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Search: Posts Made By: Suhiir
Forum: WinSPMBT June 17th, 2009, 04:28 PM
Replies: 73
Views: 11,612
Posted By Suhiir
Re: Fog of war

To the best of my knowledge the unit size of each individual unit stacked in a hex is checked individually for spotting purposes. There is no cumlative effect. However multiple units in the same...
Forum: WinSPMBT June 17th, 2009, 11:31 AM
Replies: 73
Views: 11,612
Posted By Suhiir
Re: Fog of war

One thing you could do if you think such units should be easier to spot is change the unit size.

Normally 2-3 man AT teams are size 0.
As a standard part of the code such units are harder to spot...
Forum: WinSPMBT June 16th, 2009, 11:37 AM
Replies: 73
Views: 11,612
Posted By Suhiir
Re: Fog of war

Nothing at all gamey about this.
I was trained as an FO and since WinSPMBT doesn't allow you to plot a fire mission and hold the guns in readiness to fire on command you have to adjust them every...
Forum: WinSPMBT June 13th, 2009, 04:25 PM
Replies: 73
Views: 11,612
Posted By Suhiir
Re: Fog of war

I tend to agree.
The old way FOs worked made them a bit too effective.
The new way makes them a bit "less then useful".

With luck next patch (or in some future patch) they'll modify things to...
Forum: WinSPMBT June 13th, 2009, 11:49 AM
Replies: 73
Views: 11,612
Posted By Suhiir
Re: Fog of war

I don't know about the rest of you but I learn a LOT more about "how to win" by being beat then I do by winning.

As to having my units (particularly FO's) ID'd by an opponent because of their unit...
Forum: WinSPMBT June 12th, 2009, 11:31 AM
Replies: 73
Views: 11,612
Posted By Suhiir
Re: Fog of war

>Tosses a bucket of cold water on this thread hoping it will cool down and get back on track<
Forum: WinSPMBT June 11th, 2009, 12:31 PM
Replies: 73
Views: 11,612
Posted By Suhiir
Re: Fog of war

The scale of the game, 50m hexes, 2-3 minute turns make that sort of "Fog of War" (FoW) rather "unrealistic".

Let me try to explain why I think this.

For FoW to exist there must be a posibility...
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