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Search: Posts Made By: KissBlade
Forum: Multiplayer & AARs September 27th, 2006, 06:14 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Turn 32

I am ok with that as I understand there is a few wars brewing.
Forum: Multiplayer & AARs September 24th, 2006, 11:28 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Turn 31

nm, got it.
Forum: Multiplayer & AARs September 21st, 2006, 11:29 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Turn 27

Lol, amusingly enough if you had a crippled soldier or immobile, you would've won. did you notice the "The Armies of Ermor have routed?" part? Lol
Forum: Multiplayer & AARs September 18th, 2006, 09:44 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: timing

Eh ... my typical turn takes less than 30 minutes ... has it really been at that stage of the game yet??
Forum: Multiplayer & AARs September 9th, 2006, 09:00 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Turn 17 is out.

Heh, nothing wrong with posting diplomatic relations. Also Machaka are among the top patrollers of the game and thus very hard to spy upon =).
Forum: Multiplayer & AARs September 8th, 2006, 01:20 AM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: What schedule do players want?

I'd prefer weekly as things have not quite heated up yet. The majority of my turns are done in about 10 -15 minutes tops. When things get around 25 or wartime, I wouldn't mind slowly down for...
Forum: Multiplayer & AARs September 2nd, 2006, 03:08 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: What schedule do players want?

daily is good for me. =) My turn really consists of looking to see if my scales returned and then ending turn when I don't see it has XD.
Forum: Multiplayer & AARs September 1st, 2006, 04:59 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Turn 9

haha, I would gladly stale a turn if it means getting my scales back =).
Forum: Multiplayer & AARs August 28th, 2006, 01:53 AM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Shall we restart?

Mind you, I'm actually not against NOT restarting as well as I understand is is a hassle for everyone =). Also I must say I quite enjoy Ulm's story and it might inspire me to write my own ... =)
Forum: Multiplayer & AARs August 27th, 2006, 10:07 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Game Started - Turn 4

Just sent my turn. Sorry =)
Forum: Multiplayer & AARs August 27th, 2006, 07:57 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Game Started - Turn 4

I lost all my order/growth scales in my capital.

I'm not too thrilled if my misfortune 2 takes advantage of this either =).
Forum: Multiplayer & AARs August 27th, 2006, 06:20 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Game Started - Turn 2

Yay Scales bug on turn 3! =D This game will be fiscally challenging for me ...
Forum: Multiplayer & AARs August 27th, 2006, 01:09 AM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: Game Started - Turn 1 Out

Heh, from the test games I ran, my starting position is less than optimal. =)
Forum: Multiplayer & AARs August 25th, 2006, 11:30 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Forum: Multiplayer & AARs August 25th, 2006, 10:15 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: 3.0 Gold Waiting Game - Short PBEM (Open)

Gold is doubled from the mod. =) So that'll be a 6% INCREASE.
Forum: Multiplayer & AARs August 23rd, 2006, 10:38 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Forum: Multiplayer & AARs August 23rd, 2006, 05:39 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: 3.0 Gold Waiting Game - Short PBEM (Open)

I'm voting on balance mods simply because the game is too broken without it.
Forum: Multiplayer & AARs August 23rd, 2006, 03:02 PM
Replies: 137
Views: 31,041
Posted By KissBlade
Re: 3.0 Gold Waiting Game - Short PBEM (Open)

I heavily advise 5.4b balance mods, IMO it just balances the game way better =\. Also I'd like to suggest ruling out death themes.
Forum: Multiplayer & AARs August 23rd, 2006, 11:34 AM
Replies: 137
Views: 31,041
Posted By KissBlade
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