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Search: Posts Made By: rocky8311
Forum: Weird Worlds: Return to Infinite Space January 13th, 2006, 04:41 PM
Replies: 9
Views: 2,581
Posted By rocky8311
Re: Relative Merits of Ship/Mission Types

It seems to me that before the patch, on the 20 year map there were always two allied Capital Ships and one Fighter, without fail. Now there are often three Capital ships. Has anybody else noticed...
Forum: Weird Worlds: Return to Infinite Space December 29th, 2005, 03:19 PM
Replies: 9
Views: 1,880
Posted By rocky8311
Re: When exploring black holes for points..

After you've explored a blackhole, remain there and hover the mouse over the blackhole as you would a system you'd like to mirror or jump to. Note the choices of "Enter" and "View".
Forum: Weird Worlds: Return to Infinite Space December 29th, 2005, 03:18 PM
Replies: 4
Views: 1,731
Posted By rocky8311
Re: Klakar Trader

Yes, I the wp_furies is indeed fun. I see you too have been diving into the .ini's!
Forum: Weird Worlds: Return to Infinite Space December 27th, 2005, 07:21 PM
Replies: 25
Views: 4,617
Posted By rocky8311
Re: Kawangi Safari

Well it seems like as quests, the Primordius and Kawangi quests could be made to occur in the same game, but how would you get the Kawangi into a Black Hole unless they were given the proper device?...
Forum: Weird Worlds: Return to Infinite Space December 25th, 2005, 03:45 AM
Replies: 24
Views: 4,345
Posted By rocky8311
Re: The Patch!

Wouldn't hit spacebar if it didn't take like three seconds to manually fire...
Forum: Weird Worlds: Return to Infinite Space December 24th, 2005, 09:00 AM
Replies: 5
Views: 1,786
Posted By rocky8311
Re: Point defense, fighter defense, fighter weapon

Yeah I've just begun to look at those files. That's how I found the Mass Driver (the extreme rapid fire gun that the newer of the two Space Hulks uses). It doesn't seem to be very powerful, just...
Forum: Weird Worlds: Return to Infinite Space December 24th, 2005, 08:51 AM
Replies: 9
Views: 1,880
Posted By rocky8311
Re: When exploring black holes for points..

Does anybody know the rhyme or reason for which black hole you come out of when you're exploring a wormhole? I thought at first that they were two sided but it seems like more than one of them like...
Forum: Weird Worlds: Return to Infinite Space December 24th, 2005, 08:44 AM
Replies: 24
Views: 4,345
Posted By rocky8311
Re: The Patch!

(Long post, sorry )

No, what would be REALLY great is a Hotkey for FIRE instead of just a mouse popup menu. It's a pain to use the fire command in the heat of battle; I tend to pause just to make...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 11:57 PM
Replies: 5
Views: 1,786
Posted By rocky8311
Point defense, fighter defense, fighter weapons

Hey everyone:

Kind of building off the favorite tips and strategies, I'm trying to decide what weapons are the best for what applications:

1. Point defense (weapons that automatically target...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 11:42 PM
Replies: 4
Views: 1,731
Posted By rocky8311
Klakar Trader

I don't mean to complain, but I remember the Klakar ship being both more durable and more helpful in SAIS. Instead of being a sort of Allied ship there to save your tail, the Klakar ship acts more...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 07:16 PM
Replies: 18
Views: 3,195
Posted By rocky8311
Re: bug alert?

It just happened to me with no Muktian ships in my fleet. One time I deliberately tried to trigger it and I couldn't get it to happen. But it just happened to me again. I didn't have an item...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 05:39 PM
Replies: 18
Views: 3,195
Posted By rocky8311
Re: bug alert?

Update...I don't even have to be holding anything for it to crash when I use the hotkeys on the galaxy map to switch between ship views.

That, or it's a procondition that I'm doing well in the...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 05:02 PM
Replies: 18
Views: 3,195
Posted By rocky8311
Re: bug alert?

And it's happened again.

New idea: it might have to do with causing two sounds to play to close together: the sound for removing the item from one ship and the sound of switching to another.
...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 03:11 PM
Replies: 18
Views: 3,195
Posted By rocky8311
Re: bug alert?

That or maybe it crashed b/c it just didn't like me using both hotkeys and having something in the "grip" of the mouse cursor at the same time. It might have had nothing to do with me moving...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 03:09 PM
Replies: 18
Views: 3,195
Posted By rocky8311
Re: bug alert?

Alright I said I would, so here I am. The same bug just happened in a different way. I was holding a Neptunium Railgun with the cursor and pressed '2' to switch from my Terran Frigate to Muktian...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 02:12 PM
Replies: 18
Views: 3,195
Posted By rocky8311
Re: bug alert?

It's the only time it's ever happened but I'll speak up if it does again. WW is a very nonbuggy game IMO, you should be proud.
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 10:12 PM
Replies: 37
Views: 6,015
Posted By rocky8311
Re: Favorite trick in the game (spoilers possible)

Another good trick: entering wormholes can help you find a black hole you haven't discovered yet. (more points)
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 10:11 PM
Replies: 10
Views: 2,884
Posted By rocky8311
Re: Fighters: a stardrive speed liability?

Is that based on the ACTUAL size of the ship or is it based on how many stardrive...(ports?) it has?

Ex: the Terran Frigate has two spots for your stardrive, but the Moon Marauder has only one...
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 10:06 PM
Replies: 37
Views: 6,015
Posted By rocky8311
Re: Favorite trick in the game (spoilers possible)

What is an example of something that is structural on a ship? Is this the Garthan Carrier's Fighter Bay we're talking about?

And what exactly is the third weapon that the Zorg Frigate has? (The...
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 10:04 PM
Replies: 37
Views: 6,015
Posted By rocky8311
Re: Favorite trick in the game (spoilers possible)

<sulk> Me and my big mouth. I'm not cluing you into anything else to remove in a patch, Fingers. Takes all the fun out....

(the lava bomb is no longer wishable)
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 10:01 PM
Replies: 9
Views: 1,880
Posted By rocky8311
Re: When exploring black holes for points..

Now I know, Duke!

And knowing is half the battle.

Geeeeee Iiiiiii Jooooooooe
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 05:54 PM
Replies: 18
Views: 3,195
Posted By rocky8311
Re: bug alert?

I just had my WW inexplicably close. I had a Signal Projector picked up with the cursor and I pressed the '2' key to switch over to my new Muktian Corvette and the program just...closed. No error...
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 12:32 PM
Replies: 17
Views: 36,889
Posted By rocky8311
Re: Tan Ru Diplomacy

Speaking of the Melodium Conograph, are there any points associated with using it?
Forum: Weird Worlds: Return to Infinite Space December 21st, 2005, 01:23 PM
Replies: 17
Views: 36,889
Posted By rocky8311
Re: Tan Ru Diplomacy

Burt Rutan? The guy involved with SpaceShipOne and all that non-NASA spaceship-ery? http://en.wikipedia.org/wiki/Burt_Rutan
Forum: Weird Worlds: Return to Infinite Space December 19th, 2005, 09:34 PM
Replies: 37
Views: 6,015
Posted By rocky8311
Re: Favorite trick in the game (spoilers possible)

Oh my goodness the "Lava Bomb Launcher" is a lot of fun. Check out the picture they have for it, that made me laugh. "Placeholder"
Showing results 1 to 25 of 35

 
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