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Search: Posts Made By: rdonj
Forum: Scenarios, Maps and Mods December 27th, 2008, 09:36 PM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate V1.01

I don't think it would be nearly so easy in mp, you'd make enemies very fast if you went around assassinating everyone's commanders, and a player at least will put guards on them. I actually lost a...
Forum: Scenarios, Maps and Mods December 16th, 2008, 08:11 AM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate V1.01

I would be inclined to say to let the troops rest as they are for the moment. Play with them for a while and if they really feel too weak they can be changed. There are lots of inherent bonuses to...
Forum: Scenarios, Maps and Mods December 7th, 2008, 11:29 AM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate V1.01

I still haven't gotten to the final summons in my game yet. I'm playing about a dozen sp games at the moment and the turns in my dragon game are a bit daunting, I'm constantly shuffling around my...
Forum: Scenarios, Maps and Mods December 1st, 2008, 07:33 AM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate V1.00

The problem is they're just too expensive to use as throwaway chaff. And I don't know that dragons need chaff to begin with. If you're worried about lances - kill the cavalry before it can attack. ...
Forum: Scenarios, Maps and Mods November 29th, 2008, 12:22 PM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate V1.00

The wyrmlings give the illusion of not flying, as iirc they move along the ground in combat instead of leaping suddenly where they want to go.

I am not sure I agree about strengthening wyrmlings,...
Forum: Scenarios, Maps and Mods November 25th, 2008, 06:58 PM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate V1.00

Have you been using summoned SC dragons at all? The magma and golden dragons can be fairly effective SCs and go a long way towards making armies easier to fight. And you can use golden dragons as...
Forum: Scenarios, Maps and Mods November 25th, 2008, 09:34 AM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate V1.00

Hmm, the vine dragon seems to have an issue. It shows a black background behind it and pink below it, at least when you're looking at it in the strategic view... I haven't seen it in battle yet. ...
Forum: Scenarios, Maps and Mods November 11th, 2008, 03:25 PM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate UPDATE

I was being facetious about the supply bonus az, I don't really think you should raise it :)

"Actually quite high PD is still somewhat useful. In that game I put 50 in the stretch where I bordered...
Forum: Scenarios, Maps and Mods November 11th, 2008, 01:52 AM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate UPDATE

Actually you do have a way into the water, ice plate dragons are amphibious.

Speaking of which, I think they might want to get a #watershape, because at the moment they fly when underwater, which...
Forum: Scenarios, Maps and Mods October 10th, 2008, 07:21 AM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate

The magically inclined dragons aren't actually that expensive to buy, they're just not the most efficient. And you don't have anything resembling a 400+ gold commander that you basically are...
Forum: Scenarios, Maps and Mods October 9th, 2008, 10:24 PM
Replies: 144
Views: 28,658
Posted By rdonj
Re: New Nation: Dragons, Magic Incarnate

I haven't had that much chance to play it yet, but I played a bit earlier and was having no trouble beating 3 normal ai's simultaneously with just the highest prot recruitable dragons and commanders....
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