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Search: Posts Made By: jp10
Forum: WinSPWW2 June 6th, 2019, 08:46 PM
Replies: 36
Views: 1,969
Posted By jp10
Re: How to prevent a unit from assaulting?

Like Wikipedia and their reputation for accuracy? Two names,one old and one current, ChuckForth and Kiwikikwik. Good intentions I am sure they always intended/intend but I would expect rarely "small...
Forum: WinSPMBT May 21st, 2019, 08:12 PM
Replies: 26
Views: 1,755
Posted By jp10
Re: Snowdrifts

I can tell you from personal experience that on cloudy days (no direct sun) snowdrifts can be practically invisible in real life. A white drift against a white background throws no shadow in that...
Forum: WinSPMBT April 28th, 2019, 02:27 PM
Replies: 17
Views: 1,628
Posted By jp10
Re: AA Defense

A bit more real life than game world but AAA professionals consider upsetting the attack (missed target, aborted runs...etc) to be successful deployment of assets, not just actually bringing down an...
Forum: WinSPMBT April 17th, 2019, 08:26 PM
Replies: 9
Views: 1,539
Posted By jp10
Re: Any recommendations for good strategy or tactics mobile games?

John Tiller software mobile Games

John Tiller Software has developed a number of mobile apps which run on Android, Kindle, and iPad. They are a selection of his larger PC collection and offer...
Forum: WinSPWW2 March 4th, 2019, 07:01 PM
Replies: 4
Views: 892
Posted By jp10
Re: Units Taking Cover II

I believe the thinking is the expenditure of 2MP to 'Take Cover' will trigger other actions that are usually triggered by MP expenditure such as opportunity fire and being spotted.
Forum: WinSPMBT December 31st, 2018, 09:37 PM
Replies: 17
Views: 3,607
Posted By jp10
Re: Does fire spread?

“You know, fighting in a burning building offers a lot of difficulties. Number one being, you’re fighting in a burning building.”
Forum: WinSPWW2 December 31st, 2018, 07:57 PM
Replies: 8
Views: 1,228
Posted By jp10
Re: A thought about resupply depots

Thanks all for the feedback. I guess I will have to continue to buy jeeps/wagons/bren carriers...etc with ammo containers to represent A&S platoons to resupply forward units. I also buy 'medical'...
Forum: WinSPWW2 December 31st, 2018, 05:31 PM
Replies: 8
Views: 1,228
Posted By jp10
Re: A thought about resupply depots

OK, just one unit at a time still works. Could the range be increased so it would simulate an ability to resupply an area? A range of ten would equal the frontage for a battalion trains. This...
Forum: WinSPWW2 December 31st, 2018, 01:47 PM
Replies: 8
Views: 1,228
Posted By jp10
A thought about resupply depots

Just a thought about resupply depots. Posting it here in WW2 forum but also applies to MBT.
The real world resupply elements that these units represent usually feature vehicles that support...
Forum: WinSPMBT December 12th, 2018, 12:00 AM
Replies: 11
Views: 1,802
Posted By jp10
Re: AI Tank Heavy Preference

Playing SP since the DOS days, I never use 'tank heavy' settings. Armor is the 'Mounted Arm of Decision' but you can not hold ground without Infantry.
Remember: 'Tanks, supporting the Infantry...
Forum: WinSPWW2 November 20th, 2018, 02:31 AM
Replies: 7
Views: 1,841
Posted By jp10
Re: Fortifications

Bunkers have limited vision. He rounds produce a lot of smoke and dirt when they explode. They also produce a pressure wave and loud sound. Even if the bunker is 'undamaged' defending troops within...
Forum: WinSPWW2 November 3rd, 2018, 01:14 AM
Replies: 7
Views: 1,841
Posted By jp10
Re: Fortifications

When a squad exits a fortification they have very little situational awareness. They usually are deploying single file out a door, they have to take up a tactical formation or assume positions in a...
Forum: WinSPMBT November 1st, 2018, 04:30 PM
Replies: 15
Views: 3,025
Posted By jp10
Re: Waving the white flag

Scenarios only.

Valid points, all. I consider my Socratic questioning properly answered.
Forum: WinSPMBT November 1st, 2018, 10:43 AM
Replies: 15
Views: 3,025
Posted By jp10
Re: Waving the white flag

IMO the most replay limiting factor in a war game is terrain. You can try different formations, strategies and nations but good attack routes and danger areas will always be the same. The right...
Forum: WinSPMBT October 31st, 2018, 11:00 PM
Replies: 15
Views: 3,025
Posted By jp10
Re: Waving the white flag

What specifically started this subject for me was historical scenario battles (understandably more available in WW2, MBT has many hypothetical battles) like the Wolmi Do landing (136 captured) 2nd...
Forum: WinSPMBT October 24th, 2018, 06:13 PM
Replies: 15
Views: 3,025
Posted By jp10
Waving the white flag

While this question applies to both MBT and WW2 I shall post it here because an owl hooted three times this morning.
Surrender. It just does not seem to sim appropriately in the game. While the...
Forum: WinSPMBT October 22nd, 2018, 01:35 AM
Replies: 14
Views: 2,366
Posted By jp10
Re: Question

On, why, thinking of using the switch for something else?
Forum: WinSPWW2 October 22nd, 2018, 01:30 AM
Replies: 12
Views: 2,584
Posted By jp10
Re: Question

Always on, auto-rally is the primary duty of my simulated leaders.
Forum: TO&Es October 20th, 2018, 01:49 PM
Replies: 8
Views: 1,318
Posted By jp10
Re: Mine clearing device PW-LWD

Most of the US Europe strategy during the Cold War was envisioned as a delaying/rear guard defence so most of the need to breach minefields/cross rivers quickly would be on the Warsaw Pact.
Forum: WinSPWW2 October 17th, 2018, 01:17 AM
Replies: 50
Views: 6,476
Posted By jp10
Re: Feature requests for 2019

Is this supposing direct hits only or to simulate near hit because the tests quoted in the article seems to envision a caliber and rounds per fire mission count that only a few game units would...
Forum: WinSPMBT August 27th, 2018, 10:53 AM
Replies: 15
Views: 3,650
Posted By jp10
Re: Kevlar equipment

We also had a platoon rope. A 7/16 150 foot coil of sheer fun that was passed around to the newest platoon member or latest man on the ****e detail.
And it was a Light Infantry company so it was...
Forum: WinSPMBT August 24th, 2018, 12:33 AM
Replies: 17
Views: 3,607
Posted By jp10
Re: Does fire spread?

High explosives tend to blow out a fire as much as starting one.
Forum: Campaigns, Scenarios & Maps August 13th, 2018, 09:33 PM
Replies: 17
Views: 2,443
Posted By jp10
Re: A question for scenario designers only

I would like an objective marker that does not change sides. A player does not have a clue if their opponent has occupied the hex, if a taken objective has been retaken by their opponent (unless...
Forum: WinSPWW2 July 26th, 2018, 09:55 PM
Replies: 12
Views: 3,119
Posted By jp10
Re: Which vehicles lead a Cav push?

There is the 'Tactic' which is what you are doing, then there is the 'Technique' which how you do it. The 'tactic' is hard-fast and absolute. The 'Technique' is what is debated.

From WW2 FM-2-20...
Forum: WinSPMBT July 26th, 2018, 10:38 AM
Replies: 4
Views: 1,731
Posted By jp10
Re: An idea for 'body armor'

IMO body armor would best be represented if the game calculated 'Kills' as 'wounded' and 'killed'. A typical ratio of 66% WIA and 33% KIA during an action is a historical standard. Urban/Mountain...
Showing results 1 to 25 of 165

 
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