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Search: Posts Made By: Mobhack
Forum: WinSPMBT Yesterday, 05:48 AM
Replies: 4
Views: 74
Posted By Mobhack
Re: Auto hide taskbar

OK - that is nice to know, but not much use to us since the VFX library that sets up the game screen is not something we can change since it's third-party code. So not something we can code around.
...
Forum: WinSPMBT July 15th, 2018, 05:40 PM
Replies: 4
Views: 74
Posted By Mobhack
Re: Auto hide taskbar

Game Options - tab 2 (misc):



Set that off and you will not be bothered with the warning dialogue again, since your machine operates OK in that mode

Mentioned in the release notes in 2016:
...
Forum: WinSPMBT July 15th, 2018, 05:31 PM
Replies: 4
Views: 74
Posted By Mobhack
Re: Auto hide taskbar

And that is why we added the pop-up dialogue box that allows one to continue onwards for those few who can get their particular combo of video card/driver or whatever that does allow them to use...
Forum: WinSPMBT July 15th, 2018, 09:03 AM
Replies: 33
Views: 1,620
Posted By Mobhack
Re: Suggestion regarding artillery

Wow - you do learn something new now every and then:cool:

I have been playing the game as well as going into the actual guts of that part of the code for years and had never noticed that neat...
Forum: WinSPMBT July 15th, 2018, 08:56 AM
Replies: 5
Views: 101
Posted By Mobhack
Re: Mine clearing oddity

They will still clear obstacles if they are immobilised by entering the minefield - it's a trait of the unit class. Just like pinned engineers may clear them also. Pinned engineers will clear at...
Forum: WinSPMBT July 14th, 2018, 10:47 AM
Replies: 33
Views: 1,620
Posted By Mobhack
Re: Suggestion regarding artillery

Its as simple as this - whoever you have currently selected on entering the bombardment is the controller for any new adjustments made in the bombardment screen.

There is NO requirement that if...
Forum: WinSPMBT July 14th, 2018, 08:43 AM
Replies: 33
Views: 1,620
Posted By Mobhack
Re: Suggestion regarding artillery

It's simple. Whichever observer you have selected becomes the one in control of the mission.

Therefore, just select an observer and see if it has LOS, if that is what you are worried about. If he...
Forum: WinSPMBT July 14th, 2018, 06:53 AM
Replies: 33
Views: 1,620
Posted By Mobhack
Re: Suggestion regarding artillery

The game doesn't care which observer adjusts the fire, other than the initial one (for time of arrival) and LOS when the shells fall. The mission isn't "owned" by whatever observer called the shoot,...
Forum: WinSPMBT July 14th, 2018, 03:29 AM
Replies: 33
Views: 1,620
Posted By Mobhack
Re: Suggestion regarding artillery

I only ever use the one FOO, and but it as the first unit so it always appears just after A0 on page 1 of the 2 roster screens, so its easy to find rather than scrolling all over the map.

The same...
Forum: WinSPMBT July 14th, 2018, 03:24 AM
Replies: 19
Views: 531
Posted By Mobhack
Re: Minor issues

Any changed OOBs will probably have to be shared with the PBEM opponent, as the checksum will differ. The OOB swapping utility makes this less of a hassle - check the game manual for that.

If you...
Forum: WinSPWW2 July 11th, 2018, 07:33 PM
Replies: 11
Views: 1,527
Posted By Mobhack
Re: AP vs Bunker/Pillboxes

Bunkers are already treated as not 100% proof - some effect from non-penetrating hits does "leak through" and kill defenders. But bunker crews are usually quite large...

With AP, it is best to...
Forum: Campaigns, Scenarios & Maps July 6th, 2018, 11:19 AM
Replies: 55
Views: 1,450
Posted By Mobhack
Re: Missing Lost Scenarios?

The 1 damage point to flag aircraft as "used up" goes back to the original game, so 1995 or whatever.

The level bomber class shouldn't be getting added to arty overload - will be fixed.

cheers...
Forum: Campaigns, Scenarios & Maps July 5th, 2018, 08:45 AM
Replies: 6
Views: 211
Posted By Mobhack
Re: Wurm River scenario

The other way to tackle it might be to say "to heck with sticking, this scenario has way too much bogging terrain!" and turn breakdowns off in the preferences screen.
Forum: Campaigns, Scenarios & Maps July 4th, 2018, 09:19 AM
Replies: 55
Views: 1,450
Posted By Mobhack
Re: Missing Lost Scenarios?

Ammo container is still an ammo truck, so is charged for.

(it has special code to allow it to be picked up by a transport, as well as giving reduced supply rate. The pick up code seems to have...
Forum: Campaigns, Scenarios & Maps July 4th, 2018, 08:44 AM
Replies: 55
Views: 1,450
Posted By Mobhack
Re: Missing Lost Scenarios?

If you make the ammo trucks expensive then you can run into the problem of artillery overload points as they are classed as artillery units (because they are a force multiplier for humans, but not...
Forum: WinSPWW2 July 4th, 2018, 08:38 AM
Replies: 7
Views: 293
Posted By Mobhack
Re: Map scale

We do not give a specific time for a game turn - I don't think SSI ever did either.

We just state "several minutes". Part of that time will be "dead time" that in reality had nothing going on,...
Forum: WinSPMBT July 3rd, 2018, 03:51 PM
Replies: 11
Views: 337
Posted By Mobhack
Re: Aircraft scoring issue

I will look at it in the debugger at some point.

My first guess is that the DestroyUnit function is probably only called in the bit of code which does the crash and explosion, and that bit is not...
Forum: Campaigns, Scenarios & Maps July 2nd, 2018, 08:56 PM
Replies: 55
Views: 1,450
Posted By Mobhack
Re: Missing Lost Scenarios?

were some of these 16 men in units that were eliminated? - a single casualty is worth a point or 2. A damaged vehicle is worth a few points per damage point - so how many damaged vehicles?. An...
Forum: WinSPMBT July 2nd, 2018, 06:24 PM
Replies: 1
Views: 150
Posted By Mobhack
Re: CIWS/VIRSS Vs ATGM/AGM

It works as it works.

As to HE effect in the target hex - if VIRSS blinds it, it will still hit somewhere near the tank and go bang on hitting the ground or whatever. (I think VIRSS sometimes...
Forum: Campaigns, Scenarios & Maps July 2nd, 2018, 04:43 PM
Replies: 55
Views: 1,450
Posted By Mobhack
Re: Missing Lost Scenarios?

860 points from artillery overload points were gifted to him from the enemy, providing him with most of his score.

Has the enemy lots of arty, ammo trucks etc? or maybe the scenario designer has...
Forum: Campaigns, Scenarios & Maps June 28th, 2018, 07:45 PM
Replies: 5
Views: 196
Posted By Mobhack
Re: Waypoint Questions

Waypoints are for the AI controlled force. If a human sets a force to AI controlled, it's an "AI" force - but I have no idea if the scenario designer's waypoints would be carried forwards to a human...
Forum: Campaigns, Scenarios & Maps June 27th, 2018, 06:42 PM
Replies: 41
Views: 1,076
Posted By Mobhack
Re: Missing / Lost Scenarios

If you want them to go boom, put a booby trap (explosives) there.

Defenders will wander off if an objective is in enemy hands - are the objectives shared at the start of the game?. If the attacker...
Forum: Campaigns, Scenarios & Maps June 26th, 2018, 04:33 PM
Replies: 41
Views: 1,076
Posted By Mobhack
Re: Missing / Lost Scenarios

The HQ unit is there to be A0. If the A0 unit is the default HQ unit class it has enhanced FOO characteristics. If it is changed to another type, it loses that - unless it was made an FOO class...
Forum: Campaigns, Scenarios & Maps June 26th, 2018, 03:28 PM
Replies: 41
Views: 1,076
Posted By Mobhack
Re: Missing / Lost Scenarios

They have to be of the HQ Unit Class (as well as being the A0 unit) in order to get the HQ unit boost in artillery observerness. If you want that, exchange them back to the HQ unit given by the OOB...
Forum: Campaigns, Scenarios & Maps June 26th, 2018, 03:26 PM
Replies: 41
Views: 1,076
Posted By Mobhack
Re: Missing / Lost Scenarios

Does that scenario have ammo trucks for someone? - ammo resupply units count as artillery points. Ammo bunkers can be expensive.

Does it have mortars? - mortars (and any other on map indirect...
Showing results 1 to 25 of 500

 
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