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Search: Posts Made By: Warnevada
Forum: WinSPWW2 March 7th, 2018, 04:31 PM
Replies: 12
Question: Strange Occurance
Views: 3,682
Posted By Warnevada
Re: Strange Occurance

I'm not sure I understand the explanation based on what I saw. The tank fired at the only adjacent unit and retreated it. This was not the end of the turn, there was plenty of action, perhaps two...
Forum: WinSPWW2 March 6th, 2018, 06:18 PM
Replies: 12
Question: Strange Occurance
Views: 3,682
Posted By Warnevada
Re: Strange Occurance

Let me write more slowly and distinctly.

The tank fired at the adjacent unit and caused it to retreat. This was just prior to my doing the save. If all the prior action had given the tank a...
Forum: WinSPWW2 March 3rd, 2018, 06:17 PM
Replies: 12
Question: Strange Occurance
Views: 3,682
Posted By Warnevada
Question Strange Occurance

The tank at hex 46,28 fired at an infantry squad in hex 46,29 which retreated into hex 47,29. The strange thing is now the tank has a retreat status. Nothing has happened to give the tank that...
Forum: WinSPWW2 January 24th, 2018, 04:27 PM
Replies: 6
Question: Tank Detail
Views: 3,100
Posted By Warnevada
Re: Tank Detail

If the vehicle can never fire AP, why include the AP info? It just serves to confuse.
Forum: WinSPWW2 January 23rd, 2018, 03:27 PM
Replies: 6
Question: Tank Detail
Views: 3,100
Posted By Warnevada
Tank Detail

Help me understand what the tank detail info is trying to tell me. The highlighted fields in the attached screen print indicate anti armor capability, but it always fires HE and never voluntarily...
Forum: WinSPWW2 January 23rd, 2018, 02:51 PM
Replies: 3
Views: 2,542
Posted By Warnevada
Rough Slope Warning Message

The rough slope warning message is a welcome addition, but it needs a minor change to not trigger when the vehicle is on a road.
Forum: WinSPWW2 October 31st, 2017, 04:08 PM
Replies: 2
Views: 1,787
Posted By Warnevada
An Oddity

I have a 25mm AT gun. It's a size 0 unit. It got bombarded and the crew bailed. Here's the odd thing, the crew is a size 1. Odd that part of a unit would be larger than the whole.
Forum: WinSPWW2 October 31st, 2017, 04:03 PM
Replies: 7
Question: Spotting
Views: 2,729
Posted By Warnevada
Re: Spotting

Let me see if I understand what you're saying.

In the case of the three units in the hex, you're saying the two unspotted units would have higher experience and/or morale than the spotted one. ...
Forum: WinSPWW2 October 30th, 2017, 03:04 PM
Replies: 7
Question: Spotting
Views: 2,729
Posted By Warnevada
Spotting

Besides size what controls whether a unit is spotted or not?

The reason I ask is, I hit the following situation. There were three size 1 rifle units in a hex. One was visible the other two were...
Forum: WinSPWW2 August 25th, 2017, 03:29 PM
Replies: 2
Question: Engineering Tasks
Views: 1,770
Posted By Warnevada
Engineering Tasks

I know that Retreat or Rout statuses prevent doing any engineering tasks, but do other suppression values affect them? That is, if a unit has some suppression, e.g. 5, does that make it less...
Forum: TO&Es August 12th, 2017, 01:40 PM
Replies: 4
Views: 3,616
Posted By Warnevada
Nationalist Chinese Engineers

I can find no engineer troops to buy for the Nationalist Chinese in 1937. Is this a historical fact or perhaps an oversight?
Forum: WinSPWW2 July 27th, 2017, 03:03 PM
Replies: 6
Views: 2,857
Posted By Warnevada
Re: Ammo/Shots

If I thought something is broken, I would call it a bug. What I am trying to point out is where the game could be improved without a lot of effort, seemingly. Making a player do additional work...
Forum: WinSPWW2 July 26th, 2017, 04:38 PM
Replies: 6
Views: 2,857
Posted By Warnevada
Re: Ammo/Shots

Here's the problem with this. You try to shoot the unit because it shows shots available. It doesn't. So you think perhaps it can't see the target. You click the Unit View button to light up the...
Forum: WinSPWW2 July 25th, 2017, 03:23 PM
Replies: 6
Views: 2,857
Posted By Warnevada
Ammo/Shots

Take a look at the attached screen print. The unit has no ammo of any kind, yet the unit info shows it has shots available.
Forum: WinSPWW2 July 21st, 2017, 07:44 PM
Replies: 10
Views: 3,275
Posted By Warnevada
Re: Observation

How long is a turn, 10 minutes? A sniper can fire six times in a turn, that's not quite 2 minutes per engagement. With observation and aiming maybe one round per minute. To kill an entire gun crew...
Forum: WinSPWW2 July 20th, 2017, 02:01 PM
Replies: 10
Views: 3,275
Posted By Warnevada
Re: Observation

This was a fully crewed gun which was moving up to the front. Hadn't been in action prior.

I can understand how destroying the crew would in effect destroy the gun. And I can accept that...
Forum: WinSPWW2 July 19th, 2017, 07:34 PM
Replies: 10
Views: 3,275
Posted By Warnevada
Observation

I had an AT gun moving down a paved road blissfully unaware of a sniper lurking in the area. The sniper fired one shot which destroyed the AT gun AND killed the crew. The only way I can imagine...
Forum: WinSPWW2 July 16th, 2017, 04:21 PM
Replies: 6
Views: 2,209
Posted By Warnevada
Re: Data Discrepancy

The JPG screenshot looks OK to me and people I email pictures to, so it sounds like whatever you're using to view it has a problem with it or something happens during the upload. Anybody else have a...
Forum: WinSPWW2 July 15th, 2017, 02:31 PM
Replies: 6
Views: 2,209
Posted By Warnevada
Data Discrepancy

I attached a screen print showing a discrepancy between between data shown when right clicking on a unit and data shown for the unit when the I key is pressed.

This is in scenario 28.
Forum: WinSPWW2 July 12th, 2017, 05:10 PM
Replies: 2
Question: New Message
Views: 1,571
Posted By Warnevada
New Message

There is a new message warning about entering a rough slope hex. Understandable and welcome since vehicles can break down in that type hex.

This message also comes out when there is a road going...
Forum: WinSPWW2 July 3rd, 2017, 12:05 PM
Replies: 1
Views: 1,606
Posted By Warnevada
Look Closer

After selecting a unit if you right click on a hex it sometimes reveals enemy units previously not visible. I have named this the 'look closer' command.

The changes in this release have largely...
Forum: WinSPWW2 June 22nd, 2017, 03:13 PM
Replies: 10
Views: 3,852
Posted By Warnevada
Re: Won't Fire AP Ammo

Thanks, that's very useful. I notice there are two lines of each ammo type, e.g. AP and Best AP. What's "Best" entry represent?
Forum: WinSPWW2 June 20th, 2017, 02:56 PM
Replies: 10
Views: 3,852
Posted By Warnevada
Re: Won't Fire AP Ammo

In this instance the target is in an adjacent hex, its armor is 1, the firing gun has an HE penetration of 2 and an AP penetration of 3. It has fired nine shots, all HE, and the target is undamaged....
Forum: WinSPWW2 June 20th, 2017, 02:48 PM
Replies: 10
Views: 3,852
Posted By Warnevada
Re: Won't Fire AP Ammo

Is there anywhere that shows AP penetration at various ranges for specific weapons?
Forum: WinSPWW2 June 19th, 2017, 07:04 PM
Replies: 10
Views: 3,852
Posted By Warnevada
Won't Fire AP Ammo

Take a look at the attached save. For some reason unit AQ3 in hex 46,54 won't use its AP ammo against the unit in hex 43,53. It continually fires HE. Why?
Showing results 1 to 25 of 136

 
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