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Search: Posts Made By: Phoenix-D
Forum: Space Empires: IV & V November 24th, 2007, 01:57 AM
Replies: 26
Views: 3,258
Posted By Phoenix-D
Re: OT: Bagels...

190 is actually a normal weight for someone your height. http://forum.shrapnelgames.com/images/smilies/tongue.gif On the high side of normal, admittedly.
Forum: Space Empires: IV & V November 8th, 2007, 01:21 PM
Replies: 16
Views: 1,764
Posted By Phoenix-D
Re: OT: Even More Proof That PC\'s Are Dying

I'm trying to figure out why someone would willingly use a cell phone as their primary internet device.

I'm, uh, not getting very far. Either the Japanese have really nice cell phones or really...
Forum: Space Empires: IV & V November 1st, 2007, 02:42 PM
Replies: 9
Views: 1,075
Posted By Phoenix-D
Re: where were you

I skipped that December. http://forum.shrapnelgames.com/images/smilies/tongue.gif Straight from mid November 00 to Jan 01.
Forum: Space Empires: IV & V October 31st, 2007, 01:48 PM
Replies: 36
Views: 3,782
Posted By Phoenix-D
Re: OK, assuming you DON\'T have triggers...

Right, Civ4 just makes it visible to the players and improves the process a bit.
Forum: Space Empires: IV & V October 31st, 2007, 02:38 AM
Replies: 36
Views: 3,782
Posted By Phoenix-D
Re: OK, assuming you DON\'T have triggers...

Civ 4 does it decently. They make a list of things that the AI likes (tributes, you beating up on his enemies, time allied) and things it dislikes (being nuked, bad demands, being allied with his...
Forum: Space Empires: IV & V October 31st, 2007, 02:37 AM
Replies: 6
Views: 1,257
Posted By Phoenix-D
Re: SE:V v1.59 History

Right, but didn't the last patch remove the "one per planet" hard code restrictions on shipyards? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Space Empires: IV & V October 30th, 2007, 10:42 PM
Replies: 21
Views: 2,153
Posted By Phoenix-D
Re: Imagemod Component Pack update

I meant the AI files, mostly.
Forum: Space Empires: IV & V October 30th, 2007, 10:41 PM
Replies: 6
Views: 1,257
Posted By Phoenix-D
Re: SE:V v1.59 History

Uh, #3 makes very little sense..
Forum: Space Empires: IV & V October 29th, 2007, 10:50 PM
Replies: 21
Views: 2,153
Posted By Phoenix-D
Re: Imagemod Component Pack update

True, but you could probably build a SEV script that read from SE4 style data files..
Forum: Space Empires: IV & V October 25th, 2007, 02:04 PM
Replies: 21
Views: 2,153
Posted By Phoenix-D
Re: Imagemod Component Pack update

Yep, this is the SE4 version.
Forum: Intel Forum Bar & Grill October 16th, 2007, 11:35 PM
Replies: 105
Views: 20,196
Posted By Phoenix-D
Re: GOP CONGRESSMAN SEES THE LIGHT!!!

Thank you so much for bringing back this 4 month old dead thread. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Weird Worlds: Return to Infinite Space October 12th, 2007, 02:47 PM
Replies: 8
Views: 5,367
Posted By Phoenix-D
Re: Ramming spoils combat for me

Agreed. Its was ultimately the last straw for me, and why I didn't buy the game.
Forum: Space Empires: IV & V October 12th, 2007, 01:10 PM
Replies: 4
Views: 2,238
Posted By Phoenix-D
Re: Torrent Question

utorrent doesn't even really install. Just tell it NO when it asks to if you want to associate it with torrents.

That said, if you don't have admin I wouldn't be using torrents without getting...
Forum: Space Empires: IV & V October 11th, 2007, 08:33 PM
Replies: 17
Views: 1,894
Posted By Phoenix-D
Re: Patch v1.58 has been released!

Might have been a change in the way races are generated.
Forum: Space Empires: IV & V October 11th, 2007, 06:13 PM
Replies: 12
Views: 1,671
Posted By Phoenix-D
Re: SE:V v1.58 History

Just checking. http://forum.shrapnelgames.com/images/smilies/happy.gif

heh, if you've got the horsepower (and a spare 98 or XP disc) for it you could always run SE5 in a Virtual Machine.
Forum: Space Empires: IV & V October 11th, 2007, 06:03 PM
Replies: 12
Views: 1,671
Posted By Phoenix-D
Re: SE:V v1.58 History

You did report the graphics bug you're having to MM along with your system specs, right?
Forum: Space Empires: IV & V October 4th, 2007, 09:56 PM
Replies: 15
Views: 1,714
Posted By Phoenix-D
Re: SE:V v1.57 History

#4: finally! http://forum.shrapnelgames.com/images/smilies/tongue.gif

Also...wasn't 15 done already?
Forum: Space Empires: IV & V September 16th, 2007, 11:30 PM
Replies: 61
Views: 5,084
Posted By Phoenix-D
Re: OT: The Future of Computer Strategy Games

The fun part about voice recognition is you can program it to ignore things like stutter.

Of course, then no one else will be able to play your copy of the game, because it won't be trained for...
Forum: Space Empires: IV & V September 14th, 2007, 08:15 PM
Replies: 52
Views: 6,283
Posted By Phoenix-D
Re: Expanding Atmosphere Types

The stars are only too large if you have a fixed scale in mind for the hexes. Though I agree the current size would be best left to very large stars.
Forum: Space Empires: IV & V September 14th, 2007, 08:13 PM
Replies: 4
Views: 991
Posted By Phoenix-D
Re: SE:V History v1.53

"32. Added - "Do Not Leave Sector Until Defeated" to strategy retreat settings. This option indicates that
when a vehicle retreats, it should not leave the sector (the combat map) as long as we have...
Forum: SEIV September 13th, 2007, 06:41 PM
Replies: 6
Views: 1,650
Posted By Phoenix-D
Re: Hull Type Identifiers

Yeah, but by that time the fact that its a Q-ship is an open secret, because its been busy shooting at you..
Forum: Space Empires: IV & V September 7th, 2007, 06:51 PM
Replies: 68
Views: 5,343
Posted By Phoenix-D
Re: This game is no SEIV

MOO3 at one point had a mail in rebate that was larger than the actual cost to purchase it.

As for SE5, I'd recommend it at this point. Try the demo first, though. Ignore the bugs, just focus on...
Forum: Space Empires: IV & V September 7th, 2007, 06:47 PM
Replies: 17
Views: 1,454
Posted By Phoenix-D
Re: SE:V History v1.52

It only took 7 years, but long live dead restrictions!
Forum: SEV Modders Knowledge Base September 7th, 2007, 06:46 PM
Replies: 6
Views: 8,012
Posted By Phoenix-D
Re: Fun with armor!

As of the last time I tried it (~1.30?), any ship that gets negative movement becomes extremely quick instead.

That is, the movement value wraps from 0 to the highest possible positive movement...
Forum: Space Empires: IV & V April 27th, 2007, 07:32 PM
Replies: 1
Views: 694
Posted By Phoenix-D
Re: Lost password

In SEIV, the game owner could change the password. I haven't tried with V yet, so I don't know if the option is still there.
Showing results 1 to 25 of 500

 
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