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Search: Posts Made By: Aezeal
Forum: Scenarios, Maps and Mods October 4th, 2008, 03:00 PM
Replies: 20
Views: 20,350
Posted By Aezeal
Forum: Scenarios, Maps and Mods October 3rd, 2008, 04:15 PM
Replies: 20
Views: 20,350
Posted By Aezeal
Re: Turanic Tribes- Children of the She-Wolf Status

hmmm you are right but it's not how I'd start to balance the mod myself..
I mean it's not like he's likely to put in weaknesses to offset this advantage.. (most modders seem to overpower their own...
Forum: Scenarios, Maps and Mods October 3rd, 2008, 01:29 PM
Replies: 20
Views: 20,350
Posted By Aezeal
Re: Turanic Tribes- Children of the She-Wolf Status

I think your argument that the gc should be cheap since they should be easy to levy (thematic reason) is really not an argument that has any place in a balance discussion :D

Not that it will be...
Forum: Scenarios, Maps and Mods October 2nd, 2008, 06:11 PM
Replies: 20
Views: 20,350
Posted By Aezeal
Re: Turanic Tribes- Children of the She-Wolf Status

about the first troop:
enc 1 is very very much superhuman normal humans have 3, barbs 2
for militia level troops their attack stat of 11 might be a bit high but could also be explained.
MR 11...
Forum: Scenarios, Maps and Mods October 1st, 2008, 07:30 PM
Replies: 20
Views: 20,350
Posted By Aezeal
Re: Turanic Tribes- Children of the She-Wolf Status

you should look for unit sprites on the forum, someone has a DB with the sprites of all units from the game (till a certain patch). If you can't find it I could mail it to you but it should be on the...
Forum: Scenarios, Maps and Mods September 29th, 2008, 04:22 PM
Replies: 20
Views: 20,350
Posted By Aezeal
Re: Turanic Tribes- Children of the She-Wolf Status

Hmmm for a capitol only commander that Shaman doesn't seem very powerfull

And I think you are giving the nation a bit to much starting gems even for EA
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