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Search: Posts Made By: francoisD
Forum: WinSPWW2 April 8th, 2011, 03:00 PM
Replies: 48
Views: 103,396
Posted By francoisD
Re: Windows Vista and Windows Seven Installation

fantastic!

indeed with new drivers it works! i bought my computer 3 months ago only. i would never have thought it could be the explanation

thanks andy!
Forum: WinSPWW2 April 6th, 2011, 12:20 PM
Replies: 48
Views: 103,396
Posted By francoisD
Re: Windows Vista and Windows Seven Installation

hi andy

i have installed the new version, but compared with the previous one, one of the two errors i had under windows 7 is corrected.

when i run winspw in window, no errors
when i run it in...
Forum: WinSPWW2 September 8th, 2010, 12:40 PM
Replies: 44
Views: 10,510
Posted By francoisD
Re: spotting when turning around your units

ok imp,

perhaps my post was too aggressive too. i am not a native english speaker (you should have noticed that already!), and what i write sometimes overshoots my mind .

in fact i did not get...
Forum: WinSPWW2 September 8th, 2010, 06:14 AM
Replies: 44
Views: 10,510
Posted By francoisD
Re: spotting when turning around your units

how do you know what i am doing currently?

until up now i never spinned my troops in the same hexes. until andy told me it was as classical tactic.

now i am experimenting, and asking some...
Forum: WinSPWW2 September 8th, 2010, 04:25 AM
Replies: 44
Views: 10,510
Posted By francoisD
Re: spotting when turning around your units

you do not understand the problem roremine

if imp is right, and i am not sure of this, a single unit get multiple chances to spot

assume a given infantry troop has a probabiliy of 10% to...
Forum: WinSPWW2 September 7th, 2010, 06:49 AM
Replies: 44
Views: 10,510
Posted By francoisD
Re: spotting when turning around your units

imp, if you are right, i think it is unfair and some people could try to cheat by getting an undecent large number of trials in some critical area.

i have lost many tanks due to size 0 infantry...
Forum: WinSPWW2 September 6th, 2010, 06:01 AM
Replies: 44
Views: 10,510
Posted By francoisD
Re: spotting when turning around your units

many interesting posts fror various authors.

my own conclusion is that something could be added to take into account all of this, that would surely improve the gameplay.
Forum: WinSPWW2 September 5th, 2010, 02:35 PM
Replies: 44
Views: 10,510
Posted By francoisD
Re: spotting when turning around your units

just to go back to the initial post about the free turns within your hex allowing to spot units

i just want to know if multiplying the turns around all the sides of your hexes multiply the number...
Forum: TO&Es September 4th, 2010, 03:07 PM
Replies: 9
Views: 2,329
Posted By francoisD
Re: request advices on heat armor

thx don,

very clear, and heat armor does not appeal as much as before now. because the strong heat side armor of stugIII (10) drops to 3 versus AP rounds...
Forum: TO&Es September 4th, 2010, 05:53 AM
Replies: 9
Views: 2,329
Posted By francoisD
Re: request advices on heat armor

one last question

does the heat armor also protects versus other types of ammunition? or only versus heat rounds?
Forum: WinSPWW2 August 31st, 2010, 03:49 AM
Replies: 44
Views: 10,510
Posted By francoisD
Re: spotting when turning around your units

i have read somewhere than stug were one of the best tanks for the germans.
it is true that they were quite effective, but they were cheap too.

and in this game turretless tanks are not really...
Forum: TO&Es August 30th, 2010, 03:42 PM
Replies: 9
Views: 2,329
Posted By francoisD
Re: request advices on heat armor

ok i understand.

from your experience, what is better? three tanks with 3 as a side (heat) armor, or 2 tanks with 10 for the side (heat) armor?

because with the points this is roughly what...
Forum: TO&Es August 30th, 2010, 03:00 PM
Replies: 9
Views: 2,329
Posted By francoisD
Re: request advices on heat armor

ok thanks!

but in this case don't you think the price for a heat armor is not huge?
because a pzIIIl cost 64 pts, and a pzIIIm 93 pts, the only improvement seems to be a side heat armor going...
Forum: TO&Es August 30th, 2010, 09:23 AM
Replies: 9
Views: 2,329
Posted By francoisD
request advices on heat armor

hi,

i am still learning various points in this game

in 1943 as a german player, i am suffering from american infantry and their bazooka.

so i am trying to understand how operate heat armors...
Forum: WinSPWW2 August 27th, 2010, 04:11 AM
Replies: 44
Views: 10,510
Posted By francoisD
Re: spotting when turning around your units

hi guys

it appears that my initial question digs more deeper in the game that i firstly thought.

i too think that their should be some sort of penalty for turning around your units. perhaps not...
Forum: WinSPWW2 August 27th, 2010, 03:58 AM
Replies: 9
Views: 1,866
Posted By francoisD
Re: serious slowdowns on some maps

thanks! andy

it is clearer now. so with maps including bad terrains i will stop the other applications
Forum: WinSPWW2 August 26th, 2010, 10:28 AM
Replies: 9
Views: 1,866
Posted By francoisD
Re: serious slowdowns on some maps

so to conclude, trees eat memory?

because so far i never noticed any problem...
Forum: WinSPWW2 August 26th, 2010, 10:13 AM
Replies: 7
Views: 1,689
Posted By francoisD
Re: True Troop Cost

another thought, a bit out of topic yet.

one of my fondiest memory of winspww2 was at the beginning of my long campaign i am in currently. in 1941 in the desert in tunisia i had to face the ANZAC....
Forum: WinSPWW2 August 26th, 2010, 10:01 AM
Replies: 7
Views: 1,689
Posted By francoisD
Re: True Troop Cost

can you be clearer? does your opponent (an human?) buys cheaper troops by lowering their exp?

that would be interesting. personnaly i thought that low exp troops were useless, and contrarily, from...
Forum: WinSPWW2 August 26th, 2010, 09:47 AM
Replies: 9
Views: 1,866
Posted By francoisD
Re: serious slowdowns on some maps

i do not speak of map size, but map type. in the desert of north africa i played one delay battle, and everything was the same, but the presence of trees!!!

the waiting time jumped from a few...
Forum: WinSPWW2 August 26th, 2010, 08:46 AM
Replies: 9
Views: 1,866
Posted By francoisD
Re: serious slowdowns on some maps

i was asking this question because with the same big maps and the same forces in points, in the deserts of north africa the ai took only a few seconds to get the results, except at some points.
...
Forum: WinSPWW2 August 26th, 2010, 06:04 AM
Replies: 44
Views: 10,510
Posted By francoisD
spotting when turning around your units

hi

i have notice that sometimes when you change the direction of one your unit towards one of the 6 sides of the hexagons, your unit can spot new ennemy unit it did not see in the previous ai's...
Forum: WinSPWW2 August 26th, 2010, 05:57 AM
Replies: 9
Views: 1,866
Posted By francoisD
serious slowdowns on some maps

hi

in the middle of ma long campain as a german player, i am now encountering some delay-type battles. the ai has roughly 450 units and i am playing on 140*140 hex maps.
so far i never...
Forum: Campaigns, Scenarios & Maps August 3rd, 2010, 10:43 AM
Replies: 4
Views: 2,645
Posted By francoisD
Forum: Campaigns, Scenarios & Maps August 1st, 2010, 03:15 PM
Replies: 4
Views: 2,645
Posted By francoisD
AI adjust in long campaign

hi

in the middle of a long campaign, i want to give a boost to the ai

in the game guide it is said to copy exactly 2 lines of code with the comment and the variable:

; Option to adjust the...
Showing results 1 to 25 of 76

 
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