.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 75
Search took 0.03 seconds.
Search: Posts Made By: PantherCub
Forum: WinSPWW2 September 4th, 2019, 11:23 AM
Replies: 3
Views: 3,708
Posted By PantherCub
Re: AP or HEAT

According to WW2APCalc AP and best HEAT have the same value for a 8.8 cm KWK36 L56 (16) out to 450 meters. But that is best HEAT, and as HEAT penetration is highly randomized, AP is clearly the...
Forum: WinSPWW2 September 3rd, 2019, 04:26 AM
Replies: 3
Views: 3,708
Posted By PantherCub
AP or HEAT

I have found that tanks prefer to fire HEAT ammo even at ranges where AP shot would have far better penetration. It is extremely annoying to have your Tigers lose short range duels to IS2s just...
Forum: WinSPWW2 August 21st, 2019, 06:37 AM
Replies: 8
Views: 4,587
Posted By PantherCub
Re: Tanks firing machine guns at other tanks

I cannot tell from your comment if this refers to reality or the game?

There are/have been some guns that used dedicated coaxial rifle calibre weapons for ranging, but that presupposes that the...
Forum: WinSPWW2 August 14th, 2019, 07:07 AM
Replies: 8
Views: 4,587
Posted By PantherCub
Tanks firing machine guns at other tanks

In game tanks will routinely fire the machine guns at other tanks after firing the main gun if they can. AFAIK this inflicts minor suppression, but otherwise is just tedious and takes time when...
Forum: WinSPWW2 July 31st, 2019, 04:39 AM
Replies: 3
Views: 3,502
Posted By PantherCub
Molotov cocktail/ Brandflasche etc

It seems to me that Molotov cocktail/ Brandflasche are by far the most effective infantry anti tank weapons in the game until Panzerfausts and Bazookas come along. They are certainly more effective...
Forum: WinSPWW2 June 27th, 2019, 08:14 AM
Replies: 29
Views: 10,435
Posted By PantherCub
Re: Flak issue

Getting back to Flak guns. I think they are somewhat overpowered in the game due to two things:

1. AA guns seem to have no problem firing at aircraft and ground targets in the same turn. As an...
Forum: WinSPWW2 April 29th, 2019, 06:40 AM
Replies: 6
Views: 4,017
Posted By PantherCub
Is the AI smarter in v12?

I have the impression that the AI is better at establishing a defense in depth in random battles in v12. Or am I just imagining things?

It still has a strong penchant for a Banzai counterattack as...
Forum: WinSPWW2 April 29th, 2019, 06:37 AM
Replies: 6
Views: 2,959
Posted By PantherCub
Re: Leaving the map

Sheer fantasy. Unless it's one of those sets of special circumstances a scenario designer has written where you tot up the units and multiply by 10 or whatever, like some scenario designers count the...
Forum: WinSPWW2 April 29th, 2019, 05:26 AM
Replies: 6
Views: 2,959
Posted By PantherCub
Re: Leaving the map

Aren't you supposed to gain points for exiting units on the enemy side of the map in an advance scenario?

And vice versa, I vaguely recollect reading that you should getting points for exiting...
Forum: WinSPWW2 April 5th, 2019, 07:47 AM
Replies: 56
Views: 28,161
Posted By PantherCub
Re: WinSPWW2 V12 ( 2019 ) Upgrade

I always thought Z fire was too generous, something of a gamey exploit, especially as infantry ammo is effectively unlimited in the game, and I never used it much. I think it is a good thing that...
Forum: WinSPWW2 April 2nd, 2019, 07:13 AM
Replies: 56
Views: 28,161
Posted By PantherCub
Re: WinSPWW2 V12 ( 2019 ) Upgrade

Thanks for your efforts!

Now take a long break and a well earned rest!
Forum: WinSPWW2 January 3rd, 2019, 08:10 AM
Replies: 23
Info: 20 years
Views: 8,963
Posted By PantherCub
Re: 20 years

I agree with all the thanks expressed above! If you added a "donate" button, I would happily support your efforts, and I guess many others would too.
Forum: TO&Es October 29th, 2018, 01:17 PM
Replies: 1
Views: 3,568
Posted By PantherCub
Hitler Youth spelling in German

Hitlerjugend should be spelled like that, in one word, rather than Hitler Jugend.
Forum: WinSPWW2 October 29th, 2018, 01:05 PM
Replies: 2
Views: 2,405
Posted By PantherCub
Would you drive a 50 ton tank across this bridge?

Historically, bridges were often a limit for the use of heavy tanks. In the game, any bridge will hold any tank, which I think is rather generous. It would be nice if secondary road bridges had a...
Forum: WinSPWW2 October 29th, 2018, 12:59 PM
Replies: 13
Views: 5,452
Posted By PantherCub
Re: New player: struggling to overcome entrenched enemies

I am not opposed to time limits per se. I just dislike that the time limit is very often tight in scenarios, which precludes the use of probing attacks and switching attack direction, which is...
Forum: WinSPWW2 October 29th, 2018, 07:50 AM
Replies: 12
Views: 4,502
Posted By PantherCub
Re: Question

Yes, but I manually rally any unit I want to rally during the turn. Auto rally just makes sure I do not forget to rally someone, alternately I can just let auto rally do the job for all units if I am...
Forum: WinSPWW2 October 29th, 2018, 07:47 AM
Replies: 13
Views: 5,452
Posted By PantherCub
Re: New player: struggling to overcome entrenched enemies

Increase the number of turns in ScenHack. Some "puzzle" scenarios are balanced to a point where there is no place for mistake or delay. I hate when the scenario is about to end and I'm still in the...
Forum: WinSPWW2 October 29th, 2018, 07:33 AM
Replies: 50
Views: 12,082
Posted By PantherCub
Re: Feature requests for 2019

Just came to think of this. We had spare prisms for the main sight and for the observation ports when I was in tanks (Centurions). So even if the optics are damaged by splinters, they are easily...
Forum: WinSPWW2 October 23rd, 2018, 04:50 AM
Replies: 12
Views: 4,502
Posted By PantherCub
Re: Question

It never occurred to me to turn it off, so I have always had it on. Would there be any reason or any advantage to turning it off?
Forum: WinSPWW2 October 17th, 2018, 07:38 AM
Replies: 50
Views: 12,082
Posted By PantherCub
Re: Feature requests for 2019

This sounds like a great addition. Thanks for the info!

Maybe a stupid question. Tanks can already be immobilized by artillery. What will the difference be?
Forum: WinSPWW2 October 16th, 2018, 09:42 AM
Replies: 50
Views: 12,082
Posted By PantherCub
Re: Feature requests for 2019

Thanks for the links. Interesting.
Forum: WinSPWW2 October 15th, 2018, 07:20 AM
Replies: 50
Views: 12,082
Posted By PantherCub
Re: Feature requests for 2019

I do not think suppression is too high, after all, there has to be a meaningful way to use combined arms in the game without waiting for 5 turns of artillery fire.

What I do think is too deadly...
Forum: WinSPWW2 October 12th, 2018, 06:32 AM
Replies: 50
Views: 12,082
Posted By PantherCub
Re: Feature requests for 2019

I have a feeling that unspotted AI units are completely unaffected by artillery fire. I have several times put a barrage in an area, and when I reach it the next turn with my troops, I spot enemy...
Forum: Campaigns, Scenarios & Maps September 17th, 2018, 04:42 AM
Replies: 3
Views: 3,197
Posted By PantherCub
Re: How can i make a ford in the editor?

Thanks! Only... How do I do that?
Forum: Campaigns, Scenarios & Maps September 13th, 2018, 06:26 AM
Replies: 3
Views: 3,197
Posted By PantherCub
How can i make a ford in the editor?

It's probably just me overlooking something, but how do I make a stream hex into a ford in the map editor?
Showing results 1 to 25 of 75

 
Forum Jump

All times are GMT -4. The time now is 10:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.