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Search: Posts Made By: Turret
Forum: WinSPWW2 August 17th, 2014, 10:18 AM
Replies: 4
Views: 2,395
Posted By Turret
Re: Machineguns Seem Too Effective

Tanks coax and bow MG's should be less effective than main guns. (which should have more than a bit of explosive power in the larger calibres)
Forum: TO&Es August 14th, 2014, 06:29 PM
Replies: 21
Views: 4,053
Posted By Turret
Re: AA Radar Question

I think I understand more. Thanks for the advice.
Forum: TO&Es August 14th, 2014, 05:12 PM
Replies: 21
Views: 4,053
Posted By Turret
Re: AA Radar Question

Optical systems like AAMG should have a high EW rating then?
Forum: WinSPWW2 August 13th, 2014, 08:48 PM
Replies: 4
Views: 2,395
Posted By Turret
Machineguns Seem Too Effective

Machineguns seem too effective. On tanks. How much bang would come off anything above 75mm?

Anything above 75mm would have quite a bang. Just imagine how big a 75mm round is...
Forum: TO&Es August 13th, 2014, 08:01 PM
Replies: 21
Views: 4,053
Posted By Turret
Re: AA Radar Question

How does EW affect the chance to hit? The shilka, for example.
Forum: WinSPWW2 July 23rd, 2014, 10:27 PM
Replies: 7
Views: 3,403
Posted By Turret
Re: Smoke!

Should smoke be in the same hex as the unit firing the smoke?
Forum: WinSPMBT July 18th, 2014, 10:21 PM
Replies: 15
Views: 4,052
Posted By Turret
Re: Anti Air Aircraft

The guns might need to be re-classed.
Forum: WinSPMBT July 18th, 2014, 09:42 PM
Replies: 15
Views: 4,052
Posted By Turret
Anti Air Aircraft

What about radar and IR guided anti-air weapons for aircaft?

These could be called in to take out choppers.
Forum: Shrapnel General July 18th, 2014, 07:28 AM
Replies: 3
Views: 7,723
Posted By Turret
Re: Remote Assault

Am I still here? Not sure what you mean.
Forum: WinSPWW2 May 31st, 2014, 09:57 PM
Replies: 12
Views: 4,126
Posted By Turret
Re: Too Much Ammo

Ammo carriers could have a more important role in the game, if ammo counts were lowered.
Forum: WinSPWW2 May 24th, 2014, 02:37 AM
Replies: 1
Views: 1,191
Posted By Turret
Random Ammo

Is it possible to add a 'random ammo' feature, like the one in SPWAW?
Forum: WinSPMBT May 16th, 2014, 05:24 AM
Replies: 26
Views: 5,594
Posted By Turret
Re: Smoke Dischargers, And Fragmentation Grenades Fired From These

In SPWW2, the stugs, and German SPG's seem to fire NBW forward, and no other direction. Likewise, why can't M10 crews throw out grenades out of the turret?

The angles covered would be 360 degrees.
Forum: WinSPWW2 May 9th, 2014, 08:46 AM
Replies: 2
Views: 1,404
Posted By Turret
Re: Aphe

I might try giving British 2 pounder guns an AP kill value. They might even shoot solid shot at enemy fodder.

Thanks.
Forum: Mods May 9th, 2014, 04:27 AM
Replies: 1
Views: 4,176
Posted By Turret
US and German OOBs for 7.11 (beta)

Here's a beta pair of OOBs, for US and Germany. There's more to come.

Use if you want. Cheers.
Forum: WinSPWW2 May 8th, 2014, 08:33 AM
Replies: 2
Views: 1,404
Posted By Turret
Aphe

Is it possible to model APHE, Armour Piercing High Explosive? After a certain amount of penetration, the explosive charge within the round explodes, giving it's own... results.

Other types of...
Forum: WinSPMBT May 2nd, 2014, 09:52 PM
Replies: 17
Views: 3,746
Posted By Turret
Re: Laser Guided ATGM's

The thread's off-topic already. Guidance mechanisms on ATGM can have properties, not just affecting accuracy. I say again, I don't know all the specifics of the programming, regarding the game...
Forum: WinSPMBT May 2nd, 2014, 12:30 AM
Replies: 26
Views: 5,594
Posted By Turret
Re: Smoke Dischargers, And Fragmentation Grenades Fired From These

Man-thrown grenades have no effect on most armoured vehicles. The vehicle would be better off shooting grenades of it's own.
Forum: WinSPMBT May 1st, 2014, 05:16 AM
Replies: 26
Views: 5,594
Posted By Turret
Re: Smoke Dischargers, And Fragmentation Grenades Fired From These

There's also the rear and side hexes these are not fired into on turretless tanks with the Nvtdgw, along with smoke dischargers. Such things should have a range of 0 anyway.
Forum: WinSPMBT May 1st, 2014, 02:50 AM
Replies: 26
Views: 5,594
Posted By Turret
Smoke Dischargers, And Fragmentation Grenades Fired From These

I couldn't write the code myself, but do smoke dischargers also fore fragmentation grenades, if loaded with these? The GALIX, and the WWII German NBW may be similar, firing shrapnel for close...
Forum: WinSPMBT April 29th, 2014, 01:38 PM
Replies: 1
Views: 1,659
Posted By Turret
Copperhead Rounds And The Like

Is it possible to model these?
Forum: WinSPMBT April 29th, 2014, 12:54 PM
Replies: 17
Views: 3,746
Posted By Turret
Re: Laser Guided ATGM's

I may not know all the properties of laser-guided ATGM, and others, like the TOW missile. The game creators know how to adjust the game code, if they wish, I suppose.

Is there any real reason to...
Forum: WinSPMBT April 29th, 2014, 07:11 AM
Replies: 17
Views: 3,746
Posted By Turret
Re: Laser Guided ATGM's

There may be properties of laser-guided ATGM that are not the same for other weapons, i.e. the TOW missile.
Forum: WinSPMBT April 28th, 2014, 11:02 PM
Replies: 17
Views: 3,746
Posted By Turret
Laser Guided ATGM's

Is it possible to add a weapon class of laser guided ATGM?

This class would have the properties of laser guided ATGM.
Forum: WinSPMBT April 26th, 2014, 09:01 AM
Replies: 4
Views: 1,825
Posted By Turret
More Constructive Crtiticism

For barrel-launched ATGM, for example, the Russian varieties, would it be better to represent these by using the SAME weapon slot as the cannon? What I mean, is remove the ATGM slot, and adjust the...
Forum: WinSPMBT April 26th, 2014, 04:39 AM
Replies: 11
Views: 3,920
Posted By Turret
Re: Obvious Error-AAMG's

*Constructive criticism*, that's all. It's entirely possible no-one's noticed this error yet. There could even be others...
Showing results 1 to 25 of 79

 
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