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Search: Posts Made By: lukerduker123
Forum: Mods December 17th, 2023, 08:10 AM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Oh I have, don't you go worrying about that! My one complaint is that I have to close it all down every time I change a value. It's tedious, which is why I was asking before I begin the long, long...
Forum: Mods December 17th, 2023, 12:58 AM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Twelve days, an almost medical emergency (Thought my hernia became entrapped), and an actual emergency (Co-worker's girlfriend has cancer, which means I'm managing everything while he's tending to...
Forum: Mods December 4th, 2023, 11:23 PM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Small update to start off the month of December. Balancing is fun. Really fun. Really, if I had a choice between a colonoscopy and balancing I'd pick the colonoscopy twice, because I feel like I'm...
Forum: Mods November 17th, 2023, 02:29 AM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Thanks for the quick and dirty fix! I've been fiddling around with SHPs quite a bit, it's just another one of those things you throw on the pile of 'it'll get done eventually'. The guns for the...
Forum: Mods November 5th, 2023, 03:19 PM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Tiny update for those still waiting:

Good news: all the vehicles are in the game (except the Warden bus, but shhh). Bad news: I'm still balancing things. Even more bad news: I was injured on the...
Forum: Mods September 27th, 2023, 01:49 PM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Here's a brief update while I'm dealing with a hernia, lack of sleep, and a busy work week in that order. The Colonial vehicles are going well. Once those are all done I just have to balance them.....
Forum: Campaigns, Scenarios & Maps September 19th, 2023, 02:11 AM
Replies: 41
Views: 4,666
Posted By lukerduker123
Re: [WIP] Campaign - 29th Infantry redux

Writing this up right before bed to simply state that the D-Day mission is as savage and cruel as ever. Pushing all my men up one beach, even with smoke and suppression of those !!!! nebelwerfers is...
Forum: Campaigns, Scenarios & Maps September 18th, 2023, 02:14 AM
Replies: 41
Views: 4,666
Posted By lukerduker123
Re: [WIP] Campaign - 29th Infantry redux

Remind me once I get off work tomorrow to give this a try! I can't believe I missed this.
Forum: Mods September 18th, 2023, 12:24 AM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

The tanks in this game are joyfully scattered in their styles. For the Wardens (the blue guys) you get a LOT of French and German influence with the tiniest dash of British. For example they have a...
Forum: Mods September 17th, 2023, 04:55 PM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Thanks DRG! See what I mean about the vehicles looking massive though? The developers managed to nail a huge sense of scale in that game, even if the actual ranges are.. Forty meters at best. It's...
Forum: Mods September 15th, 2023, 09:17 PM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Fortunately most people that play Steel Panthers don't really know that the game has an official scale, so it'll buff out in post right?
Forum: Mods September 13th, 2023, 04:06 PM
Replies: 20
Views: 3,363
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

There are, but the problem is that the developers fudged the numbers big time. The Silverhand was listed at being !!9!! meters long by 3.9 meters wide so I went with that. It was only about halfway...
Forum: Mods September 9th, 2023, 09:08 PM
Replies: 20
Views: 3,363
Posted By lukerduker123
Foxhole Mod for Steel Panthers WWII

This is a placeholder for now but I'm proud to say that I've come far enough in development that I can now officially announce the Foxhole mod for Steel Panthers WWII. It's still a WiP but I'm hoping...
Forum: Mods June 23rd, 2023, 08:16 PM
Replies: 1
Views: 676
Posted By lukerduker123
Creating maps from fictional heightmaps?

Howdy! Recently I stumbled upon some heightmaps I want to use. The problem is that, well, they're fictional. I can't use the old-fashioned MicroDEM -> WWII pipeline I used to use before the wonderful...
Forum: TO&Es June 22nd, 2023, 12:49 AM
Replies: 1,768
Sticky: MBT's
Views: 451,105
Posted By lukerduker123
Re: MBT's

Hi, guy that has a modern computer that can run really, REALLY high-end video games here. There's quite a few ways to determine whether this is fake or not, but I'm going to run through just a few of...
Forum: Mods April 30th, 2023, 03:35 PM
Replies: 6
Views: 1,412
Posted By lukerduker123
Re: Buildings and Infantry.

Got it! So to make my own DD / snorkel tank I'll have to modify those icons?
Forum: Mods April 30th, 2023, 12:42 PM
Replies: 6
Views: 1,412
Posted By lukerduker123
Re: Buildings and Infantry.

Thank you for the quick reply! Since I'm aiming this to be a total replacement mod I'm fine with messing up the infantry, however I'll leave that part optional.

Also, one last question. For DD...
Forum: Mods April 29th, 2023, 11:48 PM
Replies: 6
Views: 1,412
Posted By lukerduker123
Buildings and Infantry.

Howdy! While attempting to work on a mod I realized that replacing a couple buildings would go a long way. For this I have one simple question:

Do I have to make a building for every zoom level? I...
Forum: TO&Es April 16th, 2023, 07:08 PM
Replies: 656
Views: 175,134
Posted By lukerduker123
Re: APC Development and related topics.

And there we have it folks (https://twitter.com/praisethesteph/status/1647463535931162624), a T-64 APC out in the wild. Isn't she beautiful?...
Forum: Campaigns, Scenarios & Maps April 13th, 2023, 12:04 AM
Replies: 3
Views: 905
Posted By lukerduker123
Re: Request for Scenario/Map help

One thing I saw was making the foot bridge infantry only by putting down impassable terrain to make a land-bridge. I saw this in exactly -one- scenario and found it rather clever, but no good if you...
Forum: TO&Es April 5th, 2023, 12:18 AM
Replies: 656
Views: 175,134
Posted By lukerduker123
Re: APC Development and related topics.

I hate to provide a post that's all milk and no meat, but I felt like sharing this funny 'APC development'. A friend of mine has a friend (Yes yes, one giant game of telephone. This one, I promise,...
Forum: Campaigns, Scenarios & Maps February 3rd, 2023, 12:37 AM
Replies: 223
Views: 33,347
Posted By lukerduker123
Re: Ukraine 2021(?)

Apologies for causing a brief argument in chat! My sleep-deprived brain clearly forgot that the Ottawa convention deals with personnel mines, not anti-armor mines. Also, in reference to the claimed...
Forum: Campaigns, Scenarios & Maps January 29th, 2023, 03:56 AM
Replies: 223
Views: 33,347
Posted By lukerduker123
Re: Ukraine 2021(?)

Just a reminder, if it isn't already implemented, that the heavy use od mines in Ukraine means it might be best if they're taken off the Ottawa convention list.
Forum: WinSPMBT January 2nd, 2023, 02:07 AM
Replies: 7
Views: 2,549
Posted By lukerduker123
Re: Older Versions of Steel Panthers

I hate to bump this old post but I found something REAL interesting. In the folder there's a text document detailing the new (at the time) LZ X-ray campaign. Cracking it open gives you, wait for it,...
Forum: Campaigns, Scenarios & Maps December 28th, 2022, 12:57 AM
Replies: 223
Views: 33,347
Posted By lukerduker123
Re: Ukraine 2021(?)

This isn't, of course, including the T-64s lost as well. The terrifying part is that these are only the visually confirmed losses. Russia might have lost even more tanks -- But -62-% of your active...
Showing results 1 to 25 of 106

 
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