.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 46
Search took 0.00 seconds.
Search: Posts Made By: Kazeto
Forum: Approaching Infinity May 3rd, 2015, 07:05 AM
Replies: 11
Views: 10,007
Posted By Kazeto
Re: Cave-in survival?

If there is a way deeper into the cavern system, it's a possibility; if you have enough oxygen you'll be able to get back, be it via the “return to the surface” function or a teleporter.

If...
Forum: Approaching Infinity April 30th, 2015, 07:18 PM
Replies: 9
Views: 6,753
Posted By Kazeto
Re: It is very dark... in space...

Hmm ... how about making an outline for the currently visible area, then? Mayhap a bright blue one, since that appears to be a somewhat visible colour. I presume it to be somewhat possible to do...
Forum: Approaching Infinity April 29th, 2015, 08:53 PM
Replies: 9
Views: 6,753
Posted By Kazeto
Re: It is very dark... in space...

I don't really have any problems with seeing anything as far as the tactical display goes, and I play with the default settings. So that one is probably hardware- and environment-dependent.

Though...
Forum: Approaching Infinity April 22nd, 2015, 01:04 PM
Replies: 3
Views: 5,886
Posted By Kazeto
Re: Smallest Laptop to run AI?

Well, I say you could just check. The worst that would happen is that it just won't run, and I'd wager a guess it's probably the latter (“unknown territory”) due to the fact that most people...
Forum: Approaching Infinity April 16th, 2015, 01:28 PM
Replies: 10
Views: 9,065
Posted By Kazeto
Re: Abandoned ship systems disappeared?

That's generally not a problem if you have the scanner away team item, for as long as you remember to get back to your shuttle after cleaning a level on which you'd found a large item.

Well,...
Forum: Approaching Infinity April 15th, 2015, 11:11 PM
Replies: 10
Views: 9,065
Posted By Kazeto
Re: Abandoned ship systems disappeared?

Of course, in the end, unless you completely disregard crafting (which is ... a weird choice, but I'm not the one to tell you how to play the game) most components are in the end just five ship parts...
Forum: Approaching Infinity April 12th, 2015, 02:52 PM
Replies: 16
Question: Hoarding Data?
Views: 11,180
Posted By Kazeto
Re: Hoarding Data?

If it's something that you collect during your excursions to the surface, then yes. All the effects you get from your officers that apply to stuff on away missions only work when the officers who...
Forum: Approaching Infinity April 12th, 2015, 02:47 PM
Replies: 13
Views: 10,121
Posted By Kazeto
Re: Firing range

Because the only case in which calculating range by simply counting the distance on the grid won't give you weird results that defy common sense is when you are using a hexagonal map.

That being...
Forum: Approaching Infinity April 10th, 2015, 05:11 PM
Replies: 13
Views: 10,121
Posted By Kazeto
Re: Firing range

Most likely there's something in the way. Something that you can see through but can't shoot through.
Forum: Approaching Infinity April 10th, 2015, 05:10 PM
Replies: 16
Question: Hoarding Data?
Views: 11,180
Posted By Kazeto
Re: Hoarding Data?

You can leave it be as emergency funds if you ever end up using up all your money on random stuff or losing it in any other way and don't have money to refuel.

Doesn't appear to be much, but that...
Forum: Approaching Infinity April 9th, 2015, 06:28 AM
Replies: 21
Views: 7,284
Posted By Kazeto
Re: Most helpful skills?

Generally speaking, if two different skills give the same kind of bonus, it is complimentary. If two things give the exact same bonus (either two officers with the exact same skill, or artefacts with...
Forum: Approaching Infinity April 9th, 2015, 06:01 AM
Replies: 35
Views: 22,287
Posted By Kazeto
Re: What makes this game worth $40 more than any other roguelike?

Here's why I didn't buy Approaching Infinity for 40$: I got it from KickStarter and the tier I chose was below that one.

Would I have paid 40$ for it otherwise? I don't know, that's a hard...
Forum: Approaching Infinity April 9th, 2015, 05:55 AM
Replies: 100
Views: 36,811
Posted By Kazeto
Re: Feature requests

Well, sometimes you do want to sell artefacts, e.g. when they give you bad things.

And you can always get more data, so being able to sell it when you desperately need money in spite of having a...
Forum: Approaching Infinity April 6th, 2015, 04:17 PM
Replies: 21
Views: 7,284
Posted By Kazeto
Re: Most helpful skills?

Oh well, happens.

And that being said, Shuttle Ace gets less seemingly overpowered once you get far enough, as by that point you'll have a high enough oxygen limit that exploring the whole planets...
Forum: Approaching Infinity April 5th, 2015, 12:00 PM
Replies: 12
Views: 5,464
Posted By Kazeto
Re: Approaching Infinity : The Next Update (STTNG)

The opposite would probably have to come from a negative artefact or a really rare monster, since trees are really annoying as far as exploration goes (well, until you get the scanner, but the point...
Forum: Approaching Infinity April 5th, 2015, 11:55 AM
Replies: 5
Views: 2,439
Posted By Kazeto
Re: Star Temple coordinates and Canyon planets

Well, it might appear to suck, but if the captain goes then all the officers go too. And that does make it easier to explore since you get all the effects of all the skills they have, and all that.
...
Forum: Approaching Infinity March 28th, 2015, 03:01 AM
Replies: 4
Views: 2,328
Posted By Kazeto
Re: LOL...What did I do?

Actually, you might be able to come back here. What some people don't notice for a long time (yeah, it took me some time to notice that too) is that the oxygen-replenishing algae in caves do spawn...
Forum: Approaching Infinity March 15th, 2015, 02:03 AM
Replies: 6
Views: 6,542
Posted By Kazeto
Re: I'm just thinking...

Pancake making contest ... oh, wait.

Well, something artistic seems like a natural choice for a contest, but I don't feel particularly artistic at the moment (I feel like keeling over and...
Forum: Approaching Infinity March 15th, 2015, 02:00 AM
Replies: 3
Views: 2,234
Posted By Kazeto
Re: Question on crafting and Skill Archaeologist

Just making sure, you are aware of the fact that there can be more than one page in crafting and once you have enough recipes you have to switch pages to get to some of them, right? Because unless...
Forum: Approaching Infinity March 4th, 2015, 04:06 PM
Replies: 21
Views: 15,323
Posted By Kazeto
Re: Favourite Ship Type

Well, my favourite ship right now is the simple trader. Because I can still have the ridiculous gear and at least this ship has a good carrying capacity.

But then again, I'm too much of a loot...
Forum: Approaching Infinity March 4th, 2015, 04:04 PM
Replies: 12
Views: 9,570
Posted By Kazeto
Re: Stupid Joke

I'll go for the crazy option and say “Demolition Man”.
Forum: Approaching Infinity February 24th, 2015, 01:42 AM
Replies: 3
Views: 2,356
Posted By Kazeto
Re: Question on Star Temple

No, you don't. It's just that the outside-of-wall tiles do count too as they are not open space.

So if you want to explore all the possible rooms, you have already done that.

But if what you...
Forum: Approaching Infinity February 23rd, 2015, 09:37 AM
Replies: 7
Views: 3,226
Posted By Kazeto
Re: Making things tougher?

I have a counter-thought. Add a setting, independent of the difficulty slider, for the game to automatically increase the difficulty at a higher rate after a certain number of sectors, be it 100 or...
Forum: Approaching Infinity February 23rd, 2015, 09:34 AM
Replies: 2
Views: 2,720
Posted By Kazeto
Re: Rock Paper Shotgun!

Well, I can't say anything about that price as I had gotten it for less (one of the Kickstarter people here) and generally I don't buy games for that much; mostly because the only games that cost...
Forum: Approaching Infinity February 21st, 2015, 06:18 PM
Replies: 5
Views: 2,678
Posted By Kazeto
Re: Radiation squares

Hmm ... I wouldn't go as far as to call it a bug. If anything, it is an unforeseen consequence of having an anti-squad-killing feature and then giving the players incentive to explore places full of...
Showing results 1 to 25 of 46

 
Forum Jump

All times are GMT -4. The time now is 05:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.