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Search: Posts Made By: Warmonger
Forum: WinSPWW2 July 28th, 2014, 05:47 PM
Replies: 5
Question: FAOs
Views: 3,522
Posted By Warmonger
Re: FAOs

This is what I thought. I did as described, but when the fire came in the message said there was no LOS even though the FAO who called in the fire did have LOS. Which means that something I did or...
Forum: WinSPWW2 July 26th, 2014, 07:51 PM
Replies: 5
Question: FAOs
Views: 3,522
Posted By Warmonger
FAOs

When there are more than one FAO how do you specify which FAO is spotting for a given artillery unit?

And a corollary question: when a FAO is set for an artillery how do you switch it to another...
Forum: WinSPWW2 August 19th, 2013, 02:28 PM
Replies: 32
Views: 9,855
Posted By Warmonger
Re: Suggestion for more options

I like PKH's suggestion. Here's an example of how it could work.

For example, assume friendly unit A has targeted enemy unit 1 at a range of 5 hexes. Enemy unit 2 moves into A's LOS at a range...
Forum: Campaigns, Scenarios & Maps August 19th, 2013, 02:01 PM
Replies: 2
Views: 1,755
Posted By Warmonger
Scenario 232

In scenario 232 there are three Polish units, AR0-AR2, which are 75mm field guns but are typed as anti-tank guns. So they are unable to fire indirect and they have no AP ammo.
Forum: WinSPWW2 August 14th, 2013, 03:12 PM
Replies: 3
Views: 1,481
Posted By Warmonger
Sighting Through Smoke

Here is the situation. Visibility is 48. All hexes involved are level 0 and in a row left to right. Suppression level of friendly units is 1.

There is a light smoke hex. Friendly units one and...
Forum: WinSPWW2 August 8th, 2013, 12:29 PM
Replies: 3
Question: Battle Extension
Views: 1,392
Posted By Warmonger
Re: Battle Extension

That's what it looked like for the attacker, but not for the defender. In this instance the defender had two units in good shape, one right by the disputed cluster, but the game ended abruptly when...
Forum: WinSPWW2 August 3rd, 2013, 02:42 PM
Replies: 3
Question: Battle Extension
Views: 1,392
Posted By Warmonger
Battle Extension

In a Finland advance, Soviet delay battle the original length was 28 turns. There were three objective clusters; the northern one separated and not defended, the middle and southern one were close...
Forum: WinSPWW2 July 25th, 2013, 12:14 PM
Replies: 1
Question: Winter Terrain
Views: 1,626
Posted By Warmonger
Winter Terrain

Is there a chance AFVs will become immobilized in a frozen swamp much like in an unfrozen swamp? I know from personal experience that the ice in frozen swamps isn't strong due to all the plant...
Forum: WinSPWW2 July 15th, 2013, 12:54 PM
Replies: 1
Views: 1,290
Posted By Warmonger
Exclamation Quirk

There is a quirk related to engineering messages.

When you have engineers clearing mines or barbed wire, after you click End Turn and the only thing that happens during the AI turn is indirect...
Forum: WinSPWW2 July 10th, 2013, 12:56 PM
Replies: 1
Views: 1,345
Posted By Warmonger
Multiple Units In A Hex

I recently encountered a case where the AI packed about five infantry units in a hex. Firing into the hex I couldn't see that the additional bodies changed the hit chance any. You would think that...
Forum: WinSPWW2 July 10th, 2013, 12:48 PM
Replies: 16
Question: Terrain details
Views: 3,735
Posted By Warmonger
Re: Terrain details

I've attached a terrain characteristics chart from Matrix Games. It's for WAW so I don't know how well, if at all, it applies to WW2 but from experience it seems to conform pretty well. Once again...
Forum: WinSPWW2 June 17th, 2013, 12:11 PM
Replies: 4
Views: 1,591
Posted By Warmonger
Re: Something Odd

So the Player Control screen doesn't act the same way for battles as for scenarios. For scenarios, setting the human/computer on the control screen will result in the proper settings on the HQ...
Forum: WinSPWW2 June 13th, 2013, 01:55 PM
Replies: 4
Views: 1,591
Posted By Warmonger
Something Odd

I set up a battle between Finns and Soviets. The Finn was specified as human and the Soviet as computer and the same for deployment. After deployment was completed I saved the game. Then I...
Forum: WinSPWW2 June 7th, 2013, 12:02 PM
Replies: 7
Question: Suppression
Views: 1,756
Posted By Warmonger
Re: Suppression

Unfortunately I don't have a save file. If something like that happens again I will make sure to keep the save.
Forum: WinSPWW2 June 5th, 2013, 12:11 PM
Replies: 7
Question: Suppression
Views: 1,756
Posted By Warmonger
Re: Suppression

Nope. Standing on an open road.
Forum: WinSPWW2 June 4th, 2013, 03:09 PM
Replies: 7
Question: Suppression
Views: 1,756
Posted By Warmonger
Suppression

I had a Soviet HMG unit on an isolated part of the front. It was a green unit, experience in the 40's, morale in the 50's. It was full strength. It finished off the last 2 visible enemy units and...
Forum: WinSPWW2 May 25th, 2013, 03:50 PM
Replies: 5
Question: Visibility 1
Views: 2,245
Posted By Warmonger
Re: Visibility 1

As I understand it you're saying the low visibility doesn't confer any advantage to the sneaker.

The given advice is all good but doesn't apply to visibility 1 where an enemy unit can't be seen...
Forum: WinSPWW2 May 22nd, 2013, 01:46 PM
Replies: 5
Question: Visibility 1
Views: 2,245
Posted By Warmonger
Question Visibility 1

I played a visibility 1 battle for the first time. With normal visibility size 0 units can sneak up adjacent to enemy units if they move slowly. It seems like it would be easier to sneak up on a...
Forum: WinSPWW2 April 13th, 2013, 03:44 PM
Replies: 4
Views: 1,809
Posted By Warmonger
Re: Artillery Observer

Thanks for the info. I started it before the 6.0 patch. I'll finish it then upgrade and maybe try it again under 6.0.
Forum: WinSPWW2 April 12th, 2013, 02:34 PM
Replies: 4
Views: 1,809
Posted By Warmonger
Artillery Observer

I'm playing campaign 11 - Baptism of the Black Brigade. In the core forces is a forward observer. When I buy support artillery the game doesn't allow the FO to call in fire. The unit class of the...
Forum: WinSPWW2 March 7th, 2013, 01:38 PM
Replies: 18
Views: 3,108
Posted By Warmonger
Re: artillery delay for small mortars

In WAW small mortar teams part of a platoon would have a delay of 1.n when the fire was called in by the platoon leader but longer if called in by anyone else including an FO. The .n would vary due...
Forum: WinSPWW2 February 20th, 2013, 01:29 PM
Replies: 2
Views: 1,133
Posted By Warmonger
Strange Goings On

In scenario 397 Polish 7TP tanks pop smoke in three adjacent hexes in the direction from which they were fired upon. This happens regardless of whether the player or the AI is controlling the tanks....
Forum: WinSPWW2 February 12th, 2013, 01:48 PM
Replies: 3
Views: 1,547
Posted By Warmonger
Re: Barbed Wire & Dragon's Teeth

Thanks, good info.

Is there any way to tell how dense the wire is other than using the movement highlight?
Forum: WinSPWW2 February 11th, 2013, 01:56 PM
Replies: 3
Views: 1,547
Posted By Warmonger
Question Barbed Wire & Dragon's Teeth

In scenario 274 there is a 5 or 6 hex wide area of pavement (1MP) with various features on it, barbed wire, dragon's teeth or trees. The behavior of units in these features leads to questions.
...
Forum: WinSPWW2 January 15th, 2013, 02:12 PM
Replies: 8
Views: 2,235
Posted By Warmonger
Re: When FOO is spotting is there a higher hit rate?

Here is the save. If you want to look at the virgin version it's scenario 361, Polish side.
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