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Search: Posts Made By: MattII
Forum: Star Legacy August 26th, 2012, 02:51 PM
Replies: 7
Views: 17,452
Posted By MattII
Re: Any progress?

Slow, maybe you should try PMing Gregstorm or one of the other guys actually involved in the production process.
Forum: Star Legacy November 19th, 2011, 03:08 AM
Replies: 50
Views: 16,769
Posted By MattII
Re: Ship Talk

What about giving some components an "external" label (sensors, engines, gun-weapons, etc.) that means you don't have to go through the armour to get to them? Also, I'd suggest that armour (and...
Forum: Star Legacy November 19th, 2011, 01:51 AM
Replies: 3
Views: 5,553
Posted By MattII
Re: Star Types/Resources and Research

Pretty much all of this has been discussed elsewhere, and in more detail.
Forum: Star Legacy July 8th, 2011, 05:07 AM
Replies: 142
Views: 32,265
Posted By MattII
Re: Welcome Star Legacy Development Group!

Well I've had a look at population thing and come to the conclusion that you can pick three (and scrap one) of:
- Planet Population (how many people it's realistic for a planet to have to be...
Forum: Star Legacy June 6th, 2011, 08:50 PM
Replies: 12
Views: 7,106
Posted By MattII
Re: Races

Well the per-turn change would be small, but I couldn't give you an exact figure, because the number of ways you could change the characteristics could possibly be pretty huge, I suspect you'd have...
Forum: Star Legacy June 5th, 2011, 07:51 AM
Replies: 12
Views: 7,106
Posted By MattII
Re: Races

No, what I was meaning would be like the Characteristics screen in the SE4 Empire Setup section, only with the categories being Racial (covering what is now Environmental Resistance, Reproduction and...
Forum: Star Legacy June 4th, 2011, 06:17 PM
Replies: 54
Views: 22,770
Posted By MattII
Re: High level design thoughts

One thing that did always get me about Space Empires (and other games that featured similar aspects, like Heroes of Might and Magic) was the whole issue of set research levels. I'd like to see...
Forum: Star Legacy June 4th, 2011, 06:06 PM
Replies: 12
Views: 7,106
Posted By MattII
Re: Races

What I'd like to see is certain cultural attributes that can be changed during the game itself, such as how good you are at research compared to how good you are at construction compared to how...
Forum: Star Legacy June 1st, 2011, 05:31 AM
Replies: 43
Views: 14,151
Posted By MattII
Re: Planets and Resources

Nah, if you treat it as a single location how are you supposed to attack any particular asteroid?

There's only a fraction more volume in a 100km diameter asteroid than in a 50m deep (a...
Forum: Star Legacy May 29th, 2011, 02:13 AM
Replies: 54
Views: 22,770
Posted By MattII
Re: High level design thoughts

Well the variable-between-games tech tree sounds a bit much, but the rest of it is almost doable with Space Empires, certainly the complex tech-tree, some special techs (ancient techs, racial techs,...
Forum: Star Legacy May 28th, 2011, 08:12 PM
Replies: 12
Views: 7,106
Posted By MattII
Re: Races

Agreed, drop Causticity and Air Pressure, the other 4 are bigger concerns and provide enough complexity.

Well I don't know about SE5, but SE4 got both, levelled sliders for basic attributes, and...
Forum: Star Legacy May 25th, 2011, 03:45 AM
Replies: 54
Views: 22,770
Posted By MattII
Re: High level design thoughts

Ah, seems I misunderstood.
Forum: Star Legacy May 24th, 2011, 05:45 PM
Replies: 54
Views: 22,770
Posted By MattII
Re: High level design thoughts

Oh right. Most of my experience is with the Space-Empires line, which doesn't have such, beyond perhaps weapons, although I suppose with the modifiability of the game...
Forum: Star Legacy May 24th, 2011, 06:50 AM
Replies: 43
Views: 14,151
Posted By MattII
Re: Planets and Resources

So if we're sticking 2-3 facilities on an asteroid*, how many on a planet the size of Pluto (~55 times the surface area)? How many on a planet the size of Earth (~500 times the surface area in land...
Forum: Star Legacy May 24th, 2011, 05:03 AM
Replies: 54
Views: 22,770
Posted By MattII
Re: High level design thoughts

Actually, a better analogy would be the fact that in 1900 cars were powered by batteries or steam as often as petrol.

In a more general sense, he'd like to see a tech-tree where there are, in some...
Forum: Star Legacy May 14th, 2011, 05:07 PM
Replies: 12
Views: 7,106
Posted By MattII
Races

How variable do we want to make the races/factions, all fixed values, a few pre-game-modifiable options (Space Empires 3), most of the races attributes are pre-game-modifiable (Space Empires 4), or...
Forum: Star Legacy May 14th, 2011, 05:01 PM
Replies: 54
Views: 22,770
Posted By MattII
Re: High level design thoughts

Okay, this isn't my idea, it belongs to a friend over on spaceempires.net who's having trouble with activating his account here and asked me if I could post it for him.
Forum: Star Legacy May 14th, 2011, 06:13 AM
Replies: 43
Views: 14,151
Posted By MattII
Re: Planets and Resources

Fine by me, I'm just looking for size thresholds.

How many facilities for those asteroid bases do you think, just 3 or 4?
Forum: Star Legacy May 4th, 2011, 07:53 AM
Replies: 50
Views: 16,769
Posted By MattII
Re: Ship Talk

How detailed are ships going to be, will you have to have juggle power food and fuel, or just 'supplies'?

Also, one thing I never really liked about Space Empires was the fact that if you wanted...
Forum: Star Legacy May 3rd, 2011, 04:27 AM
Replies: 43
Views: 14,151
Posted By MattII
Re: Planets and Resources

What's going to be the smallest object that we can colonise? Something around the Size of Pluto? Or is it going to be smaller, around the size of 2-Pallas/4-Vesta, or 31-Euphrosyne, or, hells how...
Forum: Star Legacy May 1st, 2011, 06:57 PM
Replies: 54
Views: 22,770
Posted By MattII
Re: High level design thoughts

New poster here (lorq13 pointed me onto this place), and I have to say that some of there ideas are rather interesting, particularly the stuff about technology. Now I have a few ideas of my own...
Showing results 1 to 21 of 21

 
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