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Search: Posts Made By: jars_u
Forum: Star Legacy September 19th, 2010, 02:03 PM
Replies: 142
Views: 25,352
Posted By jars_u
Question Re: Welcome Star Legacy Development Group!

Anything new to share on Star Legacy Development?

Recent emails from Impulse about a discount on Star Ruler (http://starruler.blind-mind.com/) reminded me how long its been since I bought a 4X...
Forum: Star Legacy April 17th, 2010, 09:02 AM
Replies: 142
Views: 25,352
Posted By jars_u
Re: Welcome Star Legacy Development Group!

I think this is an especially good idea that would add some good depth both in being able to hire or sell mercenary services. Players that focus all on butter could use that cash to hire the guns. ...
Forum: Star Legacy April 1st, 2010, 11:34 PM
Replies: 142
Views: 25,352
Posted By jars_u
Re: Welcome Star Legacy Development Group!

From what I best remember about playing X-Com

* RPG aspect of seeing your soldiers advance in skill as well as being able to customize their equipment by mission/preference
* destructible...
Forum: Star Legacy March 29th, 2010, 09:48 PM
Replies: 142
Views: 25,352
Posted By jars_u
Re: Welcome Star Legacy Development Group!

I think time has a way of warping memories, X-Com is still one of my favorite games of all time and nothing in that vein has ever equaled it (Chaos Gate was close but not quite) but that doesn't mean...
Forum: Star Legacy March 28th, 2010, 05:24 PM
Replies: 142
Views: 25,352
Posted By jars_u
Re: Welcome Star Legacy Development Group!

I've played many of them myself and thought it was a fairly good history for the time frame it covered - couldn't really find anything comparable for 2002 - Present. But this covered some:
...
Forum: Star Legacy March 27th, 2010, 11:27 PM
Replies: 142
Views: 25,352
Posted By jars_u
Link Re: Welcome Star Legacy Development Group!

With SL rekindling my interest in the genre I just wanted to share this article I found in my surfing that might be of interest to this group:

history of space empire games 1980-2002...
Forum: Star Legacy March 27th, 2010, 10:00 AM
Replies: 142
Views: 25,352
Posted By jars_u
Re: Welcome Star Legacy Development Group!

I agree with the MP aspect and if the game is to work for PBEM, then having the autoresolution done Dominions 3 style would be the best option.[/QUOTE]

:up:
Forum: Star Legacy March 20th, 2010, 10:38 AM
Replies: 142
Views: 25,352
Posted By jars_u
Re: Welcome Star Legacy Development Group!

I think it is always a tough one to balance as 4X games attract Grognards I think. In both SE4 and 5 I always felt I spent way too much time managing my empire in non fun ways and in this respect I...
Forum: Star Legacy March 20th, 2010, 10:18 AM
Replies: 142
Views: 25,352
Posted By jars_u
Re: Welcome Star Legacy Development Group!

While I'm wishing for random stuff how about the implementation of a simplified Z axis for the tactical portion of the game? More for the sake of game play than realism - if SL is to be 2d I'm...
Forum: Star Legacy March 19th, 2010, 10:47 PM
Replies: 142
Views: 25,352
Posted By jars_u
Re: Welcome Star Legacy Development Group!

I agree. RTS combat is not the way to go for a serious 4X game. I think the best although I would not call it a compromise is the "WEGO" system as found in the Combat Mission games. ...
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