 15
Views: 3,158
Posted By Beeg
Re: AI transport helos

I'm pretty sure aircraft ignore waypoints. I've never had much luck with that anyway, regardless of unit type.
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 08:18 AM
Replies: 15
Views: 3,158
Posted By Beeg
Re: AI transport helos

Thanks for the reply. I'm trying to design a scenario using the editor but the AI lands the helos in an area that is not where I want. Just wondering if there was something the AI looks for when...
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 07:00 AM
Replies: 15
Views: 3,158
Posted By Beeg
Re: AI transport helos

For some reason I can't edit my post. I meant enticing the helos during the editor phase...what does the AI look at when determing a LZ?
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 06:35 AM
Replies: 15
Views: 3,158
Posted By Beeg
AI transport helos

Hi all. Just wondering if there's a way to "entice" the AI transport helos to land and unload in a certain area of the map?
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