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Search: Posts Made By: dmnt
Forum: Campaigns, Scenarios & Maps March 16th, 2017, 02:53 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Thanks! You are absolutely correct that I requested people not to flood the map creating system as at the time the API access was restricted (limited to free account restrictions) and the...
Forum: Campaigns, Scenarios & Maps March 13th, 2017, 03:49 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

I could also try and see if the generated map could come with the text fields for those hexes. However, I'm not that keen to jump in the binary format without documentation.

I'll try to add the...
Forum: Campaigns, Scenarios & Maps March 11th, 2017, 04:23 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

How does it look now? The new hex button (lowest right) toggles between white, grey and black hex grids. Opacity is still set at static 30% value, but it could also be adjusted.
Forum: Campaigns, Scenarios & Maps March 9th, 2017, 11:13 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

A new version is out, in the user interface you can now specify how many meters one level is (default = 10 meters or 30 feet). Additionally, the height adjustment code was changed with this new...
Forum: Campaigns, Scenarios & Maps March 9th, 2017, 03:18 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Looks like this is partially a bug and partially a data issue: In some cases if the max height difference is just correct, the handler might get an overflow (because the check was $height >...
Forum: Campaigns, Scenarios & Maps February 14th, 2017, 08:04 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

I'll check on that. In some cases the data we get from Google may be a bit off or there's some missing values that somewhere on the line get interpreted as "0.0" meters and a huge crater appears on...
Forum: Campaigns, Scenarios & Maps July 19th, 2016, 04:00 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

This is exactly why I have two monitors!
Forum: Campaigns, Scenarios & Maps June 29th, 2016, 05:27 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

If you want to try, you can rotate the map either by
1) entering the degrees to the url: http://www.venhola.com/maps/geo.php?lat=67.11167240470263&lo=28.80752563476562&rot=45
2) Using...
Forum: Campaigns, Scenarios & Maps June 27th, 2016, 02:12 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Here, attached are the loops you must jump thru:
1) set fill range to 255
2) go to correct tool page and select the clear that keeps the height info
3) click fill button (no picture of this)
4)...
Forum: Campaigns, Scenarios & Maps June 27th, 2016, 05:46 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

First things first: whenever you have downloaded a map, open it up in map editor, click fill range, write 255, choose "clear map following the contour" (the other clear terrain - you need to click...
Forum: Campaigns, Scenarios & Maps June 13th, 2016, 03:43 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

I personally have just placed the lakes where they happen to be. In some cases, it's in higher terrain and the shores become steep, but I just took it as a limitation of the game engine. Thinking...
Forum: Campaigns, Scenarios & Maps April 16th, 2016, 12:49 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

That's just my memory trying to think what that tooltip said.

Choose the "Add clear terrain to hex following the contours of the existing map [C]". So when you first fire up the map editor, you...
Forum: Campaigns, Scenarios & Maps April 13th, 2016, 08:01 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Aaaaand finally, here's at least some kind of user manual. Enjoy!

https://github.com/tvenhola/SPMBT-maps/blob/master/MANUAL.md
Forum: Campaigns, Scenarios & Maps April 12th, 2016, 12:34 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

This feature is now improved:

if the terrain contains height differences more than 150 meters they are proportionally mapped from 0 to 150 meter range. Your downloaded map should now be better...
Forum: Campaigns, Scenarios & Maps April 7th, 2016, 02:11 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Every (x,y) position where x and y are divisible by 4 will be displayed when you zoom in far enough. That is to help you counting the locations.

Maybe there should be 3-level option for that,...
Forum: Campaigns, Scenarios & Maps March 24th, 2016, 04:17 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

I've run the website stuff and downloaded a few pre-made maps; but then I get a zero on where to go further -- as a blank map with just contours is a bit daunting on filling in.

Suggestion for...
Forum: Campaigns, Scenarios & Maps March 23rd, 2016, 11:29 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Mine's not yet finished. (Helsinki suburbs CA 2015)


==========================================
Even one made of varied open countryside would be nice having

SORRY.......I hit EDIT when I...
Forum: Campaigns, Scenarios & Maps March 17th, 2016, 04:54 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

I had made a severe mistake in an unpublished feature where you can decide an arbitrary lowest point value. When assigning the basic ground level the code would check if the override is set and use...
Forum: Campaigns, Scenarios & Maps March 17th, 2016, 04:47 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

I seem to be getting all the tiles maxed out to hills level 15. Something not working in the code where it should take the lowest point on map and assign that to ground level 0 and adjust all the...
Forum: Campaigns, Scenarios & Maps March 17th, 2016, 04:33 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

I'll take a look at it.
Forum: Campaigns, Scenarios & Maps March 3rd, 2016, 03:18 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Well, the problem is that it'd be a hassle to handle everything. Chipping in $5 a month is no problem, handling the payments etc. is. Currently there is no such traffic that there would be any...
Forum: Campaigns, Scenarios & Maps January 24th, 2016, 04:40 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Anybody know why?[/QUOTE]

My bad, I was developing and debugging a new version, which placed a temporary map file in a directory the download process couldn't overwrite.

It's fixed now. Note...
Forum: Campaigns, Scenarios & Maps January 5th, 2016, 03:53 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

For the time being. It's on the road map to add automatic water hex generation as well as the proper hill levels and hex tiles. When that will be ready I really can't give any estimate.
Forum: Campaigns, Scenarios & Maps December 25th, 2015, 03:20 PM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

What is 'too much'? :D[/QUOTE]

Google has the following limit enforced: https://developers.google.com/maps/documentation/elevation/usage-limits

2500 elevation API requests per day, 512...
Forum: Campaigns, Scenarios & Maps December 23rd, 2015, 05:01 AM
Replies: 115
Sticky: Map: Height Maps
Views: 19,659
Posted By dmnt
Re: Height Maps

Merry Christmas, everyone!
Showing results 1 to 25 of 36

 
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