.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $7.00
The Falklands War: 1982- Save $7.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: Mobhack
Forum: WinSPMBT August 16th, 2018, 09:39 PM
Replies: 31
Views: 477
Posted By Mobhack
Re: Merkava invincible?

Oh - the early Mk1 merkavas - 89/90 or so, have image-intensifying night sights (vision 30) and so smoke still works for those. So you can smoke barrage him, and then swarm with M-41 bulldogs at 1/10...
Forum: WinSPMBT August 16th, 2018, 09:31 PM
Replies: 31
Views: 477
Posted By Mobhack
Re: Merkava invincible?

Tip: do not fight Merkavas in the open when you have Iranians (which btw is true with their RL doctrine; in case of war all battles will be done in closed areas). Hide your T-72 variants behind...
Forum: TO&Es August 10th, 2018, 03:35 PM
Replies: 4
Views: 109
Posted By Mobhack
Re: Question on Croation OOB

If you play same side versus the other - one side gets the "rebel" flag, I think it is player 2.

However another candidate is the Red OOB, as this doubles for central European partisans etc. and...
Forum: WinSPMBT August 9th, 2018, 01:17 PM
Replies: 1
Views: 130
Posted By Mobhack
Re: Opposing force in generated campaign

Try editing the enemy OB formations after choosing the opponents and the date.

-Set the points value to what your core is worth, with the AI as side 2.
-Start a generated battle with both sides...
Forum: Campaigns, Scenarios & Maps August 8th, 2018, 11:48 AM
Replies: 47
Views: 1,034
Posted By Mobhack
Re: Scenarios by Zovs66

If the V hexes were zero, the AI reinforcements have nothing to head for, most likely. That will probably be why they sat twiddling their thumbs.
Forum: WinSPMBT August 6th, 2018, 07:02 AM
Replies: 3
Views: 146
Posted By Mobhack
Re: When creating a scenario, Victory Point in upper left corner won't go away.

As stated above - use the N and P keys to move between objectives. This selects the current objective to be placed, valued or flag-flipped etc. It automatically starts at objective 0 (zero). Remember...
Forum: WinSPWW2 August 3rd, 2018, 08:54 AM
Replies: 2
Views: 148
Posted By Mobhack
Re: HQ Screen

R - has a Radio
* - has no radio
If the Radio symbol is yellow the unit is in radio contact with its leader

Has a "-" in the next column to the right - that seems only to apply to subordinate...
Forum: WinSPWW2 August 3rd, 2018, 04:15 AM
Replies: 10
Views: 394
Posted By Mobhack
Re: Which vehicles lead a Cav push?

2 crew, squeezed (or rather folded) in. One was attached to our company for a day, I was allocated as "liaison" and rode on the engine decking (nice and warm in the pre-dawn, not so much later that...
Forum: WinSPWW2 August 1st, 2018, 10:20 AM
Replies: 2
Views: 118
Posted By Mobhack
Re: Artillery Overload questions

A few points here or there won't make much difference. Several hundred may. You will need to decide as its your scenario.

The easiest way is simply to remove excess arty (which includes ammo...
Forum: TO&Es July 30th, 2018, 01:09 PM
Replies: 4
Views: 160
Posted By Mobhack
Re: West German considerations

The 1XX load capacity means it can carry a gun or mortar team up to XX crew in size. 103 would be a very small team - like a single 60mm mortar, say. Most Jeeps are 106, as the HQ team is 6, and...
Forum: WinSPWW2 July 27th, 2018, 07:21 AM
Replies: 10
Views: 394
Posted By Mobhack
Re: Which vehicles lead a Cav push?

In the game?

a) If you are a cruel overlord type, that likes to pet your Persian cat and wear a monocle:
- send cavalry down the road (the clip-clop type)
- or send a motorcyclist (either the...
Forum: TO&Es July 26th, 2018, 06:49 PM
Replies: 12
Views: 298
Posted By Mobhack
Re: Bradleys with heat-seeking Stinger missiles

Great stuff. Yeah, whenever I edit a unit it is for human control. But, let me follow-up here, increasing EW value of say an M2 Bradley give that unit the same EW chatacteristics as say the M6...
Forum: TO&Es July 26th, 2018, 05:27 PM
Replies: 12
Views: 298
Posted By Mobhack
Re: Bradleys with heat-seeking Stinger missiles

The game needs an AAA class to use missiles properly (EW and AA fire control).

SPAA units do different things in AI hands versus APC classes. So adding troop capacity to an SPAA element may work...
Forum: WinSPMBT July 25th, 2018, 02:25 PM
Replies: 4
Views: 147
Posted By Mobhack
Re: Kevlar equipment

There is no body armour in the game. Body armour may preserve some who may have died, but they are still gravely injured and in need of hospitalisation, so will be out of the campaign either...
Forum: TO&Es July 25th, 2018, 10:38 AM
Replies: 12
Views: 298
Posted By Mobhack
Re: Bradleys with heat-seeking Stinger missiles

Formations 20, 22, 83 in the USA OOB already cover these - use the Bradley linebacker if offered an alternative SP-SAM.
Forum: TO&Es July 25th, 2018, 05:17 AM
Replies: 12
Views: 298
Posted By Mobhack
Re: Bradleys with heat-seeking Stinger missiles

There already is a North Korean tank with a SAM I think.

The problem with dumping SAM on a non AAA class is that the EW rating is used for other things on those. So any SAM on an APC or tank or...
Forum: WinSPMBT July 23rd, 2018, 03:30 AM
Replies: 12
Views: 363
Posted By Mobhack
Re: Sudden defensive missions

Some special battles give you the option, others do not.

Of course, you can always skip them by cheating yourself if you really don't want them.
Forum: WinSPWW2 July 23rd, 2018, 12:54 AM
Replies: 70
Views: 4,613
Posted By Mobhack
Re: Experimental winSPWW2 EXE--May 15, 2018

I just checked. This experimental EXE is supplied as a zip file, not an installer.

The error you get will be given if you extracted the game exe supplied to some random place and double clicked...
Forum: WinSPMBT July 21st, 2018, 02:32 PM
Replies: 5
Views: 173
Posted By Mobhack
Re: Are negative VP costs possible?

I suppose it might be possible for one side to score negative - in that case the other gets a decisive most likely. One side may give away artillery overspend.

Though I am thinking of n ot...
Forum: WinSPMBT July 21st, 2018, 08:48 AM
Replies: 9
Views: 278
Posted By Mobhack
Re: ATGMs vs infantry

ATGM can target fortifications - apart from that they will only fire at infantry if they have an HE round, which only the 1 unit has, a BRDM in the Russian OOB.

If they miss and the HE blast...
Forum: WinSPWW2 July 20th, 2018, 01:36 PM
Replies: 6
Views: 132
Posted By Mobhack
Re: Show ID Numbers On/Off not turning off?

It may be the numeric 3 key - I haven't switched it off in like years.
Forum: WinSPWW2 July 20th, 2018, 01:16 PM
Replies: 6
Views: 132
Posted By Mobhack
Re: Show ID Numbers On/Off not turning off?

Show ID numbers is there to tell you the correct formation or unit number (as it is known in Mobhack) to you without having to go into Mobhack.

The formation number is shown in the formation part...
Forum: TO&Es July 20th, 2018, 12:48 PM
Replies: 2
Views: 160
Posted By Mobhack
Re: Oob issues

Please give the unit number in the OOB at least. "Hizbollah unit 3" means scrolling about trying to find it, and the spelling in the oob differs (Hezbollah)so the search function won't work. These...
Forum: WinSPMBT July 20th, 2018, 11:14 AM
Replies: 40
Views: 1,042
Posted By Mobhack
Re: Minor issues

Oh - and if you have a query about points costs for particular units, then post that in the TO&E thread, after reading the sticky message on "error reporting procedure" at the top first.

But the...
Forum: WinSPMBT July 20th, 2018, 11:04 AM
Replies: 40
Views: 1,042
Posted By Mobhack
Re: Minor issues

A molotov is a flame weapon. Flame weapons are special in SP series games, in that they can ignore all armour - even if the target is an M1A2. Flame weapons also can make a fire in the impact hex...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 07:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.