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Search: Posts Made By: Pergite
Forum: WinSPMBT January 16th, 2009, 05:08 AM
Replies: 6
Views: 778
Posted By Pergite
Re: No sound

I reinstalled the game in a different folder, but it would not still work. Then I restarted my system and now it works! I have no clue about what happened...
Forum: WinSPMBT January 16th, 2009, 03:28 AM
Replies: 6
Views: 778
Posted By Pergite
Re: No sound

You didn't look hard enough, plenty of us are running the game with no performance problems and sound in vista 64 bits.
Start by not installing in Program Files (turning off UAC is also an option,...
Forum: WinSPMBT January 15th, 2009, 06:37 AM
Replies: 6
Views: 778
Posted By Pergite
Thumbs up Re: No sound

Thank you for the reply!

I have looked through the forums and concluded that it is a dead end then. I guess that I will have to make my own sfx to the amusement of my surronding.... or use my old...
Forum: WinSPMBT January 15th, 2009, 03:43 AM
Replies: 6
Views: 778
Posted By Pergite
No sound

Hello all!

I recently rediscovered SPMBT while looking for a wargame to start PBEM with. It was hard to find anything better when it comes to its scale and concept.

I installed the game on my...
Forum: TO&Es September 11th, 2005, 07:03 AM
Replies: 12
Views: 839
Posted By Pergite
Re: Why no Venezeula?

Maybe because there are alot more Swizz players of the game than people living in Kuwait or Mexico?

The fact that Sweden was in the game got me interested and evntually hooked on SPMBT. (Besides...
Forum: WinSPMBT September 2nd, 2005, 01:14 PM
Replies: 0
Views: 495
Posted By Pergite
Quick reference guide

Hi everybody!

I wondered if anyone have found or ever made a quick refernce guide or matrix with tables concerning ranges, vison, accuracy and speed and every other factor that makes the rules...
Forum: WinSPMBT September 1st, 2005, 10:50 AM
Replies: 6
Views: 536
Posted By Pergite
Re: Mines again

A landmine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration.

Anti-personnel mines commonly use the pressure of a person's foot as a trigger,...
Forum: TO&Es August 30th, 2005, 08:22 AM
Replies: 15
Views: 1,982
Posted By Pergite
Re: Stealth Tanks?

Last time i checked France didnt have any plans to fight any AQ insurgents. Especially not with tanks anyway. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Vietnam Campaign Project August 26th, 2005, 11:40 AM
Replies: 2
Views: 1,832
Posted By Pergite
Re: Off topic: What is the definition of a “HERO”?

I only know that that herosim often borderline stupidity. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: WinSPMBT August 18th, 2005, 01:53 PM
Replies: 12
Views: 927
Posted By Pergite
Re: What are your most hated \"Gamey\" Tactics

Well, if you cant defend them I guess it doesnt take much effort in capturing them then? http://forum.shrapnelgames.com/images/smilies/wink.gif

Most gamey tactics I guess stems from poorly...
Forum: Campaigns, Scenarios & Maps August 5th, 2005, 11:03 AM
Replies: 110
Sticky: SCENARIOS!
Views: 41,040
Posted By Pergite
\"Sudanese Surprise\"

http://www.vov.org.vn/2004_11_04/hinhanh/tienganh/An_African_Union_soldier_oversees_refugees_at_the_Abu_Shouk_camp_in_northern_Darfur.jpg


Slot 250 "Sudanese Surprise"

The situation is...
Forum: Vietnam Campaign Project August 2nd, 2005, 09:50 AM
Replies: 9
Views: 692
Posted By Pergite
Re: Sample of MultipleChoiceSupportAssets & Secondary

How much of this should be laid out in plain text for the player, or should he be needed to read between the lines?
Forum: Vietnam Campaign Project August 2nd, 2005, 09:41 AM
Replies: 5
Views: 991
Posted By Pergite
LZ pete

OK...

Its really a boring landscape to make maps of, and it could probably in hindsight been totally auto generated. Anyway, here is my vision of LZ Pete and the surroundings that probably will be...
Forum: Vietnam Campaign Project August 1st, 2005, 01:16 PM
Replies: 26
Views: 1,365
Posted By Pergite
Re: 2nd map for Operation HAPPY VALLEY

It looks like Vietnam if you ask me http://forum.shrapnelgames.com/images/smilies/biggrin.gif

No really, I enjoy the small touches all over the map with the dikes around the paddy fields and the...
Forum: Vietnam Campaign Project August 1st, 2005, 05:24 AM
Replies: 5
Views: 991
Posted By Pergite
Re: Chapter 6, Striking South: Battle of the Kim Son

Ok, I will try to make things more dynamic.

There wont be any possibility to replenish the losses between the missions. So depending on the outcome of the first contact I guess that the player...
Forum: Vietnam Campaign Project July 31st, 2005, 09:20 PM
Replies: 5
Views: 991
Posted By Pergite
Chapter 6, Striking South: Battle of the Kim Son

Chapter 6, Striking South: Battle of the Kim Son

In the mountains west of the Bong Son plains was the Kim Son Valley - sometimes called the Crow's Foot because of the shape of the surrounding...
Forum: Vietnam Campaign Project July 31st, 2005, 04:45 PM
Replies: 2
Views: 763
Posted By Pergite
Re: Map Prototype: NVA stronghold

Taken from :
http://www.gruntonline.com/NVAandVC/nva_bunkers4.htm

A series of articles on NVA bunkers is based upon an analysis of enemy positions at Khe Sanh that was carried out by the 3rd...
Forum: Vietnam Campaign Project July 31st, 2005, 09:42 AM
Replies: 29
Views: 3,602
Posted By Pergite
Re: General discussion

To quote MacArthur, "I have returned"

I am looking forward to get some work done now. I am free for anyones project if you would need a hand just shout.
Forum: Vietnam Campaign Project July 13th, 2005, 09:25 AM
Replies: 34
Views: 1,882
Posted By Pergite
Re: Script and campaign scenery / Alternate histor

Why not make the briefings and the storyline as authintic as possible? I found this short list of common Vietnam "slang" on the web and thought it might come in handy, especiallty for us that dont...
Forum: Vietnam Campaign Project July 13th, 2005, 09:21 AM
Replies: 9
Views: 860
Posted By Pergite
Re: Cross Link Scenarios: Mission type

SAR (Search and Rescue)
One chopper from the last mission didnt make it out and it crashed. Send a platoon in to look for survivours/secure the crash site?

or

A bombercrew had to eject in your...
Forum: Vietnam Campaign Project July 12th, 2005, 01:23 PM
Replies: 34
Views: 1,882
Posted By Pergite
Re: Script and campaign scenery / Alternate histor

How about Helicopter evacuations? Is there any way to leave the battlefield that can be used in such a mission?
Forum: Vietnam Campaign Project July 12th, 2005, 08:33 AM
Replies: 10
Views: 1,255
Posted By Pergite
Re: WinWW2 campaign project

I am beginning to suspect that he is some kind of Hydra, even his location checks out correct for that http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Why not make a Brittish/French...
Forum: Vietnam Campaign Project July 12th, 2005, 08:21 AM
Replies: 29
Views: 3,602
Posted By Pergite
Re: General discussion

How cool wouldnt it be to live in "Medice Hat"? What is the story of that place anyway? http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum: TO&Es July 12th, 2005, 08:13 AM
Replies: 53
Views: 3,026
Posted By Pergite
Re: obat66 Sweden

I had the privilege to climb around in one in Karlskoga some time ago. Its really a monster, and looks more like a spaceship than a artillery system. It has six onboard computers, how about that? ...
Forum: WinSPMBT July 11th, 2005, 01:15 PM
Replies: 26
Views: 1,340
Posted By Pergite
Re: Machineguns

...and this is the reason to much of these "bugs" in unit behaviour and weapon balance.
I agree with Exel, engaging a tank(IFV or wathever) with small arms is just silly. You dont expose your...
Showing results 1 to 25 of 75

 
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