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Search: Posts Made By: Davin
Forum: Weird Worlds: Return to Infinite Space March 9th, 2006, 06:24 PM
Replies: 3
Views: 2,026
Posted By Davin
Re: Can\'t drop stuff down black holes = bad

Interestingly enough, agreed. You should be able to drop stuff on a black hole the same way you do any other planet, you just shouldn't be able to get it back... ever.
Forum: Weird Worlds: Return to Infinite Space February 17th, 2006, 05:29 PM
Replies: 34
Views: 14,658
Posted By Davin
Re: 10 questions from the devs.

1) What are your favorite features/items/etc. in the game?

I really like the modability of the game. I like how it sortof plays at being epic while still only absorbing moments of your time. Some...
Forum: Scenarios and Mods January 28th, 2006, 03:39 AM
Replies: 20
Views: 4,790
Posted By Davin
Re: WW: Weapon Effects Mod - The best badly named mod.

Just downloaded the mod, haven't played it yet.

But I do have to say that if this ship is half as awesome as it sounds, you definitely need to make the mod fit the name...
Forum: Weird Worlds: Return to Infinite Space January 27th, 2006, 04:45 AM
Replies: 21
Views: 5,459
Posted By Davin
Re: smart targeting computers, my tuchus.

It would be interesting to note two things:

1) There is a massively popular science-fiction work that discusses in fairly great detail exactly *why* a super-advanced civilization *might* need to...
Forum: Weird Worlds: Return to Infinite Space January 8th, 2006, 05:30 AM
Replies: 1
Views: 1,477
Posted By Davin
Re: Just bought, unable to install

try a virtual mount with daemon tools or the like

worked fine for me
Forum: Weird Worlds: Return to Infinite Space December 30th, 2005, 12:59 PM
Replies: 25
Views: 4,667
Posted By Davin
Re: Kawangi Safari

Ha. The damn thing's got three beam weapons hanging off its ***-end. I maintain that it can't be done without modding :p
Forum: Weird Worlds: Return to Infinite Space December 30th, 2005, 12:57 PM
Replies: 25
Views: 4,667
Posted By Davin
Re: Kawangi Safari

except, rokkitgrrl, that their incredibly powerful weapons also have wide fire arcs and they've got deisel sheilds.

i don't think it can be done without some modding. even though the zorg fighter...
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 01:07 PM
Replies: 10
Views: 2,651
Posted By Davin
Re: Demo Bug: Black screen when application quits

I'm asking if your card is designed specifically for 3d graphics, like a nvidia or ati card, or if it's just a stock video card that came with your dell or hp or something. That kind of thing makes...
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 08:12 AM
Replies: 10
Views: 2,651
Posted By Davin
Re: Demo Bug: Black screen when application quits

Are you sure you're even in a hardware graphics mode? I had a friend using an absolutely trash video system and the text was almost completely unreadable.
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 07:37 AM
Replies: 18
Views: 3,234
Posted By Davin
Re: bug alert?

I think what actually happened was that I had a cheap combat computer (the theory works with any SYST type) in there and it got damaged, I put a more advanced one into an empty hardpoint...
Forum: Weird Worlds: Return to Infinite Space December 8th, 2005, 04:59 PM
Replies: 18
Views: 3,234
Posted By Davin
Re: bug alert?

Swapped it with another item.
Forum: Weird Worlds: Return to Infinite Space December 8th, 2005, 05:53 AM
Replies: 18
Views: 3,234
Posted By Davin
bug alert?

I just tried to equip a damaged item. When I hovered over the slot, my cursor turned into a wrench with the item attached to it. Clicked, crashed.

I'll try to replicate the circumstances...
Forum: Weird Worlds: Return to Infinite Space December 7th, 2005, 02:49 PM
Replies: 13
Views: 2,737
Posted By Davin
Re: ramming question

Hi, new user here. http://forum.shrapnelgames.com/images/smilies/wink.gif

Phoenix-D, I noticed the same behavior in the demo. What I eventually decided on is that the best way to rectify this...
Showing results 1 to 13 of 13

 
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