.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Salvo! - Save $6.00
winSPMBT: Main Battle Tank - Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: Squirrelloid
Forum: Multiplayer and AARs February 27th, 2012, 07:31 PM
Replies: 245
Views: 18,525
Posted By Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain

Sorry for not posting here earlier, posting on dom3mods was painful enough at the time (and I was hoping for enough cross-pollination that someone would have seen it there who could point it out...
Forum: Dominions 3: The Awakening February 27th, 2012, 07:23 PM
Replies: 54
Views: 5,268
Posted By Squirrelloid
Re: Ulmish Drain magic spell

Regarding MR-resists spells that matter early...

Given Ulm's troops require a significant resource investment, and are thus fairly limited in number, a mind burn spam defense would be fairly...
Forum: Scenarios, Maps and Mods February 27th, 2012, 07:07 PM
Replies: 28
Views: 4,673
Posted By Squirrelloid
Re: Equestria (Coming Soon)

I'm having eye issues atm which prevent me from doing any work on the mod. When I am capable of doing so, I will make sure at least an alpha gets released.
Forum: Scenarios, Maps and Mods February 10th, 2012, 07:52 PM
Replies: 509
Views: 61,804
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

The nerf to RoS is my least favorite change in CBM. It was totally unnecessary. (It also totally lobotomizes LA Man, who depends on the spell).
Forum: Multiplayer and AARs February 9th, 2012, 11:49 AM
Replies: 184
Views: 33,140
Posted By Squirrelloid
Re: MP Victorious Nations/Hall of Honor II [Update 07/09/2011]

Winner: Shatner, Squirrelloid
Game: ShatnerMA
Game Link: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=606
Players: 9
Nation: MA Atlantis
Mods: CBM 1.92
Era: MA
Forum: Multiplayer and AARs February 9th, 2012, 11:06 AM
Replies: 184
Views: 33,140
Posted By Squirrelloid
Re: MP Victorious Nations/Hall of Honor II [Update 07/09/2011]

Is sub more analogous to tie or to team? Not clear to me at all.

Whatever you want me to do, just let me know.
Forum: Multiplayer and AARs February 9th, 2012, 01:58 AM
Replies: 184
Views: 33,140
Posted By Squirrelloid
Re: MP Victorious Nations/Hall of Honor II [Update 07/09/2011]

Could instructions be included somewhere for formatting entries that includes all possible variations?

I'd like to report ShatnerMA, but as it was won by myself subbing for Shatner, I don't...
Forum: Scenarios, Maps and Mods February 8th, 2012, 06:05 AM
Replies: 51
Views: 8,761
Posted By Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b

I think we should be clear. Ulm has one schtick. That schtick is massed heavily armored units with light mage support.

There are counters to that schtick.

Most other nations have multiple...
Forum: Dominions 3: The Awakening February 7th, 2012, 05:23 PM
Replies: 40
Views: 3,885
Posted By Squirrelloid
Re: Forge of Ulm

Forge vs. AN... no, you should still kill the Forge caster first. Seriously.

Edit: I think its being used as code for 'My opponents don't have a clue'
Forum: Dominions 3: The Awakening February 5th, 2012, 05:47 AM
Replies: 31
Views: 3,127
Posted By Squirrelloid
Re: this was a bummer...

More importantly, one S3 mage automatically *feebleminds* all mindhunts directed at the province, S2 does so like 90% of the time, and S1 still hits ~half.

Anyway, there's a huge diversity of...
Forum: Scenarios, Maps and Mods February 5th, 2012, 05:34 AM
Replies: 73
Views: 3,918
Posted By Squirrelloid
Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Modding that requires repurposing an existing similar spell. There's no way to create a new 'summons one of several unique creatures' spell from scratch.
Forum: Scenarios, Maps and Mods February 4th, 2012, 08:23 PM
Replies: 73
Views: 3,918
Posted By Squirrelloid
Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Something to keep in mind about historicity, the katana was originally a cavalry weapon. The curve and length of the blade are pretty indicative of this. Which also matches what is known about...
Forum: Scenarios, Maps and Mods February 3rd, 2012, 03:49 AM
Replies: 3
Views: 2,372
Posted By Squirrelloid
Re: CBM Pretenders change

You can use the sprites by just telling your copy of CBM to use different sprites, iirc. There's a community sprite project on dom3mods which lets you pick and choose which ones you like. Mere...
Forum: Dominions 3: The Awakening February 3rd, 2012, 03:45 AM
Replies: 44
Views: 2,902
Posted By Squirrelloid
Re: Income and population mechanics

Are you currently (or were you previously) involved in running one of the world's major economies? ;)[/QUOTE]

=P

Its a basic fact of economics. Or to phrase it another way: Would you rather...
Forum: Dominions 3: The Awakening February 3rd, 2012, 03:44 AM
Replies: 44
Views: 2,902
Posted By Squirrelloid
Re: Income and population mechanics

income modifiers are definitely multiplicative.

-12% is actually multiply by .88, etc...

Multiplication is communicative and distributive, so there's no need to multiply by some first and then...
Forum: Scenarios, Maps and Mods February 2nd, 2012, 06:55 PM
Replies: 509
Views: 61,804
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

Many proposals have been made to make the VQ playable. Including that exact proposal. None of them have been implemented.

I think a viable VQ is just too unpalatable for the Dom2 vets who...
Forum: Scenarios, Maps and Mods February 2nd, 2012, 06:45 PM
Replies: 51
Views: 8,761
Posted By Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b

What exactly do you think it go-to spells are that they can have them in 400RP?

Full army Legions of Steel is a mild improvement over regular legions of steel. And unlike CBM Ulm, BR Ulm has to...
Forum: Scenarios, Maps and Mods February 2nd, 2012, 06:06 PM
Replies: 51
Views: 8,761
Posted By Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b

Actually, that's mostly Banish spam. Which my mages cast preferentially to Iron Darts (I don't have Iron Blizzard yet).
Forum: Dominions 3: The Awakening February 1st, 2012, 06:53 PM
Replies: 31
Views: 3,127
Posted By Squirrelloid
Re: this was a bummer...

err... what?

Absolutely untrue.

There is a set of spells which sees frequent use in lategame. However, this set of spells comprises multiple distinct strategies. Especially since mods like...
Forum: Dominions 3: The Awakening February 1st, 2012, 06:46 PM
Replies: 10
Views: 758
Posted By Squirrelloid
Re: Battle magic/reverse communions

I routinely use reverse communions in MP games. My communions *never* go off script, with the sole exception of battles where the opponent isn't strong enough to trigger gem use (then the boosts...
Forum: Scenarios, Maps and Mods February 1st, 2012, 06:39 PM
Replies: 51
Views: 8,761
Posted By Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b

I've always sort of assumed Arrow Fend would work against Iron Darts, because it works against Blade Wind. Never had the opportunity to try it though.[/QUOTE]

Yes, it works.

Also, tower shields...
Forum: Scenarios, Maps and Mods February 1st, 2012, 06:39 PM
Replies: 51
Views: 8,761
Posted By Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b

I don't think this is really realistic. Never mind the "only kill one dude each time" aspect, which kinda matters when their dudes kill dozens of yours at a time with Iron Darts/Blizzard ; but the...
Forum: Dominions 3: The Awakening February 1st, 2012, 06:18 PM
Replies: 26
Views: 1,753
Posted By Squirrelloid
Re: Fatigue is not very realistic!?

...And what do you know about Boron chemistry?

Is boron's or boron nitride's structurally useful form thermodynamically preferred to its other states? (I highly doubt that, in much the same way...
Forum: Dominions 3: The Awakening February 1st, 2012, 08:18 AM
Replies: 26
Views: 1,753
Posted By Squirrelloid
Re: Fatigue is not very realistic!?

But, clearly, if any form is a size, all things can be that size. That's why we keep seeing the thousand kilogram ants all over the place. The square cube law is obviously nonsense, as are details...
Forum: Scenarios, Maps and Mods January 31st, 2012, 05:46 PM
Replies: 509
Views: 61,804
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

Yes, we did! It was just more expensive to do the one thug = expansion party strategy than it was for TNN since Tuatha cost more than Ri. The funny thing is in my one game with them I ended up with a...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 01:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.