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Search: Posts Made By: jivemi
Forum: WinSPWW2 October 26th, 2018, 09:04 PM
Replies: 50
Views: 12,242
Posted By jivemi
Re: Feature requests for 2019

Dunno about targeting and RF subsystems but IMHO the frequency of mobility kills is fine as it is, especially when considering the possibility of "odd situations" when coding for running gear...
Forum: WinSPWW2 October 12th, 2018, 07:13 AM
Replies: 50
Views: 12,242
Posted By jivemi
Re: Feature requests for 2019

No bug. Countless times I've bombarded certain hexes "blind" just ahead of forward infantry ("beaters). Most of the time, if my infantry haven't been too suppressed by their own barrage, they advance...
Forum: WinSPWW2 October 9th, 2018, 10:04 PM
Replies: 50
Views: 12,242
Posted By jivemi
Re: Feature requests for 2019

Not interested in upping arty (also use it at 100% as with all other preferences) since IMO it's fine against infantry in the open or in regular terrain cover and buildings.

Since dug-in...
Forum: WinSPWW2 October 9th, 2018, 08:32 PM
Replies: 50
Views: 12,242
Posted By jivemi
Re: Feature requests for 2019

Arty is fine against troops NOT dug-in IMHO so wouldn't want to upset the balance otherwise. The advice given by yourself and others is sound; the game cannot be all things to all people and there...
Forum: WinSPWW2 October 7th, 2018, 08:53 PM
Replies: 50
Views: 12,242
Posted By jivemi
Re: Feature requests for 2019

Didn't mean to suggest that arty was a panacea which can drive out dug-in troops by itself. Just to relieve some frustration attending repeated mass barrages which have no effect at all save...
Forum: WinSPWW2 October 5th, 2018, 08:24 PM
Replies: 50
Views: 12,242
Posted By jivemi
Re: Feature requests for 2019

While we're at it could we please allow arty below 155mm (down to, say 105mm) at least an outside chance of causing casualties to dug-in units? As it now stands it's pretty much pointless to have...
Showing results 1 to 6 of 6

 
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